Genji Posted November 4, 2014 Share Posted November 4, 2014 Snowglobe is great & all but the Eximus have it better.. I like better. Goes well on my toast. Please DE, make it happen. Link to comment Share on other sites More sharing options...
Ninjamander Posted November 4, 2014 Share Posted November 4, 2014 DO WANT Link to comment Share on other sites More sharing options...
GhostSwordsman Posted November 4, 2014 Share Posted November 4, 2014 (edited) I can't upvote this idea enough. I would absolutely love to have this become an augment mod and would gladly sacrifice a mod in my build to use this utility. +1,000,000,000 Edited November 4, 2014 by GhostSwordsman Link to comment Share on other sites More sharing options...
Tali Posted November 4, 2014 Share Posted November 4, 2014 now that would come in handy Link to comment Share on other sites More sharing options...
tris1 Posted November 4, 2014 Share Posted November 4, 2014 yep this would come in handy Link to comment Share on other sites More sharing options...
Archistopheles Posted November 4, 2014 Share Posted November 4, 2014 Steel Meridian Exclusive! Frost is one of their favorite frames, and it goes in line with the Protector theme. Link to comment Share on other sites More sharing options...
gell Posted November 4, 2014 Share Posted November 4, 2014 (edited) A great way to troll my teammates! +1 would support this augment again P.S. To DE designers: you can also look at balancing it of course, e.g. augment allows snow globes to move with Frost, but with a size reduction, or allied gunfire passes through it, etc Frost got one of the crappiest augments and it makes me sad (see avatar). Edited November 4, 2014 by gell Link to comment Share on other sites More sharing options...
DenmarkVessey Posted November 4, 2014 Share Posted November 4, 2014 Now this is a frost augment worth sacrificing a slot for. None of that elemental bonus damage sillyness. Link to comment Share on other sites More sharing options...
Genji Posted November 4, 2014 Author Share Posted November 4, 2014 (edited) You can have the squad inch forward in his mobile globe, late game T4S 75 minutes in towards the life support. "Everyone! Combat formation Delta!" Edited November 4, 2014 by Genjinaro Link to comment Share on other sites More sharing options...
Octoknightx Posted November 4, 2014 Share Posted November 4, 2014 OO now make the Arson Eximus power for Ember! :D Link to comment Share on other sites More sharing options...
Setsuna_Major Posted November 4, 2014 Share Posted November 4, 2014 I'd take an augment like this over Freeze Force any day of the week. Link to comment Share on other sites More sharing options...
s7n7a7k7e Posted November 5, 2014 Share Posted November 5, 2014 DO WANT ^ ^ ^ This. I can't upvote this idea enough. I would absolutely love to have this become an augment mod and would gladly sacrifice a mod in my build to use this utility. +1,000,000,000 +1,000,000,001 You Sir, have been 1up'd.... Yep. Link to comment Share on other sites More sharing options...
BrazilianJoe Posted November 5, 2014 Share Posted November 5, 2014 (edited) Augments are not supposed to remove features from abilities. If you turn Snow Globe into the Eximus version, you are fundamentally changing the ability's strategy. Snow Globe is supposed to be castable on a stationary point, leaving frost free to roam the map. It can also be cast multiple times. If you change snow globe into the eximus version, you will have it following you all over the map, removing the strategic intent of the original. Sorry to rain on your parade, but I'd say say the chances of this being implemented are from zero to negative. Edited November 5, 2014 by BrazilianJoe Link to comment Share on other sites More sharing options...
Sabre7 Posted November 5, 2014 Share Posted November 5, 2014 (edited) Augments are not supposed to remove features from abilities. If you turn Snow Globe into the Eximus version, you are fundamentally changing the ability's strategy. Snow Globe is supposed to be castable on a stationary point, leaving frost free to roam the map. It can also be cast multiple times. If you change snow globe into the eximus version, you will have it following you all over the map, removing the strategic intent of the original. Sorry to rain on your parade, but I'd say say the chances of this being implemented are from zero to negative. To the OP, on that same train of thought, what happens when you cast multiple globes? Will the previous globe become stationary at the point where you casted your next one (which will now follow you)? Or will they just stack one over the other on top of you? Maybe augments should be this way though. Changing functionality creates a tradeoff, much like corrupted mods, which presents opportunities for players to pick and choose how they want to build, instead of just taking mods because they're straight-up better. The current augments appear only to buff the abilities with no downsides. Edited November 5, 2014 by Sabre7 Link to comment Share on other sites More sharing options...
Crewell Posted November 5, 2014 Share Posted November 5, 2014 You're looking at it wrong BrazilianJoe. Augments all currently change the default behavior of a power. You say it alters the strategy of the power. You doon't think other augments already do that? What is the OP removing? All the OP asked is to add a feature to the existing power. With the mod you could still use it to sit on a point and guard it. It seems like a reasonable augment mod to me. It could add a different form of strategic use to the power. If they add an augment mod like this in you can always not use it. Link to comment Share on other sites More sharing options...
Sabre7 Posted November 5, 2014 Share Posted November 5, 2014 You're looking at it wrong BrazilianJoe. Augments all currently change the default behavior of a power. You say it alters the strategy of the power. You doon't think other augments already do that? What is the OP removing? All the OP asked is to add a feature to the existing power. With the mod you could still use it to sit on a point and guard it. It seems like a reasonable augment mod to me. It could add a different form of strategic use to the power. If they add an augment mod like this in you can always not use it. He's actually right. Other augments don't remove functions of the original ability. They all add bonus features on top of what the ability already originally had. Hall of Mirrors --> malevolence (functions the same but adds dmg), Smokescreen --> Smoke Shadow (now affects ash +others), psychic bolts --> pacifying (adds stun effect). As you can see, they all add a bonus effect, but the original effect was unchanged. This suggestion changes snowglobe from a stationary shield that can be planted on tactical positions into a globe that follows frost himself, which means that suddenly high-priority stationary objects like cryopods during defence will be unprotected if frost moves too far away, although this depends how they implement multiple casts of globe. Like I asked previously, will a 2nd cast of the globe shed the original one at the point where the 2nd was cast? Link to comment Share on other sites More sharing options...
Ninjamander Posted November 5, 2014 Share Posted November 5, 2014 Augments are... (edit to prevent wall of text) In this case, why not make it a avalanche augmentation instead? Cast avalanche and it will spawn a Eximus style ice-globe around you. This would make the ultimate usefully and not overpower since the cost of energy to cast it should balance it. If you feel this is too much overpower, just make it a fix number of damage it can take. Link to comment Share on other sites More sharing options...
Crewell Posted November 5, 2014 Share Posted November 5, 2014 He's actually right. Other augments don't remove functions of the original ability. They all add bonus features on top of what the ability already originally had. Hall of Mirrors --> malevolence (functions the same but adds dmg), Smokescreen --> Smoke Shadow (now affects ash +others), psychic bolts --> pacifying (adds stun effect). As you can see, they all add a bonus effect, but the original effect was unchanged. This suggestion changes snowglobe from a stationary shield that can be planted on tactical positions into a globe that follows frost himself, which means that suddenly high-priority stationary objects like cryopods during defence will be unprotected if frost moves too far away, although this depends how they implement multiple casts of globe. Like I asked previously, will a 2nd cast of the globe shed the original one at the point where the 2nd was cast? Making the globe move with the frame doesn't remove functionality outside of maybe placing multiple globes which your last sentence would resolve. The Frost could stay with their target if they want to keep it protected. Another option is if you are on a mission like defense you use a loadout that doesn't use the mod. The proposed mod would give Frosts the ability to use globe on highly mobile missions like capture/exterminate/sabotage instead of becoming a fairly useless power. Link to comment Share on other sites More sharing options...
Sabre7 Posted November 5, 2014 Share Posted November 5, 2014 Making the globe move with the frame doesn't remove functionality outside of maybe placing multiple globes which your last sentence would resolve. The Frost could stay with their target if they want to keep it protected. Another option is if you are on a mission like defense you use a loadout that doesn't use the mod. The proposed mod would give Frosts the ability to use globe on highly mobile missions like capture/exterminate/sabotage instead of becoming a fairly useless power. Not saying you couldn't just have an alt mod set as you said, just that no other ability altering mod works this way so far because no other ability had a trait of its ability removed. I don't even think there's anything wrong with that, just pointing out that it doesn't follow the theme of the other syndicate mods. Link to comment Share on other sites More sharing options...
Mesyra Posted November 6, 2014 Share Posted November 6, 2014 yes! :D +100000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 Link to comment Share on other sites More sharing options...
Phoenix86 Posted November 6, 2014 Share Posted November 6, 2014 (edited) that would be OP as f***, i like it 1 downside only: if you are defending something you basically cant move... because the protection you are meant to give to the objective (or ur team mates) moves around with u (ie: you cant go revive an ally without leaving the pod uncovered) Edited November 6, 2014 by Phoenix86 Link to comment Share on other sites More sharing options...
Genji Posted November 6, 2014 Author Share Posted November 6, 2014 that would be OP as f***, i like it 1 downside only: if you are defending something you basically cant move... because the protection you are meant to give to the objective (or ur team mates) moves around with u (ie: you cant go revive an ally without leaving the pod uncovered) It has its trade-off, that makes me feel hopeful that they will consider adding it. Link to comment Share on other sites More sharing options...
Schkorpio Posted January 12, 2015 Share Posted January 12, 2015 yes please!!! Link to comment Share on other sites More sharing options...
geninrising Posted January 12, 2015 Share Posted January 12, 2015 No support from me on this unless it is as an augment. Frost currently has the ability to place the globe where he needs it. If this were to happen Frost would be stuck staring at the pod the whole time in every defense otherwise bye bye pod. Link to comment Share on other sites More sharing options...
Cyv001 Posted January 12, 2015 Share Posted January 12, 2015 Press 3 once to carry it around like an eximus, press 3 again to place it down like frost normally would. If the augment effects the ability like that, sign me up. Link to comment Share on other sites More sharing options...
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