Shadow.Shifter Posted October 26, 2014 Share Posted October 26, 2014 (edited) I think syndicates should be reworked, DE can keep it the same but easily add or delete some code depending on which way they want to do it. 1st option would be to can neg rep all together so it never drops below 0 but will still count if you go up a level, the enemy syndicate will still go down just no neg rep, so you can level your syndicates but gets to keep the long grind and that well save having to try to come back from a 352,000 or more neg rep + 352k or more to re level a new syndicate. Oo 2nd Let you level all the syndicates base on the sigi you use, but never take away points (unless you buy stuff) and both enemy syndicate will auto send stuff after you (level 1 and 2 base on which is main enemy and which is less an enemy). 3rd cap neg rep to -44k (-level 2) 4th option make the syndicate sigi give more points the higher the new sigi you go up. The way it is now your locked in to a very long grind to max your syndicate, and x2 the grind come back to level a new syndicate. Edited October 26, 2014 by Shadow.Shifter Link to comment Share on other sites More sharing options...
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