WhiteDagger Posted July 20, 2014 Share Posted July 20, 2014 Loading screen is still slow improved a little thanks to hotfix but still ned at least 2 mins to load. Link to comment Share on other sites More sharing options...
Sir_Alex_Traffo Posted July 20, 2014 Share Posted July 20, 2014 I'm getting quite a high and suspicious number of nav coordinates destroying kubrow's den and I've read there's a bug that turns eggs into nav coordinates, but I thought it was fixed! Link to comment Share on other sites More sharing options...
Po1sOn4Ppl3z Posted July 20, 2014 Share Posted July 20, 2014 Oberon reckoning does not grab infested osprey. They ignore the fact they are supposed to be paralysed and slammed on the ground and instead drop a poison cloud on me. This is extra annoying because I have to wait for the animation to finish before I can get out of the cloud and I lose a lot of extra precious health. Putting Oberon on the shelf until after this is fixed. P.S. Oberon 2.0? Link to comment Share on other sites More sharing options...
Rai_Spellfang Posted July 20, 2014 Share Posted July 20, 2014 I found a weird mod fusing bug by accident. I thought it was just going to crash the game at first, but instead it actually was going to let me do it, so here goes. I was checking to see how many more mods/cores it was going to take me to rank my Vitality mod up, so I first added all of the duplicates manually, then hit the "Fusion Cores" button to add all of my current cores. Then I had the menu re-sort by how many Duplicates of mods I had (I usually use alphabetical sorting), and to my surprise the Vitality mods were unselected. So I selected them again, just to see what would happen. The game froze for a few seconds and I thought it was going to crash, but then it unfroze and was going to let me fuse in the Vitality mods twice. The "total number of mods" was still the 130-something it would have been with just counting the Vitality mods once, but the game made it seem like the Vitality mod being fused was going to go up a level, which it was previously not going to do. I didn't actually hit the fusion button to see what would happen, because I didn't want to abuse a bug, but I figured I'd report it. Link to comment Share on other sites More sharing options...
LucianDeRomeo Posted July 20, 2014 Share Posted July 20, 2014 (edited) Unlocking Nodes - I also have encountered an issue unlocking new nodes while simply being a 'tag along'/client in a mission. I couldn't unlock Odin until I decided to do Boethius on Solo. Once I'd done that Odin unlocked. Will continue pushing forward and report details about this topic as I have them. Update: Just completed Suisei as a 'Client' and now I don't have Pantheon unlocked. Definitely seems like only the 'Host' is unlocking the next stage which is rather annoying as I do like playing with friends and not having to switch things around to make sure we've each hosted each mission to proceed. Still a fairly new player with a lot of missions to unlock so really hope this is isolated or gets fixed soon. Edited July 21, 2014 by LucianDeRomeo Link to comment Share on other sites More sharing options...
Tveoh Posted July 20, 2014 Share Posted July 20, 2014 Howl of Kubrow Quest. Seems suck after getting Kubrow Collared. Lotus and Ordis keep on repeating message about kurbrow being collared. Upon every login and return from mission. Link to comment Share on other sites More sharing options...
Datareaper Posted July 20, 2014 Share Posted July 20, 2014 If a Kubrow is in the incubator you can walk over to the arsenal, hit E and your warframe will be showing petting it outside of the Incubator. Kubrow returns to the Incubator when the animation is done and the Kubrow is now awake and barking. Link to comment Share on other sites More sharing options...
HardcoreSalmon Posted July 20, 2014 Share Posted July 20, 2014 On the reported bug of the ogris doing damage friendly fire to defence pods, it is caused by killing infested runners next to the defence pod. They seem to transfer damage done to them to the core and it also hits your sentinel. Link to comment Share on other sites More sharing options...
Brannyx Posted July 20, 2014 Share Posted July 20, 2014 I have an issue with derelict exterminate key! yesterday i crafted he key, and claimed it, but i cant use it, i appears that i doesnt have it, but when i go again to foundry i cant craft again cuz the game saiys that i already have one, but i dont, can DE plz contact me or fix it plz? , to explain it betteR? Link to comment Share on other sites More sharing options...
UNkArtifact Posted July 20, 2014 Share Posted July 20, 2014 Is anyone else besides me getting damaged mods? If so, how do you "repair" them? I was told these mods are for new people. They are a little less in the stats department. Link to comment Share on other sites More sharing options...
-Aza-Gorod- Posted July 20, 2014 Share Posted July 20, 2014 Re: Loyalty not going up now, checking server side but the current likelihood is that you used up the daily 'interactions' and the loyalty cannot be increased until interactions are reset (this should occur at same time as revive resets, trade resets, etc). possible but even after reset yesterday i could not recover my kubrows loyalty Link to comment Share on other sites More sharing options...
Emberglow Posted July 20, 2014 Share Posted July 20, 2014 Still working on figuring out if the lost Kubrows are returnable. No confirmation at this time, still working on it. Any news on this? Should we keep waiting to see if it will happen? Link to comment Share on other sites More sharing options...
CedarDpg Posted July 20, 2014 Share Posted July 20, 2014 In regards to repeating lines...not fixed: Lotus and Ordis moved on from the egg related lines, now repeating the lines each time the Liset is loaded after a mission or coming back from the Dojo, etc: Lotus: "It is done. The collar has been attached and the bond between Tenno and Kubrow has been cemented." Ordis: "Operator, you will remember to care for the beast, won't you? Ordis doesn't care either way...do I?" Link to comment Share on other sites More sharing options...
Arawan Posted July 20, 2014 Share Posted July 20, 2014 (edited) -screen freezes for several seconds when my dragon nikana levels up (don´t know if it´s just for me) -vor doesn´t level anymore, stays level 1 (allowing easy morphics farming :D) -you can interact ("e" button) with your kubrow while it´s in its hatching phase, but already out of it´s egg (turns your kubrow into it´s puppy form, looks quite buggy when your kubrow walks out of the incubator´s dome) Edited July 20, 2014 by Arawan Link to comment Share on other sites More sharing options...
makakiyoAnju Posted July 20, 2014 Share Posted July 20, 2014 Mirage's Prism is bugged. Whenever you're the host and use Prism, the power is drain very quickly. If you're not the host and use Prism, power is drain very slowly. Tested this while having Energy Siphon equipped on my Mirage. Link to comment Share on other sites More sharing options...
poksar Posted July 20, 2014 Share Posted July 20, 2014 (edited) you dont get unleashed wiht the sunika kubrow,its a bug,every kubrow comes with 2 rare mods thats unique to them,but somehwo the sunika doesnt come with the second one Edited July 20, 2014 by poksar Link to comment Share on other sites More sharing options...
oalmax Posted July 20, 2014 Share Posted July 20, 2014 Hi, Here are my bugged challenges: • Sentinel Profeciency 30. I have 4 sentinels (all bought from market) that are lvl 30 and I already got Sentinel Mastery 3. • Savior of Earth (I'm 184/258 on Solar map progress and I've completed Earth 100% ages ago) • The right tool for the job (I got 5 Warframes in total in my inventory. 4 of the 5 are lvl 30) I wanted to contact the support, but the shortcut suggested that I post here. I don't need the usual "Wait for the next update" response from users, as these issues have been adressed before, and there still hasn't been any resolve. Please fix these challenges, so that the achievements can get unlocked. P.S I'm playing through STEAM. Link to comment Share on other sites More sharing options...
harly Posted July 20, 2014 Share Posted July 20, 2014 UI BUG: when in the foundry and clicking on a vault key to build it brings up the list of void keys to use for crafting. good: If you click cancel it returns to the foundary list as expected. But if you hit bug: but if you hit escape it goes back to the foundary screen briefly and then also exits the foundry. expected: just return one screen to where they key blueprint was, not to go back 2 screens. Link to comment Share on other sites More sharing options...
jellyfish50 Posted July 20, 2014 Share Posted July 20, 2014 Yo it says long loading fixed but for me its still long.... can anyone help? It takes 1 minute to load and I checked my connection its all good + tested it in options Link to comment Share on other sites More sharing options...
jellyfish50 Posted July 20, 2014 Share Posted July 20, 2014 Yo it says long loading fixed but for me its still long.... can anyone help? It takes 1 minute to load and I checked my connection its all good + tested it in options I just loaded when i loaded the enemies were crowded around me and one guy was teleported out of the map. It was a orokin derelict exterminate and right when i load crowded enemies same with my teammates anyone else? Link to comment Share on other sites More sharing options...
Aamcotronix Posted July 20, 2014 Share Posted July 20, 2014 (edited) I apologize if this has already been reported, but it seems like in a group doing Void/Derelict missions, the host seems to be guaranteed to expend their keys. By itself that normally wouldn't be that bad but it also seems that if anyone else has any keys, they can select a mission even if the host doesn't have a key for it, and the host would still "expend" the key, even if they didn't have one. For example, my friend and I both got a Tower I Exterminate from a Dark Sector yesterday, so we ran it twice with him as the host (one for each of our keys) and were done. I know for a fact I did not get any other Tower I Exterminates since then, but today I noticed I still had one left over whereas he had none, so we ran it again (also with him as host) to test. Sure enough, afterwards, he still had 0 keys, and I still had 1. We tested this again by doing something we both had keys for (Tower II Exterminate) and afterwards he did lose one of those keys. So... basically you can forever run any key mission as long as one person who isn't the host has at least one key of that area. tldr: This definitely seems like exploitable material and I worry even about posting it here, but I don't know how else to report it. Edit: I'm not sure if it helps, but though my friend was hosting, -I- was the one who selected the mission. Edited July 20, 2014 by Aamcotronix Link to comment Share on other sites More sharing options...
iMuki Posted July 20, 2014 Share Posted July 20, 2014 (edited) Bug in UI:- sometimes, but mostly all the time, everytime i try to change warframe or weapon the Ui freezes, i can only talk in chat. Edited July 20, 2014 by iMuki Link to comment Share on other sites More sharing options...
Abyssia Posted July 20, 2014 Share Posted July 20, 2014 Nova's Anti Matter Drop does not absorb damage. While friend was hosting it did base damage every time no matter how long I shot at it. Link to comment Share on other sites More sharing options...
Yatazanami Posted July 20, 2014 Share Posted July 20, 2014 Valkyr : unable to attack when using scanner under the effect of hysteria Link to comment Share on other sites More sharing options...
EmoBubbleGum Posted July 20, 2014 Share Posted July 20, 2014 I am hoping they don't listen to everyone crying "Nerf Mirage!!". Her problem is mostly the bug and overwhelming visual effects of explosive weapons. They should dull down explosion effects in some way. Also to add to the Mirage bug. When I use my angstrum's charge attack, my clones can't hold the ammo in their charge. That is to say that while I am charging, they start firing 100s of missiles in rapid fire nuking the map. " /> That isn't even the bulk of the explosion either, you can see the trails of the mass of missiles. Also that crazy particle effect is from the missiles. Nuke much? Link to comment Share on other sites More sharing options...
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