Grimm Posted November 27, 2014 Share Posted November 27, 2014 title Link to comment Share on other sites More sharing options...
[DE]Rebecca Posted November 27, 2014 Share Posted November 27, 2014 infested invasion missions. This looks to be correct as per Build Notes: Find Mutalist Beacons through Infestation Outbreak rewards. Currently have eyes glued to new Outbreaks, as that's where they can be expected (as a reward like Fieldron/Detonite/etc is now). Link to comment Share on other sites More sharing options...
501stleader Posted November 27, 2014 Share Posted November 27, 2014 The theory is either the multalist alerts (which they dont) or infested invasion missions. Link to comment Share on other sites More sharing options...
Farris Posted November 27, 2014 Share Posted November 27, 2014 This looks to be correct as per Build Notes: Find Mutalist Beacons through Infestation Outbreak rewards. Currently have eyes glued to new Outbreaks, as that's where they can be expected (as a reward like Fieldron/Detonite/etc is now). And no Outbreaks live atm >< *Waiting Intensifies* Link to comment Share on other sites More sharing options...
Nissun Posted November 27, 2014 Share Posted November 27, 2014 I hope the infestation outbreaka aren't finished too quickly, like it happens when potato blueprints are offered as rewards. Link to comment Share on other sites More sharing options...
H3dsh0t Posted November 27, 2014 Share Posted November 27, 2014 This looks to be correct as per Build Notes: Find Mutalist Beacons through Infestation Outbreak rewards. Currently have eyes glued to new Outbreaks, as that's where they can be expected (as a reward like Fieldron/Detonite/etc is now). Really not a fan of that mechanic.... Still, better than Vauban. Link to comment Share on other sites More sharing options...
XxCurtennoxX Posted November 27, 2014 Share Posted November 27, 2014 This looks to be correct as per Build Notes: Find Mutalist Beacons through Infestation Outbreak rewards. Currently have eyes glued to new Outbreaks, as that's where they can be expected (as a reward like Fieldron/Detonite/etc is now). Thank you for confirming, but this sounds like it could be annoying. I get the feeling these invasions are going to go down as fast as Orokin Reactor or Catalyst invasions do. People are gonna miss out on nav coords because the invasion is done within 5 minutes. Link to comment Share on other sites More sharing options...
Brandr_ Posted November 27, 2014 Share Posted November 27, 2014 Why didn't you make Salad just a node boss? Why do all the new bosses have to be stupid key farms? Link to comment Share on other sites More sharing options...
Detheroc Posted November 27, 2014 Share Posted November 27, 2014 This looks to be correct as per Build Notes: Find Mutalist Beacons through Infestation Outbreak rewards. Currently have eyes glued to new Outbreaks, as that's where they can be expected (as a reward like Fieldron/Detonite/etc is now). Thats not good. Any outbreak that features those coordinates will be gone in no-time, like Catalyst/Reactor invasions. Please let those missions have a fixed 1 hour running time, or even 2 hours. As it is now, they will be done in roughly 10 min. Link to comment Share on other sites More sharing options...
Grimm Posted November 27, 2014 Author Share Posted November 27, 2014 This looks to be correct as per Build Notes: Find Mutalist Beacons through Infestation Outbreak rewards. Currently have eyes glued to new Outbreaks, as that's where they can be expected (as a reward like Fieldron/Detonite/etc is now). well this sucks i am waiting for an out break and i'm waiting for my next bounty to drop... Link to comment Share on other sites More sharing options...
.-KG-..-Ragulab-. Posted November 27, 2014 Share Posted November 27, 2014 tl;dr: before you finish one mission 3/3, it's gone already Link to comment Share on other sites More sharing options...
(PSN)NearlyDedicated Posted November 27, 2014 Share Posted November 27, 2014 Why didn't you make Salad just a node boss? Why do all the new bosses have to be stupid key farms? I'd prefer quest bosses to node bosses, personally. It adds a feeling of more of a story to Warframe...and reward. Link to comment Share on other sites More sharing options...
Othergrunty Posted November 27, 2014 Share Posted November 27, 2014 (edited) This looks to be correct as per Build Notes: Find Mutalist Beacons through Infestation Outbreak rewards. Currently have eyes glued to new Outbreaks, as that's where they can be expected (as a reward like Fieldron/Detonite/etc is now). Wait. So not only do we currently don't have any Outbreaks happening. But once we have one, EVERYONE will rush to them which means the outbreaks will be over more quickly and thereofor people will have less time to farm the nav codes. And then we only have a random chance to get any of those coordinates? I know this was thought up with future players in mind, who will usualy get those coordinates naturaly over time. But the devs should know from experience that everyone who is allready playing will want to get their hands on the new toys asap. Otherwise they get frustrated. So having a 24 hour Infestation Outbreak somewhere might have been helpfull. Thanks for informing us. Let the waiting game beginn... Edited November 27, 2014 by DERebecca removed inappropriate remark Link to comment Share on other sites More sharing options...
Bibliothekar Posted November 27, 2014 Share Posted November 27, 2014 (edited) I'd prefer quest bosses to node bosses, personally. I wouldn't call Aladin a quest boss. Yes, he has his own quest when you meet him first. But after that, it seems to be more like Vay Hek x Vauban. Edited November 27, 2014 by Bibliothekar Link to comment Share on other sites More sharing options...
Xebov Posted November 27, 2014 Share Posted November 27, 2014 I have nothing against bosses that require a key, but if the components for the key drop in invasions thats a really odd combination. First you need to wait for a Invasion to appear with the reward, then you need to have luck that the invasion doesnt disapear befor you done it 3 times and then you start over again. Sounds like waiting instead of playing. Link to comment Share on other sites More sharing options...
Veddhartha Posted November 27, 2014 Share Posted November 27, 2014 Why didn't you make Salad just a node boss? Why do all the new bosses have to be stupid key farms? Grinding or farming. Pick whichever one sounds nicest enough for ya. Link to comment Share on other sites More sharing options...
RLanzinger Posted November 27, 2014 Share Posted November 27, 2014 This looks to be correct as per Build Notes: Find Mutalist Beacons through Infestation Outbreak rewards. Currently have eyes glued to new Outbreaks, as that's where they can be expected (as a reward like Fieldron/Detonite/etc is now). "Infestation Outbreak rewards" ... ok, so if I get "normal" nav coordinate after making Mutalist Invasion is normal but let me resume : We get ALAD V mutalist nav coordinate with Infested mission. We get Derelict's standard nav coordinate with mutalist mission. Doesn't seems not logical nor ... (speechless)... Link to comment Share on other sites More sharing options...
CrazyCatLad Posted November 27, 2014 Share Posted November 27, 2014 (edited) Why didn't you make Salad just a node boss? Why do all the new bosses have to be key farms? Edited November 27, 2014 by Lanieu Link to comment Share on other sites More sharing options...
Doomclaaw Posted November 27, 2014 Share Posted November 27, 2014 tl;dr: before you finish one mission 3/3, it's gone already This has long been a problem with invasions with high value rewards. More than once i have missed out on reactors or catalysts on invasion alerts because by the time I did 1 run, the whole thing had closed up. It's a really bad idea to put high value rewards behind invasions in this way unless they do something to prevent speed completions and making half of the playerbase miss out on the rewards. Link to comment Share on other sites More sharing options...
tseng_ Posted November 27, 2014 Share Posted November 27, 2014 (edited) Why didn't you make Salad just a node boss? Why do all the new bosses have to be stupid key farms? this, i prefer to kill a boss in a node 100 times and it give me 100 times the same part and waiting for it to drop the part i need, than waiting for something be a reward of a alert/outbreak to make a key for a boss. Edited November 28, 2014 by tseng_ Link to comment Share on other sites More sharing options...
Dama73 Posted November 27, 2014 Share Posted November 27, 2014 (edited) Why didn't you make Salad just a node boss? Why do all the new bosses have to be stupid key farms? Agreed, but even with Hek you could farm him for the Hydroid parts relatively easily but this is just ridiculous. First we have to wait for a new invasion, then we have to get 3 missions done before everyone else jumps onto it and ends it within 10 minutes and then after getting the key made we have to prey with every salad v fight that he drops the part we need. Why didnt you just make the New Salad an Eris boss DE Edited November 27, 2014 by Nova73 Link to comment Share on other sites More sharing options...
LYLeave Posted November 27, 2014 Share Posted November 27, 2014 This looks to be correct as per Build Notes: Find Mutalist Beacons through Infestation Outbreak rewards. Currently have eyes glued to new Outbreaks, as that's where they can be expected (as a reward like Fieldron/Detonite/etc is now). For god's sake please change it. It is so ❤❤❤❤ing annoying. Link to comment Share on other sites More sharing options...
Mephiste Posted November 27, 2014 Share Posted November 27, 2014 (edited) This looks to be correct as per Build Notes: Find Mutalist Beacons through Infestation Outbreak rewards. Currently have eyes glued to new Outbreaks, as that's where they can be expected (as a reward like Fieldron/Detonite/etc is now). Waitframe the Waitening. Please wait as you wait for an Infestation to wait break out wait. WAIT. Alright seriously, Joke's over, make them drop somewhere else now. I want that new Frame. Edited November 27, 2014 by Mephiste Link to comment Share on other sites More sharing options...
UFOLoche Posted November 27, 2014 Share Posted November 27, 2014 This has long been a problem with invasions with high value rewards. More than once i have missed out on reactors or catalysts on invasion alerts because by the time I did 1 run, the whole thing had closed up. It's a really bad idea to put high value rewards behind invasions in this way unless they do something to prevent speed completions and making half of the playerbase miss out on the rewards. Agreed, I would propose that any invasion has a 1-2 hour time before it's finished. If it hits 0 before the time is up, it stops spreading, but people can still farm it. Link to comment Share on other sites More sharing options...
Mephiste Posted November 27, 2014 Share Posted November 27, 2014 Do we really need another Frame that you need to get like Vauban? Of course NOT I'm okay with a little grind for keys, But this is ridiculous. The alerts for beacons are gonna vanish at the speed of light and leave so much players missing out. Change this. Now. Link to comment Share on other sites More sharing options...
Noponis Posted November 27, 2014 Share Posted November 27, 2014 wow , this is actually worse than vauban and hydroid combined we get to wait forever for an invasion and maybe in one of 20 of them we manage to do 3 runs before it ends already because literally everyone is doing it then once we do that 3 times we get a part and given the average rng it will take us 5-15 runs which each require 3 parts Fix this. Link to comment Share on other sites More sharing options...
Question
Grimm
title
Link to comment
Share on other sites
55 answers to this question
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now