Thural Posted November 16, 2014 Share Posted November 16, 2014 Not to say that DE is terrible at their job of testing things before releasing them, but did you even test the ice planet tileset? I've spawned outside the map 5 times while doing the tactical alert, fallen through the map 12 times (making me dc every time) and not to mention that the mini-map is terrible, most of the time not even showing me as inside the map. Link to comment Share on other sites More sharing options...
Somedude1000 Posted November 16, 2014 Share Posted November 16, 2014 I've spawned in outside the map muliple times too Q.Q Link to comment Share on other sites More sharing options...
BrotherIcarus Posted November 16, 2014 Share Posted November 16, 2014 I think this is more a server side issue that an issue with the tile set itself. Link to comment Share on other sites More sharing options...
Alex9-3-9 Posted November 16, 2014 Share Posted November 16, 2014 (edited) ive spawned outside of the map on every single tileset. FYI i have 1500hrs ingame time Edited November 16, 2014 by Terrorist939 Link to comment Share on other sites More sharing options...
CorruptPhantom Posted November 16, 2014 Share Posted November 16, 2014 Funny thing is... I never had any of these problems. Link to comment Share on other sites More sharing options...
Arlayn Posted November 16, 2014 Share Posted November 16, 2014 (edited) I think this is more a server side issue that an issue with the tile set itself. nope... For example if the slide elevator is up you can fall down the elevator, through the map, and respawn under/outside the map over, and over again till eventually dying... Also we still have that issue with the control console not being in the first room WHEN WE NEED IT. Edited November 16, 2014 by Arlayn Link to comment Share on other sites More sharing options...
Phyrosite Posted November 16, 2014 Share Posted November 16, 2014 I have never had minimap problems. My only complaint about the ice map is in one of the rooms, its an ice cave where one of the doors is on a raised area but as far as i can tell there is no clear way of how to get up to it. Link to comment Share on other sites More sharing options...
Killerkarpfen Posted November 16, 2014 Share Posted November 16, 2014 Help us test and let us know where you fell through and which tiles have problems with mini map. I cannot do anything with your description above. Link to comment Share on other sites More sharing options...
Satwo Posted November 16, 2014 Share Posted November 16, 2014 im sure if players were asked if they wanted updates to be semi-monthly instead of weekly to ensure 30% more stability, that the polls would still be sided with weekly. but i have been surprised before. maybe its actually something to consider. id vote for semi-monthly. Link to comment Share on other sites More sharing options...
unknow99 Posted November 16, 2014 Share Posted November 16, 2014 Pics or it didn't happeeeeen... Link to comment Share on other sites More sharing options...
Haldos Posted November 16, 2014 Share Posted November 16, 2014 Edited title. Link to comment Share on other sites More sharing options...
CY13ERPUNK Posted November 16, 2014 Share Posted November 16, 2014 (edited) Help us test and let us know where you fell through and which tiles have problems with mini map. I cannot do anything with your description above. several ppl have joined my games while i was still in some of the starting/entry tiles and said they spawned in falling thru the map Edited November 16, 2014 by CY13ERPUNK Link to comment Share on other sites More sharing options...
Celle-Reveris Posted November 16, 2014 Share Posted November 16, 2014 I was actually running around looking for cat statues/map bugs and haven't had the chance to upload the screens, but since this is here now: Extraction tile has missing geometry which you can fall through(Outside, extraction zone is on a raised platform- corpus... barge is floating in place) There's a gap between where the ice tunnels meet a ship tile Standing in the threshold of outdoor pod doors makes you experience the freezing effect(snow flurries are seen across the screen as well) Link to comment Share on other sites More sharing options...
Volume Posted November 16, 2014 Share Posted November 16, 2014 I would also like to mention an instance of a "lockdown" happening as soon as I joined a game, and all 3 other squad members were still near the spawn. There are no access terminals outside of the base. Minimap didn't indicate any except for one past the locked door, and we checked everywhere. It was like, spawn point, ice stuff until in a damaged base, then it forked off to a dead end ice tunnel, or a (in this instance locked) vertical corpus door. Link to comment Share on other sites More sharing options...
Thural Posted November 16, 2014 Author Share Posted November 16, 2014 I made the title like that for faster response, sorry bout that, and ty to everyone who provided info Link to comment Share on other sites More sharing options...
ThePresident777 Posted November 17, 2014 Share Posted November 17, 2014 (edited) Yes, it's fairly common to start Cold Revenge matchs free falling or on top of the tiles in the roof. And, the terrains has a ton of discontinuities that wreck havoc with the animations, triggering a lot of sheathing animations and missed attacks. Edited November 17, 2014 by ThePresident777 Link to comment Share on other sites More sharing options...
Doom_Bunny Posted November 17, 2014 Share Posted November 17, 2014 (edited) I have no idea were the other two are but I can help with this first one. Edited November 17, 2014 by Postal_pat Link to comment Share on other sites More sharing options...
StarScribe Posted November 17, 2014 Share Posted November 17, 2014 Only times me and my friends encountered this issue was on Cold Revenge missions. And it was always related to the tile in which you were suppose to originally spawn. Ended up falling out of the map most of the time. Link to comment Share on other sites More sharing options...
Anailaigh.Starfall Posted November 17, 2014 Share Posted November 17, 2014 I am curios, i believe it was level 4 of the mission where the giant fans blow? They push your warframe (least they did mine) into the far opposite corner, which i could not get out of. There was nothing i could do, an i failed the mission because only 2 of us ran it. the capture target was down in front of it there was no way to avoid stepping down in front of the fan... im not sure if this goes here, but it is a issue with the recent ice Link to comment Share on other sites More sharing options...
BrazilianJoe Posted November 19, 2014 Share Posted November 19, 2014 (edited) Help us test and let us know where you fell through and which tiles have problems with mini map. I cannot do anything with your description above. Spawning outside the map means at the time the player joins/enters the mission, it is already 'in the void'. It is not relatable to a hole in a tile. The player starts up in the nether. When it happens, usually the player dies after a few seconds. Reviving does NOT make the player respawn inside the map. It ressurects outside again, only to die one more time. If the affected player leaves the game session and re-joins the same game, the player will still spawn in the nether. Happened to me a few times. There are 2 problems: 1) The game sometimes, for whatever reason, 'misses the mark' and puts the player starting position outside all game tiles. 2) The game does remember the player's last position, but does not check whether it is a 'valid' position. So the player respawn outside the map, instead of respawning in the 'closest valid position'. Edited November 19, 2014 by BrazilianJoe Link to comment Share on other sites More sharing options...
BrazilianJoe Posted November 19, 2014 Share Posted November 19, 2014 Spawning outside the map means at the time the player joins/enters the mission, it is already 'in the void'. It is not relatable to a hole in a tile. The player starts up in the nether. When it happens, usually the player dies after a few seconds. Reviving does NOT make the player respawn inside the map. It ressurects outside again, only to die one more time. If the affected player leaves the game session and re-joins the same game, the player will still spawn in the nether. Happened to me a few times. There are 2 problems: 1) The game sometimes, for whatever reason, 'misses the mark' and puts the player starting position outside all game tiles. 2) The game does remember the player's last position, but does not check whether it is a 'valid' position. So the player respawn outside the map, instead of respawning in the 'closest valid position'. Speculating on problem 1) Maybe it's caused by desync between clients and the host. Some engines might think it's one tile at a certain position, but the host gets things differently, and does not communicate the correct starting positions. Or there is a 'default' starting position for all frames, which sometimes are outside the map, and for whatever reason the player's spawn is not repositioned to the correct spawn position inside the tile. Speculating on 2) If there is a: 'is the player's corpse in a valid location?' check on respawn, the game can just use the 'spawn the player close to the other players' logic which is already used when a player joins an ongoing mission. Both should be fixed. Link to comment Share on other sites More sharing options...
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