hllwnb Posted March 13, 2015 Share Posted March 13, 2015 I know mag has an advantage against corpus, but do you think it is unwise to use her against other factions? Any feedback is appreciated Link to comment Share on other sites More sharing options...
WERElektro Posted March 13, 2015 Share Posted March 13, 2015 Why? I think pull is quite universally usefull to disable enemies for a while. Link to comment Share on other sites More sharing options...
Gelkor Posted March 13, 2015 Share Posted March 13, 2015 Things cant shoot you or your team when they are being tossed willy nilly. And every faction is equally vulnerable to being shot with bullets, so bullet attractor is still handy on high profile targets. Link to comment Share on other sites More sharing options...
Centias Posted March 13, 2015 Share Posted March 13, 2015 Why? I think pull is quite universally usefull to disable enemies for a while. Or at least it will be when ragdolled enemies stop shooting again. Link to comment Share on other sites More sharing options...
Chhkt Posted March 13, 2015 Share Posted March 13, 2015 Shield Polarize also restores team shields based on power strength. It's a decent support ability. Link to comment Share on other sites More sharing options...
MagPrime Posted March 13, 2015 Share Posted March 13, 2015 I take Mag on every mission and wind up either with top kills or second from the top. That may be more playstyle and loadout than 'frame though. Link to comment Share on other sites More sharing options...
(PSN)JiggaJazz Posted March 13, 2015 Share Posted March 13, 2015 Okay so crush is being fixed at the moment so nothing can be said about that until the change is finally induced. Her shield polarize is essentially useless against Grinner and infested. Pull is a great ability but it is honestly double-edged because while it does knock them down, it pulls them to you and I've always felt mags pull to be counter productive. Mags attraction ability is just okay. I've found its best use is with shotguns as it allows all pellets to hit enemies from a significantly further range. The problem is that it doesn't do much than that. Basically unless crush is changed to something very viable in the utility department, mag is a super sub par frame. Even in void with 4 CP you would think shield polarize would be OP but mag takes up a team slot that could be used for something much better, we have synoid gammacor to ignore shields literally every 10 seconds since syn weapons xp bar doesn't scale so high level content let's you magnetic proc all the time (every 10 seconds). I'm quite the elite player as much as I enjoy using fun weapons, but I really like using mag for fun with her augment because it's just cool IMO to always have 2200+ shields and instant shield recovery against lower level content. BASICALLY: MAG sucks but she's a fun shield tank against low level content and while she's still good in endless void synoid gammacor makes mag useless even with 4 CP ignoring armor. Link to comment Share on other sites More sharing options...
Katinka Posted March 13, 2015 Share Posted March 13, 2015 Shield Polarize doesn't just take away the enemy shields though. It also deals blast damage based on how strong the shields were. It's a AoE damage ability that actually scales with enemies. Surely that gives her worth in the Void? Link to comment Share on other sites More sharing options...
Asche Posted March 13, 2015 Share Posted March 13, 2015 Pull is nowhere near its old glory but it's still strong cc and very spammable. It think it does something like 300 damage and only costs 6 energy on max efficiency. Greedy Pull is EXCELLENT on endless modes. Shield Polarize is excellent against Corpus. Doesn't do anything against other factions (maybe Sentients will have shields?). However, it will still restore shields, making it a great support ability. And Shield Transference has a base value that will give you at least that much overshield (I think it's 50). It is affected by power strength so Intensify + Transient Fortitude will give you almost 100 overshield per cast. If you're running max efficiency, you can load it up between fights. Bullet Attractor is mostly a boss killer, although I guess it would work against tough enemies. I don't take her to end-game content so I haven't really tried it out much. Crush is...yeah. Rather low damage and crappy damage type. Only benefit is the cc, but that only lasts 2.7 seconds, or half that if you use Natural Talent. If enemies were knocked down afterwards, it would actually be quite powerful. But currently, they just get right on their feet and shoot you before you finish the animation. Overall, don't think of her as a nuker (although she is capable of it against Corpus). She is mainly a support frame. Greedy Pull does open up new gameplay options however, which is underrated. My main use for her is to strip Alad V's shield off for easier Neural Sensor farming. I do agree she needs some work, especially on Crush (adding a knockdown like I said might even be enough). Link to comment Share on other sites More sharing options...
BETAOPTICS Posted March 13, 2015 Share Posted March 13, 2015 Because damage is not what counts, it is what they can do for the team that counts. Loki, does no damage against any faction yet he is most useful against those that have guns and does more poorly against those that don't. Yet just like Mag, Loki is also a useful asset in any given situation and faction as they can bring something of value to the team regardless of situation, even though yes they are all situational Warframes, even those that are less specialized in one particular area. That is what I call smart design that the nature of the abilities have been determined so well that at no point does a Warframe become completely useless. Just less effective at some scenarios. Link to comment Share on other sites More sharing options...
Moasiac Posted March 13, 2015 Share Posted March 13, 2015 Nullifiers pretty much ruined what Mag was good at- Shield Polarizing in either the Void or endless Corpus missions. Even in exterminates and the like, Shield Polarize loses a lot of its effectiveness because of Nullifiers wandering around randomly with their shields up. Link to comment Share on other sites More sharing options...
Zarlockk Posted March 13, 2015 Share Posted March 13, 2015 To be honest, I stopped using Mag after dmg 2.0 as much as I used to. Her abilities are good but the fact that magnetic is good only vs shields and shields are only on corpus, I started to use her way less. So basically my Mag prime Collects dust until Heavy corpus slaughter is on the way Link to comment Share on other sites More sharing options...
RandonActs Posted March 13, 2015 Share Posted March 13, 2015 If crush did more vs armor she would be perfect. It makes sense to crush more stuff (metal armor) would deal more damage too. Link to comment Share on other sites More sharing options...
MagPrime Posted March 13, 2015 Share Posted March 13, 2015 This thread is rapidly making me sad. Link to comment Share on other sites More sharing options...
Mozzo Posted March 14, 2015 Share Posted March 14, 2015 Mags great in the void and with greddy pull she is great for defense or md Link to comment Share on other sites More sharing options...
Hypernaut1 Posted March 14, 2015 Share Posted March 14, 2015 Mag is awesome. She is a skill based frame. She is for more advanced users that appreciate using strategy when using abilities. When playing Mag you have to know when to use pull, when to restore shields, when to use bullet attractor and when (never) to use crush. You cant just run into a room and spam abilities expecting everything to die (except with Corpus at times). I love my Ash too, but i would consider him an "easy" frame. It still takes a bit of skill when playing Ash, but you can play brain dead and still be successful, get out alive. Not so with Mag. You have to be a good player to make it through high level content, and it feels good. Link to comment Share on other sites More sharing options...
Cancer_Cowboy Posted March 14, 2015 Share Posted March 14, 2015 Does it have shields? Are you farming E-Gate? Y/N Y/ Take Mag N/ Don't take Mag Was that so hard? Link to comment Share on other sites More sharing options...
Eggzodiya Posted March 14, 2015 Share Posted March 14, 2015 I started playing Mag (prime) again after maxing her out once. I slapped a rejuvenation mod on her, after using a forma on her aura slot. She can take hits like a champ, then use her shield polarize to get it all back. If she starts taking toxin or bleed damage, that's what the rejuvenation aura is for. And my playstyle isn't run and gun; I actually use the environment to not get shot at when playing high tier missions where enemies have stupid accuracy and a notable status chance on their weapons. Pull is just super fun to use. Bullet attractor for the big bads and crush if you're feeling overwhelmed by non-shielded types (otherwise use shield polarize). I feel that the rejuvenation aura was all that she needed. Now she can take even more hits and not get creamed so easily... until you come across a bleed that ticks for 30-40 damage, then you'd be royally screwed if you didn't pack a vitality mod. Link to comment Share on other sites More sharing options...
Neogeo Posted March 14, 2015 Share Posted March 14, 2015 No, because of greedy pulll Link to comment Share on other sites More sharing options...
Naftal Posted March 14, 2015 Share Posted March 14, 2015 Bullet Attractor actually is good for aoe ranged denial, not for dealing with "big guys". Only problem with it is that it requires duration while Mag otherwise doesn't do anything with it. Link to comment Share on other sites More sharing options...
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