(PSN)DesecratedFlame Posted July 15, 2014 Share Posted July 15, 2014 I was thinking, most people hate Hydroid because of his puddle ability. The puddle ability just wastes time and doesn't contribute to speeding up team kills, though it does still have its situational uses. What if the ability was slightly changed so that everyone on his team could shoot them puddle and that damage would be transfered to ALL enemies currently in his puddle. It would take it from being one of the worst team skills in the game to one of the best, and I think it would make him a better, less-hated frame. Thoughts? Link to comment Share on other sites More sharing options...
(NSW)LilVanu Posted July 15, 2014 Share Posted July 15, 2014 (edited) It'd be cool if that was for electric damage actually. Water does conduct electricity. Also: For the love of god please don't put this in general ever again. It makes me sad. :| Edited July 15, 2014 by Sutherland Link to comment Share on other sites More sharing options...
Cpt_Atroxium Posted July 15, 2014 Share Posted July 15, 2014 (edited) I like my puddle, leave it alone please. Patience tenno, is it really about speed killing? You do have a point, but then there would be two vortexes. Kinda. Edited July 15, 2014 by Cpt_Atroxium Link to comment Share on other sites More sharing options...
Midgetdan Posted July 15, 2014 Share Posted July 15, 2014 yus. Link to comment Share on other sites More sharing options...
Khaos_Zand3r Posted July 15, 2014 Share Posted July 15, 2014 It is one of the best skills in the game. Especially for Infested Defense, because it creates a safe zone around the objective that simultaneously damages the enemy, and furthermore stuns the enemies when they are released. And for solo, it is an effective stealth skill Link to comment Share on other sites More sharing options...
Noble_Cactus Posted July 15, 2014 Share Posted July 15, 2014 I'm in favor of this. Perhaps damage done to the pool couldn't headshot for balance reasons. Of course, this doesn't solve the fact that Undertow would become yet another Vortex — an ability that breaks the game because it makes a super easy flowchart, just slightly less so since Undertow doesn't pull enemies towards it and doesn't aggro enemies. But it's a start. Maybe enemies exiting it could be "waterlogged" and becoming afflicted witha short slow effect? As for channeled abilities in general, I'd like to see them start to drain more energy the longer they are cast. Link to comment Share on other sites More sharing options...
Noble_Cactus Posted July 15, 2014 Share Posted July 15, 2014 (edited) I like my puddle, leave it alone please. Patience tenno, is it really about speed killing? You do have a point, but then there would be two vortexes. Kinda. To a lot of people, it is. There's nothing to do in this game other than kill, and waiting for way longer than you need to to kill enemies not only hinders the team in Survival (less oxygen drops), but it also makes gameplay supremely boring for everyone involved. That's why it's a grief/troll ability. Maybe loot dropped from enemies killed in the puddle could float to the top? This would allow the team to grab oxygen from drowned enemies in Survival. Oh. Another idea. Maybe damage done to the pool would increase its DoT? Edited July 15, 2014 by Noble_Cactus Link to comment Share on other sites More sharing options...
Zhoyzu Posted July 15, 2014 Share Posted July 15, 2014 FALSE i like hydroid and his puddle ability Link to comment Share on other sites More sharing options...
(PSN)DesecratedFlame Posted July 15, 2014 Author Share Posted July 15, 2014 (edited) I like my puddle, leave it alone please. Patience tenno, is it really about speed killing? You do have a point, but then there would be two vortexes. Kinda. Not really like vortex since it does not suck people into it so it would require more tactical play. Edited July 15, 2014 by (PS4)DesecratedFlame Link to comment Share on other sites More sharing options...
Retrikaethan Posted July 15, 2014 Share Posted July 15, 2014 if you could move around as a puddle while team-mates were able to shoot things that are in the puddle it would be a lot better. Link to comment Share on other sites More sharing options...
Lynxh Posted July 15, 2014 Share Posted July 15, 2014 To a lot of people, it is. There's nothing to do in this game other than kill, and waiting for way longer than you need to to kill enemies not only hinders the team in Survival (less oxygen drops), but it also makes gameplay supremely boring for everyone involved. That's why it's a grief/troll ability. Maybe loot dropped from enemies killed in the puddle could float to the top? This would allow the team to grab oxygen from drowned enemies in Survival. Oh. Another idea. Maybe damage done to the pool would increase its DoT? To be honest, I find that kinda sad. I always try to find fun and new ways to kill rather then just quick. I already know how to kill quick, I've already done that many hours. I also think you are being a tad hyperbole :/, except maybe when they puddle capture targets. I'll give ya that much. Also, it's actually fairly useful during survival, if you don't use it for minutes at a time that is. I kinda wish we could move as a puddle, albeit slowly. And it's kinda weird teammates can't fire into the puddle. Link to comment Share on other sites More sharing options...
Arenzo4 Posted July 15, 2014 Share Posted July 15, 2014 maybe you could see every enemy inside the puddle and shoot at themnot just shoot the puddle Link to comment Share on other sites More sharing options...
Ionus Posted July 15, 2014 Share Posted July 15, 2014 I'm fairly certain the majority of people who play Hydroid love the ability to become a puddle. Link to comment Share on other sites More sharing options...
Lord-Taco-the-Great Posted July 15, 2014 Share Posted July 15, 2014 (edited) It'd be cool if that was for electric damage actually. Water does conduct electricity. Also: For the love of god please don't put this in general ever again. It makes me sad. :| A water molecule is made of 2 Hydrogen atoms covalently bonded to an Oxygen atom, there are NO free electrons or ions,so the water molecule is electrically balanced. Since electrical current is defined as the number of charges (ions or electrons) passing a point per unit time then there can NOT be any charge flow in water. What actually passes the current is the little particles floating around in the water (electrons jumping from particle to particle). Edit for clarity. Edited July 15, 2014 by Lord-Taco-the-Great Link to comment Share on other sites More sharing options...
(PSN)DesecratedFlame Posted July 15, 2014 Author Share Posted July 15, 2014 I'm fairly certain the majority of people who play Hydroid love the ability to become a puddle. I was talking about how other team members feel about the puddle, not the Hydroid players themselves. Link to comment Share on other sites More sharing options...
darthdart Posted July 15, 2014 Share Posted July 15, 2014 Is there a limit to how many enemies the puddle can hold down below? Link to comment Share on other sites More sharing options...
(NSW)LilVanu Posted July 15, 2014 Share Posted July 15, 2014 A water molecule is made of 2 Hydrogen atoms covalently bonded to an Oxygen atom, there are NO free electrons or ions,so the water molecule is electrically balanced. Since electrical current is defined as the number of charges (ions or electrons) passing a point per unit time then there can NOT be any charge flow in water. What actually passes the current is the little particles floating around in the water (electrons jumping from particle to particle). Edit for clarity. uhuh.. what that guy said... Link to comment Share on other sites More sharing options...
(PSN)FenixZero Posted July 15, 2014 Share Posted July 15, 2014 I'm fairly certain the majority of people who play Hydroid love the ability to become a puddle. I play a lot Hydroid and I hate the ability. Link to comment Share on other sites More sharing options...
Ionus Posted July 15, 2014 Share Posted July 15, 2014 uhuh.. what that guy said... I think the consensus is that if you drop your hairdryer in the bathtub you're gonna have a bad time. Link to comment Share on other sites More sharing options...
VampirePirate Posted July 15, 2014 Share Posted July 15, 2014 I only wish the puddle can move across the floor until its duration is over. You know... a ninja puddle. Link to comment Share on other sites More sharing options...
Azawarau Posted July 16, 2014 Share Posted July 16, 2014 Too strong by far Itd truly trivialize infested Nova+Hydroid + Valkyr to play bait and High DPH weapons with ammo efficiency like the Grinlock would make infested a joke With the right setup Grineer and corpus would become equally useless Link to comment Share on other sites More sharing options...
Nira Posted July 16, 2014 Share Posted July 16, 2014 In my experience Undertow has myriad utilities as it is. As well as creating "safe zones" around objectives, it can be used to give your team a break from tough opponents, recover your shields in a sticky spot... one of my favourites is covering a strategic position to entrap enemies whilst a team member litters the surface of the puddle with Penta grenades, which are then detonated as Hydroid pops back up. I'm a big Hydroid fan myself and not sure I'd want to see the ability change into something Vauban-esque. We already got Vauban for that :P Is there a limit to how many enemies the puddle can hold down below? Nope. As for channeled abilities in general, I'd like to see them start to drain more energy the longer they are cast. I was about to oppose this, then I read it through properly. Could be a good idea. Link to comment Share on other sites More sharing options...
TwiceDead Posted July 16, 2014 Share Posted July 16, 2014 It'd be cool if that was for electric damage actually. Water does conduct electricity. Also: For the love of god please don't put this in general ever again. It makes me sad. :| Far as I know water by itself doesn't conduct electricity as water molecules don't have a charge, so they can't swap electrons hence electricity can't travel through water. However most water we know isn't distilled, so... Google ftw. With that irrelevant fact out of the way, Hydroid is based on the sea so I imagine his water is the salty kind, so having volt shoot a lightningbolt into the puddle would be a combo i'd love to see. Link to comment Share on other sites More sharing options...
Treebear2 Posted July 16, 2014 Share Posted July 16, 2014 A water molecule is made of 2 Hydrogen atoms covalently bonded to an Oxygen atom, there are NO free electrons or ions,so the water molecule is electrically balanced. Since electrical current is defined as the number of charges (ions or electrons) passing a point per unit time then there can NOT be any charge flow in water. What actually passes the current is the little particles floating around in the water (electrons jumping from particle to particle). Edit for clarity. When most people talk about water, what they are speaking of is naturally occurring water found from the tap or a well, which contains dissolved salts and metals useful for the transmission of electricity. Furthermore, when Hydroid dissolves himself, I'd like to think he's not going to go through the trouble of using his space ninja magic to distill himself. Also, capitalizing interjections like "no" and "not" tends to communicate aggressive undertones in writing. Link to comment Share on other sites More sharing options...
Tar_Spit_Fire Posted July 16, 2014 Share Posted July 16, 2014 A water molecule is made of 2 Hydrogen atoms covalently bonded to an Oxygen atom, there are NO free electrons or ions,so the water molecule is electrically balanced. Since electrical current is defined as the number of charges (ions or electrons) passing a point per unit time then there can NOT be any charge flow in water. What actually passes the current is the little particles floating around in the water (electrons jumping from particle to particle). Edit for clarity. wow you must be fun at party... one could explain desperately just to prove he is very clev... ah never mind Link to comment Share on other sites More sharing options...
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