(PSN)Gross1985 Posted July 10, 2014 Share Posted July 10, 2014 I think the only chemical-based firearms I've seen in this game thus far are rifles and pistols, both either semi-auto or auto. Maybe there's no need to implement SMG's because of what we have in total, but I wouldn't mind nonetheless. nopebut i welcome any and all smg additions to the game i love me my smgs That's not an SMG; that's a carbine. Oh but what do I know......in fact, even today there's debate about whether or not assault-rifles (especially carbines) can be called "submachine-guns". I don't want to go into it because I'll get all nerdy to the point that it derails the topic of this thread.....though it might help me to type a bunch of nonsense because I just woke up and I find that typing helps get the blood flowing or something. But naw; not here. Link to comment Share on other sites More sharing options...
khazlol Posted July 10, 2014 Share Posted July 10, 2014 guess flux could be considered a laser smg :P Link to comment Share on other sites More sharing options...
Noioiy Posted July 10, 2014 Share Posted July 10, 2014 I think Dera passes as an SMG It's respectively compact and has a high ROF Link to comment Share on other sites More sharing options...
(PSN)Gross1985 Posted July 10, 2014 Share Posted July 10, 2014 Come to think of it, what would you guys make of the Braton? Though it's a rifle, it has some aesthetic properties akin to an SMG. Though, all things considered, I think it'd be more like a carbine, if not a PDW (Personal Defense Weapon). All this talk of today's guns UZI, MP5, P90, etc... Got me thinking... What if these weapons actually DID exist in game, but existed as ancient relics of some sort. I assume our current time now is before the Orokin era. XD I think that, too. All the weapons we see in this game are obviously fictitious, because this game is likely set in a very far future scenario (albeit a bleak one), but even still it holds some parallels to real-life. Implementing real-life firearms into this game sounds sweet, though it probably won't happen for a bunch of reasons, biggest one being that inclusion of real-life firearms requires permission from companies within the firearms industry, not to mention that some of them seem to be having a stick up their @$$ about something, though I'm not sure what about.....like, do they require billions more dollars than usual? Or are they frustrated with games including their guns (hence why most games today are featuring genericized versions of familiar-looking firearms)? For the latter, I don't see why that is, but it's been a theory of mine for some time. Link to comment Share on other sites More sharing options...
koolen Posted July 10, 2014 Share Posted July 10, 2014 U Z I Link to comment Share on other sites More sharing options...
(PSN)Gross1985 Posted July 10, 2014 Share Posted July 10, 2014 U Z I An Uzi-look-a-like would be fitting for the Grineer. Link to comment Share on other sites More sharing options...
Lost_Cartographer Posted July 10, 2014 Share Posted July 10, 2014 (edited) Assault rifles tend to be larger weapons that use smaller, higher powered rounds to punch through armor and focus on accuracy over fire rate. The TAR someone mistook for an SMG is actually a full fledged assault rifle, not a carbine. It's design just makes it carbine sized while maintaining the benefits of being an assault rifle (the barrel is inside the gun, as opposed to outside of it.) The key difference between SMGs and assault rifles really is ammunition though. In truth, getting shot by a 9mm is more likely going to do more damage than getting hit with an AR's 5.56 or 7.62 rounds. The 9mm is actually a nasty big but softer bullet in comparison, and it isn't prone to nor is it designed to sail all the way through someone like an AR round. Instead, it will just bounce around, shredding the target from the inside until it hits something solid enough to stop it, but that solid object, like a bone, tends to shatter as a result. Long story short: the SMG is like a claymore, the AR is like a spear. The AR is the answer to long range fighting and body armor, at short range against unarmored targets, the AR is most likely to just punch a few holes into the target, and bleeding might finish them off. SMG and pistol rounds aren't intended to ever leave the body however, and there isn't a doctor alive that would tell you they prefer a gunshot wound without an exit wound over gunshot wounds that have exit wounds. Long story short: SMG's are more "impact" and "slash." Assault rifles are more "puncture" with a side of "slash." We're looking at the darker brass tips here, the big gold bit is where all the gunpowder that launches the darn thing is stored. Also, for those of you that really don't have any idea how big bullets usually are, here's a mind blow: Edited July 10, 2014 by Littleman88 Link to comment Share on other sites More sharing options...
-FrostByte- Posted July 10, 2014 Share Posted July 10, 2014 this is sorta off topic, but can we get a heavy sniper rifle? Link to comment Share on other sites More sharing options...
(PSN)Gross1985 Posted July 10, 2014 Share Posted July 10, 2014 (edited) Assault rifles tend to be larger weapons that use smaller, higher powered rounds to punch through armor and focus on accuracy over fire rate. The TAR someone mistook for an SMG is actually a full fledged assault rifle, not a carbine. It's design just makes it carbine sized while maintaining the benefits of being an assault rifle (the barrel is inside the gun, as opposed to outside of it.) The key difference between SMGs and assault rifles really is ammunition though. In truth, getting shot by a 9mm is more likely going to do more damage than getting hit with an AR's 5.56 or 7.62 rounds. The 9mm is actually a nasty big but softer bullet in comparison, and it isn't prone to nor is it designed to sail all the way through someone like an AR round. Instead, it will just bounce around, shredding the target from the inside until it hits something solid enough to stop it, but that solid object, like a bone, tends to shatter as a result. Long story short: the SMG is like a claymore, the AR is like a spear. The AR is the answer to long range fighting and body armor, at short range against unarmored targets, the AR is most likely to just punch a few holes into the target, and bleeding might finish them off. SMG and pistol rounds aren't intended to ever leave the body however, and there isn't a doctor alive that would tell you they prefer a gunshot wound without an exit wound over gunshot wounds that have exit wounds. Long story short: SMG's are more "impact" and "slash." Assault rifles are more "puncture" with a side of "slash." That TAR's not a carbine after all? Damn; I don't know anything anymore these days. Anyway, interesting way of interpreting AR's and SMG's. Edited July 10, 2014 by (PS4)Gross1985 Link to comment Share on other sites More sharing options...
Tengu-musume Posted July 10, 2014 Share Posted July 10, 2014 No because DE will leave those SMGs in the not-for-high-lvl tier and people will cry for their buffs throughout Warframe's lifespan. Link to comment Share on other sites More sharing options...
Clasbyte Posted July 10, 2014 Share Posted July 10, 2014 If they want to bring RL weapon designe into the game DE has to buy licenses for it. I dont see an reason why an SciFi Ninja MMOAS has to have RL weapons its just an waste of time and money. Link to comment Share on other sites More sharing options...
Lost_Cartographer Posted July 10, 2014 Share Posted July 10, 2014 (edited) That TAR's not a carbine after all? Damn; I don't know anything anymore these days. Anyway, interesting way of interpreting AR's and SMG's. Nope, it's not. The carbine is kind of an armor piercing SMG. It's designed for short range encounters or more accurately, to work in smaller spaces, as often found in an urban setting, since it kind of sucks to have a big honkin' barrel that keeps smacking into things when pointing the darn thing at someone and squeezing the trigger in under a second without hassle can quite literally be the difference between life and death. The TAR and other "bullpup" design weapons are an evolution of weaponry towards performing in that urban warfare environment. All the compactness of the carbine/SMG, without sacrificing the accuracy of the full sized assault rifle. Flexibility is key, since a soldier won't know if they'll be engaging someone in the same room or from down the street. As for weapons like 50 calibers, any game that DOESN'T have people exploding into bits when shot by an MG is lying. The air pressure from one of these rounds is a lethal force. Several of the guns in game, especially when modded, should be leaving fine red mists in their wake. Edited July 10, 2014 by Littleman88 Link to comment Share on other sites More sharing options...
NevanChambers Posted July 10, 2014 Share Posted July 10, 2014 this is sorta off topic, but can we get a heavy sniper rifle? Do you mean an anti-material rifle, or something else I'm not aware of? Link to comment Share on other sites More sharing options...
(PSN)RocketPunch1221 Posted July 10, 2014 Share Posted July 10, 2014 (edited) THAT settles it! DE needs to make a gun that shoots Duracell. I also agree with whoever that said the Grakata being the SMG. Edited July 10, 2014 by (PS4)RocketPunch1221 Link to comment Share on other sites More sharing options...
RoboDoge Posted July 10, 2014 Share Posted July 10, 2014 Do you mean an anti-material rifle, or something else I'm not aware of? .50 cal BMG i suppose is his wish. Link to comment Share on other sites More sharing options...
Domesticon Posted July 10, 2014 Share Posted July 10, 2014 Yes, and I'd like them to be functionally different than the Rifles, notably so, as the Grakata(Really only confirmed SMG in game) still feels like a rifle and not an SMG, they could do this by giving them some unique mods like they did with Shotguns, hopefully in a way that doesn't Dilute the Drop Tables Link to comment Share on other sites More sharing options...
Aggh Posted July 10, 2014 Share Posted July 10, 2014 They'd have to find a way to make them viable despite the fact that they burn through ammo so easy before they add any more SMGs imo. Link to comment Share on other sites More sharing options...
-HAKUNA-YOUR-TATAS- Posted July 10, 2014 Share Posted July 10, 2014 (edited) .50 cal BMG i suppose is his wish. Why not sabot rounds? XD DAT PUNCTURE WOULD BE GLORIOUS!!! Rhino's shoulder cannon? Edited July 10, 2014 by sushidubya Link to comment Share on other sites More sharing options...
TheErebus. Posted July 10, 2014 Share Posted July 10, 2014 I'm all for an SMG as a primary in this game, but it needs to be an original design. Not based off of any real life weapons. Link to comment Share on other sites More sharing options...
Guest Tehnoobshow Posted July 10, 2014 Share Posted July 10, 2014 Bratons seem to have too high a firerate for an AR. The sounds it makes also aren't very "oomph" and it is very small. The M16 has a firerate of around 900rpm (15 rounds per second). Most modern assault rifles have something similiar. They don't even make M16s with a full-auto mode anymore because it goes through ammo too quickly. Link to comment Share on other sites More sharing options...
Phatose Posted July 10, 2014 Share Posted July 10, 2014 What would be the point? None of the reasons people use SMGs in reality apply here. Our assault rifles have very limited recoil, size and maneuverability in CC just isn't as issue as our guns don't seem to actually take up space, and we have magic belts that allow us to carry 500 rounds worth of magazines in hammerspace. Logistical concerns - using the same round as the issued pistol means less trouble on the supply train - is non-existent. Link to comment Share on other sites More sharing options...
Ionus Posted July 10, 2014 Share Posted July 10, 2014 I think Dera passes as an SMG It's respectively compact and has a high ROF I wouldn't say the dera because it is compact for a RIFLE. The RoF isn't that fast, not to mention it has not one but TWO long barrels. Link to comment Share on other sites More sharing options...
Ionus Posted July 10, 2014 Share Posted July 10, 2014 What would be the point? None of the reasons people use SMGs in reality apply here. Our assault rifles have very limited recoil, size and maneuverability in CC just isn't as issue as our guns don't seem to actually take up space, and we have magic belts that allow us to carry 500 rounds worth of magazines in hammerspace. Logistical concerns - using the same round as the issued pistol means less trouble on the supply train - is non-existent. AR style weapons will have more range and puncture damage, while smgs will have more spread, faster fire rate, and deal mostly slash damage. Link to comment Share on other sites More sharing options...
nitroz76 Posted July 10, 2014 Share Posted July 10, 2014 i want a napalm launcher first Link to comment Share on other sites More sharing options...
Love2Camp Posted July 10, 2014 Share Posted July 10, 2014 I'd love dual smgs, as long as they look cool. That means no Grineer or Infested smgs, eww! :p Link to comment Share on other sites More sharing options...
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