Ketec Posted August 13, 2014 Share Posted August 13, 2014 A lot of us may have excess amounts of something - but especially the clan tech materials. Any upcoming weapon etc complete ones can be farmed from alerts. So what am i supposed to do with thousands of detonite ampules, fieldron samples, mutagen samples (and i guess alloy plate and nano spores too) - with price matching its rarity grade. At least this way (unless they are priced stupidly low) - we can fuel transmuting and kubrows by selling them ( especially if you don't have the time to run high credit missions + farm materials/mods). Even if i would turn detonites into complete ones - what would i do with 300+ complete detonite? Link to comment Share on other sites More sharing options...
Arabaxus Posted August 13, 2014 Share Posted August 13, 2014 I'll buy all your Neural Sensors for 1 credit each Link to comment Share on other sites More sharing options...
-FrostByte- Posted August 13, 2014 Share Posted August 13, 2014 i'll buy all your orokin cells for 100k each Link to comment Share on other sites More sharing options...
noveltyhero Posted August 13, 2014 Share Posted August 13, 2014 I'll buy all your Neural Sensors for 1 credit each He meant from inventory to game, not to players. I agree with OP, will give me something to do with nanospores! :D Link to comment Share on other sites More sharing options...
Trajhenkhetlive Posted August 13, 2014 Share Posted August 13, 2014 I like the idea. I probably wouldn't sell any resource even if allowed, never know what DE might do in the future for all those free floating detonite ampules and fieldron samples and uber amounts of alloy and nano spores... Link to comment Share on other sites More sharing options...
Egg_Chen Posted August 13, 2014 Share Posted August 13, 2014 Would love this, please consider! Link to comment Share on other sites More sharing options...
imaxium Posted August 13, 2014 Share Posted August 13, 2014 I would Absolutely LOVE this. I have so much junk resources from trying to get good resources with my extractors. Link to comment Share on other sites More sharing options...
sekushiiandee Posted August 13, 2014 Share Posted August 13, 2014 selling nano spores and control mods would be nice Link to comment Share on other sites More sharing options...
AnkyPanky Posted August 13, 2014 Share Posted August 13, 2014 Yes please :) Link to comment Share on other sites More sharing options...
PeanutMonster Posted August 13, 2014 Share Posted August 13, 2014 I have almost 2 million Alloy Plate, 13k+ detonite ampules, fieldron samples and mutagen samples all together, almost 1 million nano spores and salvage. It would be fine selling them even for as low as one credit each ._. Link to comment Share on other sites More sharing options...
Nira Posted August 13, 2014 Share Posted August 13, 2014 I too have silly amounts of alloy plate and nano spores now (about 1 million of each)... would be quite handy to sell excess resources for credits. Can't think why it hasn't been implemented before. It'd make credits a little easier to get hold of, but that may not be a bad thing. And besides, nobody makes any [real] money from credits. Link to comment Share on other sites More sharing options...
(PSN)GR13V4NC3 Posted August 13, 2014 Share Posted August 13, 2014 This is a good idea and I will support it. +1 Link to comment Share on other sites More sharing options...
RSITH Posted August 13, 2014 Share Posted August 13, 2014 i'll buy all your orokin cells for 100k eachlol Link to comment Share on other sites More sharing options...
LoveNot Posted August 14, 2014 Share Posted August 14, 2014 (edited) i'll buy all your orokin cells for 100k each i have 80-90 spares, how much?? :3 Edited August 14, 2014 by LoveNot Link to comment Share on other sites More sharing options...
Aramanth Posted August 14, 2014 Share Posted August 14, 2014 Can we add unused planet nav coordinates to that list? When I go farm Ruk for mods later, I don't want 150 coordinates to the next planet. Link to comment Share on other sites More sharing options...
MirageKnight Posted August 14, 2014 Share Posted August 14, 2014 I have 300+ Orokin Cells... Link to comment Share on other sites More sharing options...
Zsar Posted September 15, 2014 Share Posted September 15, 2014 I approve and support this idea. Do not care about precise exchange rate. 1000 Alloy Plates for 1 Credit? Sold! Link to comment Share on other sites More sharing options...
H.Katsura_999 Posted September 15, 2014 Share Posted September 15, 2014 I guess this idea is ok but i still think that you'd get more if you sell your +900 copies of decoy. Alloy plates are junk right now since you don't use a lot of them to craft stuff but they might come in handy especially if you need them for archwings. Link to comment Share on other sites More sharing options...
SSI_Kryptix Posted September 15, 2014 Share Posted September 15, 2014 Not sure if this would happen as you are more likely to earn profit from selling useless resources evrytime you run out of credits, wont farm for creds, just sell, but I really think it would he cool Link to comment Share on other sites More sharing options...
Institute-Marksman Posted September 15, 2014 Share Posted September 15, 2014 I guess this idea is ok but i still think that you'd get more if you sell your +900 copies of decoy. Alloy plates are junk right now since you don't use a lot of them to craft stuff but they might come in handy especially if you need them for archwings. Corpus-style Archwing: 50.000 Salvage/10 Control Modules/300 Circuits/100 Fieldron Samples Grineer-style Archwing: 50.000 Alloy plate/10 Control Modules/100 Rubedo/100 Detonite Samples Infested Archwing: 50.000 Nanospores/10 Control Modules/100 Plastids/ 5 Neurodes/ 50 Mutagen Samples Link to comment Share on other sites More sharing options...
Riot_Inducer Posted September 15, 2014 Share Posted September 15, 2014 Not sure if this would happen as you are more likely to earn profit from selling useless resources evrytime you run out of credits, wont farm for creds, just sell, but I really think it would he cool Well you can already do this with mods so I don't think it'd really change much. I'd definitely be all for being able to sell off excess materials. Link to comment Share on other sites More sharing options...
Vastaren Posted September 15, 2014 Share Posted September 15, 2014 It's an inherently circular concept, the way I see it. Credits are, by and large, really just another resource type. What would trading resources for credits accomplish apart from give us yet another option to build up a useless surplus of credits? There are many ways to gain credits already, a fair few of which people forego - alerts, for instance - and I honestly feel that adding another one wouldn't alleviate the issue of overabundance. Sure, it's somewhat neat and convenient, but I'd honestly rather have more uses for the resources themselves than have an option to transmute them into credits. It seems a bit pointless to me to have that option when the problem isn't that we don't have enough credits (or at least, that's the impression I got from the OP), but that we don't have enough things to use resources on. Adding more consumable types, for example, might help to create a more sustainable resource sink, which I feel is the real issue underlying the suggestion here. Trading resources for credits just seems circular and pointless to me, I'm sorry. Link to comment Share on other sites More sharing options...
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