Cloudy13 Posted July 25, 2014 Author Share Posted July 25, 2014 Well, that kinda ruins my idea for Europa... Eh, I'll post it anyways. Link to comment Share on other sites More sharing options...
Renegade343 Posted July 25, 2014 Share Posted July 25, 2014 Pluto is small but it's not that small. You'd have to slip at 4328 km/h to fall off Pluto. The Forever War had one such instance, if I remember correctly. And it was fiction. And that was taken directly from The Forever War. Link to comment Share on other sites More sharing options...
Cloudy13 Posted July 25, 2014 Author Share Posted July 25, 2014 With Nef Anyo receiving a rework soon, I won't be touching on him in the Mars section until he is released. When I have formed opinions on him and Derf. Oh, by the way. A little teaser for a hazard on Mars. Link to comment Share on other sites More sharing options...
ValhaHazred Posted July 25, 2014 Share Posted July 25, 2014 Found screenshots I was talking about. Yeah I'm like, 90% sure that's Europa. Still interested in your version tho! Link to comment Share on other sites More sharing options...
NeyoWargear Posted July 25, 2014 Share Posted July 25, 2014 Your ideas, very original and cool. I've been wanting tilesets based on the actual planets. I wish to see this become more popular, you deserve it. Keep working on this, I am very interested with what you come up with. Link to comment Share on other sites More sharing options...
Cloudy13 Posted July 25, 2014 Author Share Posted July 25, 2014 Your ideas, very original and cool. I've been wanting tilesets based on the actual planets. I wish to see this become more popular, you deserve it. Keep working on this, I am very interested with what you come up with. Thank you so much for this! Don't worry, I'll have Mars up soon enough. :) Link to comment Share on other sites More sharing options...
Cloudy13 Posted July 25, 2014 Author Share Posted July 25, 2014 Found screenshots I was talking about. Yeah I'm like, 90% sure that's Europa. -snip- Still interested in your version tho! Well, don't worry, that tileset actually works well with my particular idea. There's just going to be something a little... different about it. :) Link to comment Share on other sites More sharing options...
NeyoWargear Posted July 25, 2014 Share Posted July 25, 2014 Thank you so much for this! Don't worry, I'll have Mars up soon enough. :) Nothing to it, you deserve it. I'll be waiting, eagerly. Link to comment Share on other sites More sharing options...
Cloudy13 Posted July 25, 2014 Author Share Posted July 25, 2014 Sorry about the sloppy editing with the Vulture. I've finally corrected all text. :) Link to comment Share on other sites More sharing options...
MechaTails Posted July 25, 2014 Share Posted July 25, 2014 As much as I enjoyed reading through the ideas, if these were to be implemented I dont think warframe would ever come out of beta lol. There's so much work to be done, I feel like this game is always going to be a WIP and we have to settle for reading cool ideas like this. Link to comment Share on other sites More sharing options...
Cloudy13 Posted July 27, 2014 Author Share Posted July 27, 2014 Surprise! Added Mars! Most likely filled with errors, but it was rather late. Please notify me of any sloppy writing, unclear explanations, or bad ideas. Suggestions and criticisms are always welcome!! I know what you're about to say "Cloudy, Phobos already has a unique tileset!". I say to you, why can't it be a little MORE unique? Perhaps a little more explanation why it looks like MARS! Anyways, hope you enjoy Mars. Sorry for the wait, folks! Link to comment Share on other sites More sharing options...
ValhaHazred Posted July 27, 2014 Share Posted July 27, 2014 Nice. I like that you are adding more wildlife. Link to comment Share on other sites More sharing options...
Cloudy13 Posted July 27, 2014 Author Share Posted July 27, 2014 Well, I always thought that the game needed a little more wildlife. Just to spice things up a bit. The worm is just the beginning. Link to comment Share on other sites More sharing options...
NeyoWargear Posted July 27, 2014 Share Posted July 27, 2014 I like Mars, actually I like all of your ideas, it makes each planet unique and memorable! DE really needs to check this stuff out. Link to comment Share on other sites More sharing options...
Cloudy13 Posted July 30, 2014 Author Share Posted July 30, 2014 Completely rewrote Mercury. Sorry if you guys were expecting Phobos, I was just looking over some things and noticed a lot of sloppy writing. Looking over Mercury again gave me some ideas as well. Hope you like it! Also, I looked at Jupiter today and noticed that there was a tile with a lot of lava. Which makes me happy, as the Corpus lava harvesting now makes a lot of sense. Sending it to Jupiter to be refined! Yes, rewriting of Venus is most definitely next. Link to comment Share on other sites More sharing options...
DAttila Posted July 30, 2014 Share Posted July 30, 2014 You have my vote. Link to comment Share on other sites More sharing options...
Cloudy13 Posted July 30, 2014 Author Share Posted July 30, 2014 You have my vote. Thank you very much! Link to comment Share on other sites More sharing options...
Cloudy13 Posted July 31, 2014 Author Share Posted July 31, 2014 Changed post title to a much better one. :) Link to comment Share on other sites More sharing options...
ValhaHazred Posted July 31, 2014 Share Posted July 31, 2014 Awww, I like the Galleon. Link to comment Share on other sites More sharing options...
Cloudy13 Posted July 31, 2014 Author Share Posted July 31, 2014 Well, it won't die completely... just be less common. Maybe on the outer nodes. The first few. Say they're not on the planet yet? XP Link to comment Share on other sites More sharing options...
ValhaHazred Posted July 31, 2014 Share Posted July 31, 2014 How about one or two nodes per planet are the controlling faction's ships? Link to comment Share on other sites More sharing options...
Telogor Posted July 31, 2014 Share Posted July 31, 2014 I only scanned the Mercury part, but already I love it. DE, use this as inspiration for replacing the boring tilesets we have now! Link to comment Share on other sites More sharing options...
Cloudy13 Posted July 31, 2014 Author Share Posted July 31, 2014 How about one or two nodes per planet are the controlling faction's ships? That seems like it could work. Usually you see about two or three ships floating around planets anyways. The same can be said for Grineer asteroids, though I think those should be limited to planets that actually are in/near the asteroid belt. Corpus Outposts on Mars are actually on the poles. Just to keep some of those levels there. So about two or three Corpus Outpost missions on Mars. With five or six of them on the side of the mountain and the rest inside of the Caldera. I only scanned the Mercury part, but already I love it. DE, use this as inspiration for replacing the boring tilesets we have now! I'm glad you liked it! Feel free to suggest. I'm open to ideas and criticisms. I want this to be a community thing. :) Link to comment Share on other sites More sharing options...
Cloudy13 Posted August 1, 2014 Author Share Posted August 1, 2014 Looking over Venus again and I'm pretty sure I can make this tileset more unique. I'm curious if you people had any ideas that might fit here? Specific tiles, new enemies, that sort of thing. Link to comment Share on other sites More sharing options...
ValhaHazred Posted August 2, 2014 Share Posted August 2, 2014 (edited) Venus suggestions eh? Ok! A second related tileset to mix it up a bit. Aerostats Since the Venusian atmosphere is so thick an Earth-like atmosphere mix functions as a lifting gas, allowing the Corpus to suspend huge air filled colonies several kilometers above the surface. Aerostats would bear a particular resemblance to Jovian processing plants but would generally be more open in concept. As colonies they also have more noticeable Crew areas, much like the ruined ships around Eris. Special actions and hazards could include switching between Aerostats or even ground complexes via some kind of large pneumatic tube, complete with high speed falling gun battles with Crew and Drones. External or damaged areas could have dangerous corrosive gas hazards, thanks to the heavy sulfuric acid content in Venusian clouds. New Corpus Units Miner: These black suited Corpus crew have modified helmets with a powerful flood light attached. They can overload the floodlight, temporarily blinding enemies but burning it out in the process. They are armed with Quanta mining tools. Fighter Drone: Usually found in external areas or within the transport tubes of Aerostats, these appear as elongated black Drones with large segmented wings. Armed with two heavy plasma machine guns and pulse missiles, they attack by rapidly strafing their targets. Lava Diver: A Corpus technician developed for deployment in Lavaflows. They wear comically bulky suits similar to those of old fashioned diving equipment. Completely immune to fire damage, they attack by popping out of lava and striking with heavily reinforced fists, all while coated in lava. The lava deals fire damage in a radius around the Diver and shields him from retaliation (Ember's old skill but with a hp value). Once his lava shield is gone, the Diver will attempt to retreat back to the nearest lava. Wild animal Carson's Raptor: Mostly non hostile, these Archeopteryx like birds will occasionally gather in large swarms and attempt to overwhelm a much larger target if they feel threatened. Edited August 2, 2014 by ValhaHazred Link to comment Share on other sites More sharing options...
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