patrizl001 Posted February 19, 2015 Share Posted February 19, 2015 apparently, limbo's riftwalk allows you to walk through lasers without setting off alarms. Proof(pics only, computer not good enough for recording):http://steamcommunity.com/sharedfiles/filedetails/?id=395013246 http://steamcommunity.com/sharedfiles/filedetails/?id=395013683 and http://steamcommunity.com/sharedfiles/filedetails/?id=395013759 farm quickly, my friends. now that i have told you this, it is bound to be hit with a Nerf hammer. although that wont work lore wise. i think. ...or, the entire community already knows this, and i am making a fool of myself Link to comment Share on other sites More sharing options...
Anatolius Posted February 19, 2015 Share Posted February 19, 2015 I say they are on even plans. Loki/Ash cant be detected by enemies but can still trip lazers and doors Limbo can be detected by enemies but wont be stopped by lazers Do I doubt that calls for a nerf [size=1] no one uses banshee tho[/size] Link to comment Share on other sites More sharing options...
gaurdianaq Posted February 19, 2015 Share Posted February 19, 2015 Limbo can be detected by enemies but wont be stopped by lazers Maybe so, but it's easy enough for limbo to just kill the enemy before they can trip the alarm... then again I suppose cameras can see him can't they... Link to comment Share on other sites More sharing options...
Sixty5 Posted February 19, 2015 Share Posted February 19, 2015 Banshee does it better. Silence + Sonar + Sound Quake = Stealth nuke. Plus wall hax and innate silencing. Link to comment Share on other sites More sharing options...
unknow99 Posted February 19, 2015 Share Posted February 19, 2015 I use a playstyle that works with any frame for spy missions, so I don't caaaare... :3 Link to comment Share on other sites More sharing options...
ra9una Posted February 19, 2015 Share Posted February 19, 2015 Oh because lore dictates stuff in this game? Link to comment Share on other sites More sharing options...
patrizl001 Posted February 19, 2015 Author Share Posted February 19, 2015 Oh because lore dictates stuff in this game? nope, i just know some people woild go crazy over the fact that security lazers can detect an entity currently in the void. Link to comment Share on other sites More sharing options...
Fari Posted February 19, 2015 Share Posted February 19, 2015 Pffft, Ash.. that's funny. Loki's certainly the best, but even Banshee beats Ash. His invisibility is so short, micromanaging keeping it up would be more work than just not getting seen. Link to comment Share on other sites More sharing options...
Brahkest Posted February 19, 2015 Share Posted February 19, 2015 Limbo trips grineer alarms though unfortunately. I tried the other day and he walks through them just fine except they still go off. Although this is useful to know he's good to go for corpus. Link to comment Share on other sites More sharing options...
Reidmaster Posted February 19, 2015 Share Posted February 19, 2015 (edited) Banshee does it better. Silence + Sonar + Sound Quake = Stealth nuke. Plus wall hax and innate silencing. I'm not sure about this, but maybe using Mirage's Sleight of Hand would be good for spy now. (Since I never really found a very good use for it, but that's just me.) Edited February 19, 2015 by Reidmaster Link to comment Share on other sites More sharing options...
Kz.Prime Posted February 19, 2015 Share Posted February 19, 2015 No guys . Zephr, flappy bird style , over enemy and over lazer doors. Link to comment Share on other sites More sharing options...
climatiseur Posted February 19, 2015 Share Posted February 19, 2015 (edited) No guys . Zephr, flappy bird style , over enemy and over lazer doors. yay, mod for min duration and you got yourself a frustrating challenging mode spy :D Edited February 19, 2015 by climatiseur Link to comment Share on other sites More sharing options...
ArcusVeles Posted February 19, 2015 Share Posted February 19, 2015 I don't have any problem with the sensors. There is a path around all of them. Good to know, though. Link to comment Share on other sites More sharing options...
Jeremythecookie Posted February 19, 2015 Share Posted February 19, 2015 Pffft, Ash.. that's funny. Loki's certainly the best, but even Banshee beats Ash. His invisibility is so short, micromanaging keeping it up would be more work than just not getting seen. I get 20 seconds. Not exactly what i call micromanagement. Link to comment Share on other sites More sharing options...
patrizl001 Posted February 19, 2015 Author Share Posted February 19, 2015 I don't have any problem with the sensors. There is a path around all of them. Good to know, though. the only problem is on one corpus tile, in which the hacking room has lasers on the floor. No way to stop them if you go through the vents Link to comment Share on other sites More sharing options...
cham6 Posted February 19, 2015 Share Posted February 19, 2015 the only problem is on one corpus tile, in which the hacking room has lasers on the floor. No way to stop them if you go through the vents Link to comment Share on other sites More sharing options...
NedTyler Posted February 19, 2015 Share Posted February 19, 2015 the only problem is on one corpus tile, in which the hacking room has lasers on the floor. No way to stop them if you go through the vents the first control panel of the vault disables the floor lasers Link to comment Share on other sites More sharing options...
321agemo Posted February 19, 2015 Share Posted February 19, 2015 Not saying much but Loki is THE best on grineer tile. In one of he spy rooms, where you are required to hack 2 consoles in order to form a bridge, his decoy+switch teleport bypasses the need. Link to comment Share on other sites More sharing options...
Zenith_Grey Posted February 19, 2015 Share Posted February 19, 2015 Not saying much but Loki is THE best on grineer tile. In one of he spy rooms, where you are required to hack 2 consoles in order to form a bridge, his decoy+switch teleport bypasses the need. Walk into the room, turn right immediately Link to comment Share on other sites More sharing options...
DoomFruit Posted February 19, 2015 Share Posted February 19, 2015 Walk into the room, turn right immediatelyTo elaborate on that, you can slide through the "figure of eight" window on the right hand side. Once past it, there are 2 horizontal wallruns (one on the right, one jumping across to the left) with a sliding laser grid between them. At the end, you hit a wall and run up it into a vent shaft, at which point you can follow it and drop down in front of the door without having to raise the trams. Link to comment Share on other sites More sharing options...
Spikey844 Posted February 19, 2015 Share Posted February 19, 2015 To elaborate on that, you can slide through the "figure of eight" window on the right hand side. Once past it, there are 2 horizontal wallruns (one on the right, one jumping across to the left) with a sliding laser grid between them. At the end, you hit a wall and run up it into a vent shaft, at which point you can follow it and drop down in front of the door without having to raise the trams. Or, instead of dropping down, wall run into the open vent above the door, then drop straight into the room with the target console. Link to comment Share on other sites More sharing options...
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