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Velocitus Has Too Much Recoil


XGamer102
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hello i just got the Velocitus and i think the recoil is way too high it makes it hard to hit a moving target other than that its a nice wep

 

also i wish the wep had a sweet &#! spiraling trail like the one in quake 

Edited by XGamer102
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one of the advantages of a railgun over a traditional ballistic weapon is, surprise surprise, no recoil 

 

so this is very interesting indeed 

A railgun will actually have more recoil than traditional ballistic weapons because it accelerates the projectile much more rapidly and to a much higher velocity. For every action, there is an equal and opposite reaction.

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A railgun will actually have more recoil than traditional ballistic weapons because it accelerates the projectile much more rapidly and to a much higher velocity. For every action, there is an equal and opposite reaction.

 

It's a question of the mass-of-projectile to mass-of-weapon ratio. A very tiny projectile can be given incredible speed before the recoil will approach that of conventional firearms - you can't just make the blanket statement that there will be greater recoil regardless of the masses of the bodies in your system if you're going to bring real-life physics into this.

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On topic, I don't think DE really cares what a railgun actually is or does. Look at the Opticor - labelled as an "energy weapon" it does physical puncture damage, rather than electrical or radiation. While I'm disappointed that not only is this weapon not actually hitscan, (an incredible handicap, given the distances involved in Archwing missions) what gets my goat is that it deals magnetic damage, which is basically useless against the only faction worth fighting at the moment.

 

The Corpus, even on the highest difficulties available, are pushovers vs. any weapon. Meanwhile, the endlessly scaling Interception missions are populated by Grineer...

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one of the advantages of a railgun over a traditional ballistic weapon is, surprise surprise, no recoil 

 

so this is very interesting indeed 

 

Railguns have recoil, bro.  Just look up the US Navy's railgun testing video.  The entire gun (and it's huge) recoils backwards when it fires.  Now, how the amount of recoil from a railgun compares to a traditional firearm I don't know, but saying that railguns have no recoil is clearly false.

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It's a question of the mass-of-projectile to mass-of-weapon ratio. A very tiny projectile can be given incredible speed before the recoil will approach that of conventional firearms - you can't just make the blanket statement that there will be greater recoil regardless of the masses of the bodies in your system if you're going to bring real-life physics into this.

You can't ignore the energy imparted to the projectile, since the effective mass of an object scales directly with velocity. A tiny projectile accelerated to very high speeds has a very high effective mass, and this directly influences recoil.

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One of the benefits of flying in space was supposed to be less drag, but somehow our camera bounces around like we're skipping off waves in the ocean. In other words: Less jerking in space. If you want to make things "feel real," then have the force push us backwards when we shoot weapons. Science n stuff.

Edited by Archistopheles
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You can't ignore the energy imparted to the projectile, since the effective mass of an object scales directly with velocity. A tiny projectile accelerated to very high speeds has a very high effective mass, and this directly influences recoil.

This can be mitigated with an exceptionally long barrel, and a wind up, pushing the projectile up to higher velocities along the length of the barrel.

Not saying it matters in this case....

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It's a question of the mass-of-projectile to mass-of-weapon ratio. A very tiny projectile can be given incredible speed before the recoil will approach that of conventional firearms - you can't just make the blanket statement that there will be greater recoil regardless of the masses of the bodies in your system if you're going to bring real-life physics into this.

considering that one of the biggest barriers to real life railguns is compensating for the recoil, its fair to say they generate a hefty bit of recoil.

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It's newtons laws.

Force = mass * acceleration

If you have a tiny mass and give it a large degree of acceleration (change in velocity / change in time) you will have a large force.

Because every action has an equal and opposite reaction, applying a force to an object will apply the same force to you.

Lets do some math.

Say our railgun shoots projectiles at 5 times the speed of sound. (~1700m/S)

And lets say it takes a hundredth of a second to get it to that speed.

The net acceleration is therefore 170000m/s/s

Applying that to a projectile with a mass of say 10 grams will give you a force of 1700N

That is the equivalent of having a 173kg dude sitting on you (that is 380lbs for you guys who use an inferior measuring system)

And that is why railguns have recoil.

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It's newtons laws.

Force = mass * acceleration

If you have a tiny mass and give it a large degree of acceleration (change in velocity / change in time) you will have a large force.

Because every action has an equal and opposite reaction, applying a force to an object will apply the same force to you.

Lets do some math.

Say our railgun shoots projectiles at 5 times the speed of sound. (~1700m/S)

And lets say it takes a hundredth of a second to get it to that speed.

The net acceleration is therefore 170000m/s/s

Applying that to a projectile with a mass of say 10 grams will give you a force of 1700N

That is the equivalent of having a 173kg dude sitting on you (that is 380lbs for you guys who use an inferior measuring system)

And that is why railguns have recoil.

 

This. It's funny how many people forget that recoil is about impulse, not only mass of projectile/gun.

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RAil guns have little to no  recoil because all the energy is sent forward, there is no blowback when launching a magnetically charged projectile, and if there is, its no where near as strong. 

 

 

not my video, but this is a railgun/coilgun. same concept. very high power, no recoil.

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RAil guns have little to no  recoil because all the energy is sent forward, there is no blowback when launching a magnetically charged projectile, and if there is, its no where near as strong. 

 

 

not my video, but this is a railgun/coilgun. same concept. very high power, no recoil.

 

You can't "send energy forward". When the projectile slides across the rail, same forces that propel it forward, push the rail backward. Action and reaction. If you're sending out a projectile with N kinetic energy, the gun itself is pushed back by the very same N kinetic energy, albeit now acting upon a much larger mass.

 

Railgun will have recoil that is in line with energy it gives to the slug, maybe that recoil will be differently aimed than that of the conventional guns, due to differences in design, but it's not going anywhere.

 

Also coilguns and railguns are two completely different types of guns, which utilize completely different principles.

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kinda hilarious how the team is putting out more archwing weapons, when there's no point when the alternates function worse than the default =/

 

DE really either needs to change which weapons ingame are hitscan (ie lasers = hitscan, bullets/projectiles = travel time [which should vary]) or just remove hitscan guns completely

 

either change would be SOOOOO beneficial for the game

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one of the advantages of a railgun over a traditional ballistic weapon is, surprise surprise, no recoil 

 

so this is very interesting indeed 

 

It's not the recoil that's a problem, it s the terrible zoom, awful damage and disgusting travel time of the projectile. I expected a SPACE SNIPER. All I got was a popgun with no logical use except as a conversation piece.

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