GL.exe Posted May 2, 2015 Share Posted May 2, 2015 I'd like it to be like Resident Evil's Survival Mode except instead of breaking Hourglass for time we break the enemy's important tech for time so that they will focus more on us then the Lone Operative. Running out of Air shouldn't be a threat for Space Ninjas. Link to comment Share on other sites More sharing options...
Syntax3Error Posted May 2, 2015 Share Posted May 2, 2015 +1 i would like that, a lot actually. main reason why i don't play survival a lot, is that i always feel like RNG will decide if i will succeed staying alive because the air capsules drops. and its probably the reason i love excavation so much. if we failed to protect an excavator, we will just continue to the next one... Link to comment Share on other sites More sharing options...
RazorTip Posted May 2, 2015 Share Posted May 2, 2015 "The Tenno's last stand" I like that. And for those of you raising objections to this game mode, I dare you to play Escalation in War for Cybertron/Fall of Cybertron. That was a good survival mode, with intense gameplay and nice mechanics. Sure as hell beats relying on RNG to get the oxygen you need to carry on. Link to comment Share on other sites More sharing options...
An_Atheist Posted May 2, 2015 Share Posted May 2, 2015 I'd love a wave based arena with every wave spawning a boss. No objectives other than not die. Actually, I'd even prefer capped say 33 wave arena with rewards based on your performance. Actually scratch that, make number of waves depend on combined mastery rank of all players. That would just encourage elitism in the higher MRs, not that we are beginning to see an abundance of it already Link to comment Share on other sites More sharing options...
iquaniqua Posted May 2, 2015 Share Posted May 2, 2015 Title says it all: How would you all take to an alternative to the survivals we have now? The good old classic kind. How long can you withstand these masses of hoardes; no life support worries, no time limits, just surviving until you are so overwhelmed you question why you and whoever you're with were foolish enough to stay. But classic warframe survival had life support, at least in the survival event, the mission just ended when you ran out, i think You could take 4 vlakyrs, and you last forever Link to comment Share on other sites More sharing options...
ThePrimarchSystem Posted May 2, 2015 Share Posted May 2, 2015 Link to comment Share on other sites More sharing options...
(PSN)SofeSNBR Posted May 2, 2015 Share Posted May 2, 2015 The current Survivals have the objective of distracting enemy forces while an ally raids the area for loot. The Tenno don't just kill for no reason. Thus, it would make more sense to, say, integrate this into the Simulacrum or some other "training" area in the Relay or Dojo. That way it's as if the Tenno are voluntarily testing their limits against virtualized enemies, without doing unnecesary harm. No loot rewarded for this, but just bragging rights. "Tenno dont kill without reason" Except everytime we enter the void for raid it or exterminate missions. But sure. I believe that the reason DE implemented the draining life support bar is to prevent cheap chokepoint camping by forcing players to constantly move. A regular survival mission would encourage camping behaviors. Take, for example, the sewers in the Void. Well that didnt work now did it? Link to comment Share on other sites More sharing options...
Burnthesteak87 Posted May 2, 2015 Share Posted May 2, 2015 http://warframe.wikia.com/wiki/Recovery Link to comment Share on other sites More sharing options...
painovoimaton Posted May 2, 2015 Share Posted May 2, 2015 An infinite horde mode like this would be nice, but I feel it should not give any rewards, because then it would be the only mode people would play. Link to comment Share on other sites More sharing options...
Ishki88 Posted May 2, 2015 Share Posted May 2, 2015 I would like to see the last phase of the Raid become a Grineer survival map. With 4-8 players and lots of sub-bosses! One could only hope. Link to comment Share on other sites More sharing options...
Kashuken Posted May 2, 2015 Share Posted May 2, 2015 It is survival, the whole point is to last as long as possible. These 'exploits' people are complaining about such as hiding or camping are actually valid tactics, you do what you need to do to survive and that is the point. It is all about how long you can survive and if you don't like it then don't do it but if others want to do this in a PVE game where it will not affect you at all then we should let them because at the end of the day the mobs will get stronger overtime and OHK outright at somepoint. Link to comment Share on other sites More sharing options...
Spindle99 Posted May 2, 2015 Share Posted May 2, 2015 (edited) A survival mode where infested spawn around you in greater and greater numbers if you try to camp would work. Infested wouldn't be the main faction you fight, they would be the punishment for not moving. Edited May 2, 2015 by Spindle99 Link to comment Share on other sites More sharing options...
(PSN)stefanoarcilesi Posted May 2, 2015 Share Posted May 2, 2015 What's wrong camping lol, when they released the survival system i still was on PC and the people was asking to stay in one point together LIKE A TEAM, not running all over the map and dying 50m away from you whit a rhinoltor Link to comment Share on other sites More sharing options...
KingTaro Posted May 2, 2015 Share Posted May 2, 2015 The oxygen is there to prevent people from getting in places unreachable by the enemies and keep on going 24/7. It's funny because with the powers the Tenno's have, you can still just camp at one place 24/7. The Oxygen isn't even a threat. But yes, I'd like a survival mission where it's all about surviving the waves and not running errands. However, instead of time based, I'd prefer it to be kill-based. Basically, the more you kill, the higher the enemy level becomes. And after each set of kills, you'd get a reward. Let's say a reward for every 100 enemies killed. This means that you'll be getting rewards really fast in the beginning but it will drastially slow down after a while due to high level enemies. Also, we'd need a smarted AI to keep things interesting. Basically, if the enemies notice that you're camping at one place, unreachable to them due to the location of that place or the Tenno's powers (e.g. Bastile), they'll no longer approach you and wait in silence, out of the power reach, untill everyone has left the camping spot. Also, they'll request an airstrike to nuke that place, insta killing everyone that didn't leave the spot after a 10 seconds countdown. Link to comment Share on other sites More sharing options...
YepShesDead Posted May 2, 2015 Author Share Posted May 2, 2015 It is survival, the whole point is to last as long as possible. These 'exploits' people are complaining about such as hiding or camping are actually valid tactics, you do what you need to do to survive and that is the point. It is all about how long you can survive and if you don't like it then don't do it but if others want to do this in a PVE game where it will not affect you at all then we should let them because at the end of the day the mobs will get stronger overtime and OHK outright at somepoint. All of this and a half. Whether rewards are added or not to this hypothetical gamemode, if you're not going to get very much from it in the first place, I cannot fathom why you would even go. "For the leaderboards" is actually a pretty sad reason, IMO. Also, with the idea of what a few others in the thread have said, a coliseum or rounded type of map is a great idea for this type of endless. Given that there will need to be some (read: a ton) of cover in the map, it'll defnitely eliminate any worries of "camping" or hiding in inaccessible places. Link to comment Share on other sites More sharing options...
(PSN)xXJAXATTAKSXx Posted May 2, 2015 Share Posted May 2, 2015 Yknow... this works really well for Archwing since you cant actually camp in that game mode inb4 Archwing h8 Link to comment Share on other sites More sharing options...
mishmashmarsh Posted May 2, 2015 Share Posted May 2, 2015 (edited) With this idea you could bring back the survivals or earth, or corpus ice planets. This is a fantastic idea and would love to see it become part of the game. Edited May 7, 2015 by mishmashmarsh Link to comment Share on other sites More sharing options...
zoboso Posted May 6, 2015 Share Posted May 6, 2015 I like this idea because I find the combat cathartic, So I approve. my opinion may be colored by my lack of simulacrum. Link to comment Share on other sites More sharing options...
WERElektro Posted May 6, 2015 Share Posted May 6, 2015 sounds like an idea...+1 Link to comment Share on other sites More sharing options...
S7ORM Posted May 6, 2015 Share Posted May 6, 2015 Title says it all: How would you all take to an alternative to the survivals we have now? The good old classic kind. How long can you withstand these masses of hoardes; no life support worries, no time limits, just surviving until you are so overwhelmed you question why you and whoever you're with were foolish enough to stay. Edit: Maybe to counter possible exploits, have it that you have to kill a certain amount of enemies within a set amount of time to avoid hiding from mobs (although what the point of this would even be, I have no idea). And while I'm perfectly fine with a mode like this not giving rewards, perhaps after ten minutes, rather than five, you get a prime piece or a bundle of cores. Simple solution: Not timed -- just hordes of enemies there for slaughter and their drops. No by-time rewards, so camping somewhere where the enemies can't find you literally does you no good. Link to comment Share on other sites More sharing options...
_Azeizel Posted May 6, 2015 Share Posted May 6, 2015 I'd love to see a survival in an arena like place....with 100+ nullifiers and Manics. #EndgameConfirmed Link to comment Share on other sites More sharing options...
Chaosdreamer Posted May 6, 2015 Share Posted May 6, 2015 Well that would be a real survival , I don't like the current one we have right now... , maybe eventually play it with really dark area... but somehow I think DE won't do that move for two reason : - Obvious one : the amount of ennemy + drop (Warframe withouth the grind you can dream) - Lag factor , warframe can't handle more than 2 ennemy in the same zone Link to comment Share on other sites More sharing options...
Djangofett Posted May 6, 2015 Share Posted May 6, 2015 Indeed. No timer. Just play until you run out of revives. Link to comment Share on other sites More sharing options...
Zarozian Posted May 6, 2015 Share Posted May 6, 2015 Survival currently has Life Support, 'wave' like Spawns and a Timer because the sort of Survival you're talking about is extremely exploitable. therefore this was chosen instead. Yeah unfortunately. Remember back then when they were testing survival and then 2 rhinos, a frost, and a trinity got up to 1-3hrs. Back then we weren't as overpowered either and we didn't have corrupt mods~ Link to comment Share on other sites More sharing options...
taiiat Posted May 6, 2015 Share Posted May 6, 2015 -snip-Survival Event?boy have i got some NIGHTMARISH Screenshots to remind you. THE PAIN MY EYES Running out of Air shouldn't be a threat for Space Ninjas.so basically, a lot of people would be happy if we just renamed Life Support to space time.because they're just time extenders. Link to comment Share on other sites More sharing options...
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