iSmallfry Posted May 17, 2015 Share Posted May 17, 2015 First of all, I love the idea of a non-crit, status-based bow. While I dig the concept, it's really hard to effectively utilize a status build on the Daikyu. Things get way too rng-reliant, seeing how it has 3 base damage types. Not to mention, they're Impact, Puncture and Slash, which have priority over elemental procs. I suggest giving Daikyu a single damage type. Preferably Slash, as it fits the status bow concept. 'Cause let's be honest, nobody needs Impact and Puncture procs. Link to comment Share on other sites More sharing options...
Renkai141 Posted May 17, 2015 Share Posted May 17, 2015 First of all, I love the idea of a non-crit, status-based bow. While I dig the concept, it's really hard to effectively utilize a status build on the Daikyu. Things get way too rng-reliant, seeing how it has 3 base damage types. Not to mention, they're Impact, Puncture and Slash, which have priority over elemental procs. I suggest giving Daikyu a single damage type. Preferably Slash, as it fits the status bow concept. 'Cause let's be honest, nobody needs Impact and Puncture procs. Impact and puncture just don't have that big of "damage" as much as the others. As of now Grineers are most of the ones that been progressed the most. When Corpus start getting their buffs and reworks we will need more impact weapons. Link to comment Share on other sites More sharing options...
iSmallfry Posted May 17, 2015 Author Share Posted May 17, 2015 Don't be so inelegant. Impact and puncture just don't have that big of "damage" as much as the others. As of now Grineers are most of the ones that been progressed the most. When Corpus start getting their buffs and reworks we will need more impact weapons. I never said the damage types, as a whole, are not needed. It's merely their procs, that are not all that useful. If we only look at the damage those types deal, slash is probably worse than both. Well, weaker than puncture,at the very least. Link to comment Share on other sites More sharing options...
Drunkenbagel Posted May 17, 2015 Share Posted May 17, 2015 If I was new to the game and saw this bow and the Paris. I'd think the DieQ would be the crit bow. Anyways, the DieQ could be tweaked a little. Either with more damage or faster projectile speed etc. Link to comment Share on other sites More sharing options...
iSmallfry Posted May 17, 2015 Author Share Posted May 17, 2015 If I was new to the game and saw this bow and the Paris. I'd think the DieQ would be the crit bow. Anyways, the DieQ could be tweaked a little. Either with more damage or faster projectile speed etc. I assume you're referring to the looks, rather than the stats? Well, the projectile speed is already faster than other bows and unlike other bows, its arrows travel in a straight line. As for buffing the damage, yes, that'd definitely be a solution. To be honest though, i don't want it to be another face roll damage weapon. In my opinion, "power through status" would give it a unique touch. Link to comment Share on other sites More sharing options...
VentiGlondi Posted May 17, 2015 Share Posted May 17, 2015 To be honest, I'd like to see physical damage procs go. At the same time it would solve the problem of grineer getting slash procs all the time and ignoring your shields. Link to comment Share on other sites More sharing options...
-Nevala- Posted May 17, 2015 Share Posted May 17, 2015 To be honest, I'd like to see physical damage procs go. At the same time it would solve the problem of grineer getting slash procs all the time and ignoring your shields. At this rate the grineer might as well make all of their weapons slash based. It would be superior against us, the corpus, and the infested. Link to comment Share on other sites More sharing options...
iSmallfry Posted May 17, 2015 Author Share Posted May 17, 2015 To be honest, I'd like to see physical damage procs go. At the same time it would solve the problem of grineer getting slash procs all the time and ignoring your shields. I'd probably agree if i didn't like utilizing slash procs so much. Link to comment Share on other sites More sharing options...
iSmallfry Posted May 17, 2015 Author Share Posted May 17, 2015 At this rate the grineer might as well make all of their weapons slash based. It would be superior against us, the corpus, and the infested. Sad, 'cause it's actually true Link to comment Share on other sites More sharing options...
HardcoreSalmon Posted May 17, 2015 Share Posted May 17, 2015 The status chance percentage should be based of the amount of damage each damage type is doing, it shouldn't prioritize physical damage over elementals. My daikyu does 3600 corrosive damage and only 1200 puncture so corrosive procs should take priority. Link to comment Share on other sites More sharing options...
iSmallfry Posted May 17, 2015 Author Share Posted May 17, 2015 (edited) The status chance percentage should be based of the amount of damage each damage type is doing, it shouldn't prioritize physical damage over elementals. My daikyu does 3600 corrosive damage and only 1200 puncture so corrosive procs should take priority. Physical damage procs take priority over elemental ones. Which is why you still proc puncture/impact/slash a lot of times, despite having thrice as much corrosive damage. Edited May 17, 2015 by iSmallfry Link to comment Share on other sites More sharing options...
Onite Posted May 17, 2015 Share Posted May 17, 2015 Slash damage? really? On a bow? For realism, the bow should have zero slash damage and nothing but impact and puncture. They just need to buff puncture and impact status effects. I think impact should stun for a good couple of seconds. And puncture should reduce movement speed permanently and decease enemy accuracy. Because think about it, i think if you got hit HARD by an arrow, you would stagger quite a bit and then have trouble moving away. It also makes for a better stealth weapon that way. Link to comment Share on other sites More sharing options...
HardcoreSalmon Posted May 17, 2015 Share Posted May 17, 2015 Physical damage procs take priority over elemental ones. Which is why you still proc puncture/impact/slash a lot of times, despite having thrice as much corrosive damage. I'm saying it should be based off the percentage of damage and that it shouldn't prioritize physical damage types. If someone wanted to do more slash procs then they could use fanged fusilade so it won't prevent physical status builds. Link to comment Share on other sites More sharing options...
iSmallfry Posted May 17, 2015 Author Share Posted May 17, 2015 (edited) Slash damage? really? On a bow? For realism, the bow should have zero slash damage and nothing but impact and puncture. They just need to buff puncture and impact status effects. I think impact should stun for a good couple of seconds. And puncture should reduce movement speed permanently and decease enemy accuracy. Because think about it, i think if you got hit HARD by an arrow, you would stagger quite a bit and then have trouble moving away. It also makes for a better stealth weapon that way. Not sure why you'd bring up realism as an argument, in a game that revolves around space ninjas with magical powers and the ability to defy physics and logic altogether. Slash was a suggestion for balance's sake, rather than realism's sake. Slash's proc contributes something to status-based builds. Unlike Puncture and Impact procs. EDIT: But yeah, it might be whole another story if they decided to rework impact and puncture procs. As it stands though, I'd prefer the Daikyu to have Slash damage as its only damage type. Edited May 17, 2015 by iSmallfry Link to comment Share on other sites More sharing options...
iSmallfry Posted May 17, 2015 Author Share Posted May 17, 2015 (edited) I'm saying it should be based off the percentage of damage and that it shouldn't prioritize physical damage types. If someone wanted to do more slash procs then they could use fanged fusilade so it won't prevent physical status builds. Oh, my bad. I thought you wanted to explain how procs work, to me. The chance for a damage type to proc actually is based off the percentage of damage, already. That's why you usually get Slash procs rather than Impact/Puncute, on weapons like Dread. However, it's also differentiated between physical and elemental damage types. EDIT: If physical procs didn't take priority over elemental ones, it'd be really hard to proc them, at all. Thanks to elemental combos, you have a much higher amount of elemental damage than physical damage, normally. I mean, of course you could just decide to not go for any elemental combos, but that'd cripple your damage by a large amount. Edited May 17, 2015 by iSmallfry Link to comment Share on other sites More sharing options...
-Himari- Posted May 17, 2015 Share Posted May 17, 2015 Cleaned thread, let's make sure we're staying on topic, Tenno. Shifted over to "Feedback -- Weapons". Link to comment Share on other sites More sharing options...
Tatersail Posted May 17, 2015 Share Posted May 17, 2015 The weak status mechanic lets the bow down. Make it able to proc multiple status effects at once. so it can status effect Puncture, impact, slash, combo, combo in a single arrow. Link to comment Share on other sites More sharing options...
Kainosh Posted May 17, 2015 Share Posted May 17, 2015 What if Puncture proc actually made targets get more damage instead of deal less? By 30%. Then make Daikyu Puncture + SLASH and let it rain poop on everything else. That would be glorious. Link to comment Share on other sites More sharing options...
iSmallfry Posted May 18, 2015 Author Share Posted May 18, 2015 What if Puncture proc actually made targets get more damage instead of deal less? By 30%. Then make Daikyu Puncture + SLASH and let it rain poop on everything else. That would be glorious. Sadly, that's not how it works. Link to comment Share on other sites More sharing options...
InoxMaximus Posted May 18, 2015 Share Posted May 18, 2015 needs an buff in damage like 500 dmg. Link to comment Share on other sites More sharing options...
iSmallfry Posted May 18, 2015 Author Share Posted May 18, 2015 needs an buff in damage like 500 dmg. As i said before, while that definitely would be a way to fix the daikyu, I really don't want it to get a simple damage buff. Link to comment Share on other sites More sharing options...
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