Innocent_Flower Posted October 23, 2014 Share Posted October 23, 2014 (edited) Mods that triple your damage. Unless you're playing on a very low level game and don't want to make it too easy; You're going to equip these mods on any weapon that can take them. They're overpowered and add nothing to customisation or the game. Seriously. In what way do they make the game better? Do they make you more powerful? I suppose; But you're just getting more powerful to deal with lancers who have higher numbers. There's no meaningful progression with your tripple damage. It's just taking up a mod slot. As a bonus, even if you've got some great build that doesn't use these mods.. your teammates will have a better build because they do use them. They will likely out-compete you. In the long run. They're bad for the game. Some possible solutions; - weaken them to the point that they're optional. They still have ten levels. But you don't need them if you want to play a high level game . You'd also be fine with having a max level mod on a low-tier game. You could up your firerate or increase specific types of damage instead. (rework level scalling) - Replace with cores and credits. You'd get a lot. Rework level scalling. - Split the mod into several other dual stat serrations/hornet strikes. +damage -clipsize, +damage -accuracy, +damage +recoil, +damage -reload speed. That way you've still got the mods- there's just some level of originality in choosing what one you like best. And buff the mods that need buffing maybe? Y'know. +puncture or +status chance. maybe add stuff for specific enemies. Some things that need to happen anyway Fix of level scalling (i got a pretty good thread on it here: https://forums.warframe.com/index.php?/topic/328207-so-theres-a-big-guy-in-big-armour-and-hes-pathetic-here-and-godly-there/ Rebalancing/rework of some other mods.Would fix any concerns that other mods would become "essential" in replacement. Edited October 25, 2014 by Innocent_Flower Link to comment Share on other sites More sharing options...
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