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Ash Appreciation Day


Towermice
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Search your feelings, you know it to be true.

Whoever made this, tell him/her that Zephyr is surprisingly useful in any map, either to escape, reposition or to protect. 

 

And as for Oberon, Renewal managed to save quite a few missions, as well as Hallowed Ground. 

 

As for Ember, Accelerant + Fireball = Crowd clearing when the equipped gun runs out of ammo. 

 

As for Ash, Teleport for sheer surgical mobility. 

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 And as for Oberon, Renewal managed to save quite a few missions, as well as Hallowed Ground. 

 

As for Ash, Teleport for sheer surgical mobility. 

 

Uhhh...hallowed ground? Really? It does like 20 damage a second and doesn't even slow

 

And for ash, every mob you teleport to/highlight for bladestorm inevitably gets wrecked by your friends before you even show up

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Uhhh...hallowed ground? Really? It does like 20 damage a second and doesn't even slow

 

And for ash, every mob you teleport to/highlight for bladestorm inevitably gets wrecked by your friends before you even show up

Hallowed Ground is a good damage blanket tool when played correctly. 

 

And maybe that is why I wrote down using Teleport as a 'surgical mobility', simply for moving a quick distance/repositioning for more killing?

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Hallowed Ground is a good damage blanket tool when played correctly. 

 

And maybe that is why I wrote down using Teleport as a 'surgical mobility', simply for moving a quick distance/repositioning for more killing?

 

A level 1 grineer lancer has 200 health plus armor. You'd need to put down 3 hallowed grounds to kill him in one second...it should really proc radiation or slow enemies or something, hopefully the oberon rework will address this

 

It's good for catching capture targets and getting finisher damage on tough enemies, mobility not so much.

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sooo Nothing, Useless/Barely CC Invisibility, and 1k damage over the course of 7 seconds.

k

Near instant kill to 1 target.

Smokescreen which is much more effective and good to look at than invisibility and a kickass and original way to clear out a room of enemies.

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A level 1 grineer lancer has 200 health plus armor. You'd need to put down 3 hallowed grounds to kill him in one second...it should really proc radiation or slow enemies or something, hopefully the oberon rework will address this

Good enough for softening enemies to meet my weapons. 

 

 

It's good for catching capture targets and getting finisher damage on tough enemies, mobility not so much.

Try teleporting from one side of a large room to another just by targeting an enemy out of a small group of tough enemies targeting you. 

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sooo Nothing, Useless/Barely CC Invisibility, and 1k damage over the course of 7 seconds.

k

Teleport is quite useful for surviving in a mission. 

 

Smoke Screen is more than sufficient to break away from suppressing fire/doing quick strikes on a room of enemies. 

 

Shuriken helps to locate my targets when needed. 

Edited by Renegade343
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