Psychotoxin Posted July 12, 2014 Share Posted July 12, 2014 (edited) What i have in mind is something akin to this: "Transistor is another masterpiece from Supergiant, but who didn`t know about that by now, right?" So why not have our Frames have moddable skills. Right now the diferrence between my Nyx and someone else`s Nyx is: A) cosmetic B) In power range and durration. Why not add, let`s say, a set of mods, that would be purely for modding powers. I know this could dillute the drop tables even further, but DE could add them like a speciffic drop from a boss. Make every boss drop one of these, and leave the random other mods for cannon-fodder mobs. Let`s say, you kill our dear friend Ruk. We all know how he loves fire, and is yelling threats in a 3rd grade english. You go over to his lifeless husk, and get a mod for your powers. Let`s call it "Burning Rage". What "Burning Rage" does: for abilities like Absorb, Decoy, Iron Skin, etc. it draws aggro to Nyx/Loki`s decoy/Rhino (need rework for Iron Skin, so it doesn`t turn into Paper Skin.) For abilities like Pull, Slash dash, Shuriken etc. It gives a chance to proc fire or make a small flaming explosion upon connecting with/affecting an enemy. So every of these mods has an effect for non-damaging and a different effect for damage skills. I could come up with other mods that would change your skills, but right now, i think most of you get the idea. --OR-- Make the skills moddable with other skills. Let`s say, i want to use my Nyx`s Psychic Bolts, but they`re more than lack-luster. So i flop a MC on it and now - my Psychic bolts seek out targets, do laughably small damage, and mindcontrol them. Thanks for your attention, Vale! EDIT: right. Forgot - They should be rather slow to rank up (option 1.), and should only be rankable by duplicates. So you can`t get one of them, and then max it in 5 seconds with 2424198769780 fusion cores. EDIT V.2: Also - to make things clear - I don`t want them to be a rare chance to drop between useless mods (Trick Mag). I want them to be a regular drop - You kill the boss, and you get the mod. Always. Every time. EDIT .3: Modded Skills don`t do elemental damage. They have a chance to proc the element. So we don`t have Ash throwing fire-balls, that also slice. Also - The elemental mods should be only prime elements (no combos), So if we get a magnetic MM it only pulls stuff closer, or something, not doing magnetic damage/status. Edited July 12, 2014 by Psychotoxin Link to comment Share on other sites More sharing options...
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