Duch99pl Posted December 6, 2014 Share Posted December 6, 2014 Why has Vaykor Marelok, same Psychical DMG as the normal one ? while Synoid Gammacor has like twice the dmg or so ? I mean......a bit more crit and status on marelok isnt bad...but its minor difference... I hoped for much more from super marelok Link to comment Share on other sites More sharing options...
PurpleBomber Posted December 6, 2014 Share Posted December 6, 2014 It's a Marelok, it's already super. If syndicate weapons are supposed to be of a certain strength (looking at you Rakta Ballistica), then the Gammacor had a lot more distance to cover than the Marelok in the upgrade process. A little extra crit, status, and magazine size was all they could really offer the Marelok because it flat out didn't need anything else. Link to comment Share on other sites More sharing options...
Omni_Omega Posted December 6, 2014 Share Posted December 6, 2014 The normal one is already frigging strong as hell. Let's take breaking the game a bit slower. Link to comment Share on other sites More sharing options...
Error989 Posted December 6, 2014 Share Posted December 6, 2014 doesnt Synoid Gammacor have 2x lower fire rate? Link to comment Share on other sites More sharing options...
PerishedFraud Posted December 6, 2014 Share Posted December 6, 2014 if you count both the fire rate and the damage increase, i t has a 50% boost. Link to comment Share on other sites More sharing options...
Duch99pl Posted December 6, 2014 Author Share Posted December 6, 2014 It's a Marelok, it's already super. If syndicate weapons are supposed to be of a certain strength (looking at you Rakta Ballistica), then the Gammacor had a lot more distance to cover than the Marelok in the upgrade process. A little extra crit, status, and magazine size was all they could really offer the Marelok because it flat out didn't need anything else Marelok could use more puncture......I mean the Vaykor has 160 total dmg, but it has more impact than normal one, but less slash than the normal one....so why not take Vaykor, lower slash to liek 10 or 20, and buff puncture ? Link to comment Share on other sites More sharing options...
Archistopheles Posted December 6, 2014 Share Posted December 6, 2014 so why not take Vaykor, lower slash to liek 10 or 20, and buff puncture ? Because eventually, some time in the distant future, impact will be buffed to be on par with the other two. Link to comment Share on other sites More sharing options...
PurpleBomber Posted December 6, 2014 Share Posted December 6, 2014 The base damage types are pretty irrelevant with numbers that high. Heck, that's just as true for the Synoid Gammacor with its goofy base Magnetic. Even without any extra puncture, both Mareloks will still take down any Grinner/armored Void target easily. If anything, the Vaykor's major impact focus is only going to make it stronger when the 120% impact mods inevitably come out. Link to comment Share on other sites More sharing options...
Archistopheles Posted December 6, 2014 Share Posted December 6, 2014 (edited) If anything, the Vaykor's major impact focus is only going to make it stronger when the 120% impact mods inevitably come out.Math time!If a weapon has 100 impact damage only, then an impact mod would give it 120 more damage. If a weapon has 80 slash and 20 impact, then an impact mod would give it 24 more damage. Unless the weapon is 60% or more impact, it will not benefit from such a mod, and Vaykor's ratio is 58% 60% impact. Edited for morning math mistake Edited December 6, 2014 by Archistopheles Link to comment Share on other sites More sharing options...
PurpleBomber Posted December 6, 2014 Share Posted December 6, 2014 ... And the funny thing there is that you don't follow and mention that the Vaykor Marelok is in fact exactly 60% Impact, lol. 96 points of base impact damage out of 160 total, i.e. 60%. Link to comment Share on other sites More sharing options...
--Q--JoeTheBanshee Posted December 6, 2014 Share Posted December 6, 2014 The biggest disappointment to me is the 5 damage increase of the Secura Dual Cestra over the regular Dual Cestra. This is, of course, not including the built-in syndicate radial proc. Link to comment Share on other sites More sharing options...
Archistopheles Posted December 6, 2014 Share Posted December 6, 2014 ... And the funny thing there is that you don't follow and mention that the Vaykor Marelok is in fact exactly 60% Impact, lol. 96 points of base impact damage out of 160 total, i.e. 60%. Fixed it. Coffee hasn't kicked in yet. Link to comment Share on other sites More sharing options...
Egg_Chen Posted December 6, 2014 Share Posted December 6, 2014 (edited) Well, the math may not be perfect but his point is correct. It's more like 80% of base damage needed before the 120% mods become viable alternatives. 96 x 120% = 115.2 extra damage from an impact mod. 160 x 90% = 144 extra damage from a 90% elemental mod. If the Vaykor had 80% impact, the calculation would be : 128 x 120% = 153.6 (so, just under 80% base damage bias is where these new damage mods become useful). Edited December 6, 2014 by Egg_Chen Link to comment Share on other sites More sharing options...
Archistopheles Posted December 6, 2014 Share Posted December 6, 2014 (edited) 96 x 120% = 115.2 extra damage from an impact mod. 160 x 90% = 144 extra damage from a 90% elemental mod. My point was that it needed to be 60% impact to be used as an alternative to the other event mods: 60% damage/status. 160 x 60% = 96 Edited December 6, 2014 by Archistopheles Link to comment Share on other sites More sharing options...
JakeRobber Posted December 6, 2014 Share Posted December 6, 2014 The buff to magazine size is awesome, you don't even know. Plus the 5% extra crit adds to the dps as well. It also requires less status boost mods for max status. Also, the Syndicate proc that adds 3 more benefits. This gun is fine as is. If anything, the Vaykor's major impact focus is only going to make it stronger when the 120% impact mods inevitably come out. Using those 120% slash/puncture/impact mods is a bad idea in this case. Unless the weapon is 60% or more impact, it will not benefit from such a mod, and Vaykor's ratio is 58% impact. Womp, womp :( To be on par with a 90% element mod, you would need 75% base of that damage type. Link to comment Share on other sites More sharing options...
Egg_Chen Posted December 6, 2014 Share Posted December 6, 2014 ... except you never mentioned the other event mods. Guess I was supposed to guess that part then :) Anyway (logically) I compared an 11 point damage mod to an 11 point damage mod, not an 11 point damage mod to a 7 point dual stat mod. Link to comment Share on other sites More sharing options...
taiiat Posted December 6, 2014 Share Posted December 6, 2014 so why not take Vaykor, lower slash to liek 10 or 20, and buff puncture ? because no matter how you spread your Damage, somebody won't like it for their playstyle preferences. ---------- as for calculating Physical Mods, ultimately, Elementals are better unless a Weapon is like, 90%+ weighted into a Physical Type. because when i do the math, i include expected Enemy Resistances and Weaknesses. Physical Damage is just about always neutral or a small bonus, while single Elementals are usually going to be small or medium bonuses, and if you allow combo's to compare, large bonuses. 75% weighted brings the Damage about even... on paper. but not in the actual game. and the actual game is all that matters. Link to comment Share on other sites More sharing options...
Archistopheles Posted December 6, 2014 Share Posted December 6, 2014 (edited) ... except you never mentioned the other event mods.That's why we're still discussing it :PHornet Barrel Diff Lethal T Impact Event mod 90% elemental x 4 Top build for pure number pr0n. Like taiiat said, the actual resistances are heavily skewed against impact/physical damage. Edited December 6, 2014 by Archistopheles Link to comment Share on other sites More sharing options...
fatpig84 Posted December 6, 2014 Share Posted December 6, 2014 Except in RL application, rarely people will mod out the Vaykor Marelok to do the DPS. It's status is too hard to give up. Link to comment Share on other sites More sharing options...
PurpleBomber Posted December 6, 2014 Share Posted December 6, 2014 The crazy thing about the Vaykor Marelok is that it only even needs 2 status mods to get up to like 98% with multishot considered (lol 35% base status), so amusingly there are 3 mod slots on it that are totally up for debate. Link to comment Share on other sites More sharing options...
Feyangol Posted December 6, 2014 Share Posted December 6, 2014 Complaining about a better Marelok :O . Yes buff it, it need this buff more than the Rakta Ballistica ... Link to comment Share on other sites More sharing options...
perfectStranger Posted December 6, 2014 Share Posted December 6, 2014 The crazy thing about the Vaykor Marelok is that it only even needs 2 status mods to get up to like 98% with multishot considered (lol 35% base status), so amusingly there are 3 mod slots on it that are totally up for debate. with 4 damage/status mods every single bullet (that means 3-4 fired per shot) have >100% status proc chance, add seeker -> column of enemies in perma-stagger (or even blast if you mod it for blast/corrosive) and damage x 5 (the number of enemies it will hit) Link to comment Share on other sites More sharing options...
DUSTCLOUD Posted December 7, 2014 Share Posted December 7, 2014 Why has Vaykor Marelok, same Psychical DMG as the normal one ? while Synoid Gammacor has like twice the dmg or so ? I mean......a bit more crit and status on marelok isnt bad...but its minor difference... I hoped for much more from super marelok This is valid because all factions are ever so annoyed by that accursed magnetic damage lol. "Vaykor Marelok will release an AoE radial blast that deals Blast damage and staggers enemies for Finisher attacks, restores 25% of the Warframe's maximum Health, and temporarily buffs maximum Armor by 25% for 30 seconds." "if it activates while the player is downed, JUSTICE will revive the player" some say 25% of overall = better for low armor frames, a 1260 valkyr goes up to 1575 +100% base = amazing for armor heavy frames, a 1260 valkyr goes up to 1860. Clip went up 4, and your issue is quality of life for this gun? You don't call that super? ... Link to comment Share on other sites More sharing options...
HAYABU5A Posted December 7, 2014 Share Posted December 7, 2014 marelok is already super level end game tier vaykor doesnt need anything else its already overly powered too bad it wasnt vaykor kraken instead.. Link to comment Share on other sites More sharing options...
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