SeargantHaztagazpacho Posted August 7, 2014 Share Posted August 7, 2014 There have been many great suggestions on how to improve it, and a lot of attention. What are your ideas that are new? Link to comment Share on other sites More sharing options...
Valafor Posted August 7, 2014 Share Posted August 7, 2014 Keep it the way it is? Link to comment Share on other sites More sharing options...
Angius Posted August 7, 2014 Share Posted August 7, 2014 Buff the cloud damage, increase slightly the firerate and magazine capacity, maybe make the clouds bigger. Link to comment Share on other sites More sharing options...
Domaik Posted August 7, 2014 Share Posted August 7, 2014 Buff cloud damage, make clouds larger and last longer. Link to comment Share on other sites More sharing options...
PeanutMonster Posted August 7, 2014 Share Posted August 7, 2014 Buff cloud damage, make clouds larger and last longer. This Buff the cloud damage, increase slightly the firerate and magazine capacity, maybe make the clouds bigger. and this. Link to comment Share on other sites More sharing options...
BabyKurama Posted August 7, 2014 Share Posted August 7, 2014 Make the cload bigger, better duration and a little buff in damage would be fine. Would be even better if we could get mod like firestorm but have duration in i to, so a duel mod with lets say 60% streach 60%duration Link to comment Share on other sites More sharing options...
H.Katsura_999 Posted August 7, 2014 Share Posted August 7, 2014 (edited) Make it like its firing smoke grenades so you get this thick area of poison clouds that stay for some time before disappearing. I question why you need to reload a living weapon, what? you feed it something for it to spew stuff out? A straight to your ammo pool magazine would be nice. plus if the spore hits directly make the target turn into a neutral infested enemy that dies eventually (like a lancer into a charger then dies due to DNA dis-stabilization for some time) and if it hits objects it spews clouds of smoke 2 meters wide for a certain duration and stuns the enemy going in the cloud by choking them so they stay inside the cloud for the entire duration of that cloud unable to move since they can't breathe and get a poison DoT proc + procs from mods. I dunno if this will make it OP since you can use it to subdue heavies and finish them off with your melee or secondary but it will certainly make them unique by having a stunlock utility and the ability to turn enemies against each other by converting them to another faction Oh yeah and the poison cloud only affects enemies and neutral infested turned enemies. Edited August 7, 2014 by H.Katsura_999 Link to comment Share on other sites More sharing options...
00zau Posted August 7, 2014 Share Posted August 7, 2014 Bigger clouds and/or larger magazine + shorter reload. The weapon can't put enough clouds in enough places to provide good area denial; it takes a whole clip (and thus 6+ seconds of firing and reloading) just to somewhat cover a single large doorway. Either let us throw a helluva lot more grenades down so we can cover more area that way, or make the grenades cover more area each; one grenade on the floor ought to cover a small doorway, 2-3 for a larger one. Link to comment Share on other sites More sharing options...
Arunafeltz Posted August 7, 2014 Share Posted August 7, 2014 I'd like a bigger cloud that has a low chance of forcing a Viral proc regardless of the damage types modded onto the weapon... Link to comment Share on other sites More sharing options...
RealPandemonium Posted August 7, 2014 Share Posted August 7, 2014 Increase damage by like 20% and make the clouds slightly larger, lower reload time. Link to comment Share on other sites More sharing options...
yuio678 Posted August 8, 2014 Share Posted August 8, 2014 Keep it the way it is? Link to comment Share on other sites More sharing options...
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