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Daikyu


iSmallfry
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First of all, I love the idea of a non-crit, status-based bow.

While I dig the concept, it's really hard to effectively utilize a status build on the Daikyu.

Things get way too rng-reliant, seeing how it has 3 base damage types.

Not to mention, they're Impact, Puncture and Slash, which have priority over elemental procs.

I suggest giving Daikyu a single damage type.

Preferably Slash, as it fits the status bow concept.

'Cause let's be honest, nobody needs Impact and Puncture procs.

  

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First of all, I love the idea of a non-crit, status-based bow.

While I dig the concept, it's really hard to effectively utilize a status build on the Daikyu.

Things get way too rng-reliant, seeing how it has 3 base damage types.

Not to mention, they're Impact, Puncture and Slash, which have priority over elemental procs.

I suggest giving Daikyu a single damage type.

Preferably Slash, as it fits the status bow concept.

'Cause let's be honest, nobody needs Impact and Puncture procs.

Impact and puncture just don't have that big of "damage" as much as the others. As of now Grineers are most of the ones that been progressed the most. When Corpus start getting their buffs and reworks we will need more impact weapons.

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Don't be so inelegant.

Impact and puncture just don't have that big of "damage" as much as the others. As of now Grineers are most of the ones that been progressed the most. When Corpus start getting their buffs and reworks we will need more impact weapons.

I never said the damage types, as a whole, are not needed.

It's merely their procs, that are not all that useful.

If we only look at the damage those types deal, slash is probably worse than both.

Well, weaker than puncture,at the very least.

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If I was new to the game and saw this bow and the Paris. I'd think the DieQ would be the crit bow. 

 

Anyways, the DieQ could be tweaked a little. Either with more damage or faster projectile speed etc.

I assume you're referring to the looks, rather than the stats?

 

Well, the projectile speed is already faster than other bows and unlike other bows, its arrows travel in a straight line.

As for buffing the damage, yes, that'd definitely be a solution.

To be honest though, i don't want it to be another face roll damage weapon.

In my opinion, "power through status" would give it a unique touch.

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To be honest, I'd like to see physical damage procs go.

At the same time it would solve the problem of grineer getting slash procs all the time and ignoring your shields.

 

At this rate the grineer might as well make all of their weapons slash based. It would be superior against us, the corpus, and the infested.

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To be honest, I'd like to see physical damage procs go.

At the same time it would solve the problem of grineer getting slash procs all the time and ignoring your shields.

I'd probably agree if i didn't like utilizing slash procs so much.

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The status chance percentage should be based of the amount of damage each damage type is doing, it shouldn't prioritize physical damage over elementals. My daikyu does 3600 corrosive damage and only 1200 puncture so corrosive procs should take priority.

Physical damage procs take priority over elemental ones.

Which is why you still proc puncture/impact/slash a lot of times, despite having thrice as much corrosive damage.

Edited by iSmallfry
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Slash damage? really? On a bow? For realism, the bow should have zero slash damage and nothing but impact and puncture. They just need to buff puncture and impact status effects. I think impact should stun for a good couple of seconds. And puncture should reduce movement speed permanently and decease enemy accuracy. Because think about it, i think if you got hit HARD by an arrow, you would stagger quite a bit and then have trouble moving away. It also makes for a better stealth weapon that way.

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Physical damage procs take priority over elemental ones.

Which is why you still proc puncture/impact/slash a lot of times, despite having thrice as much corrosive damage.

 

I'm saying it should be based off the percentage of damage and that it shouldn't prioritize physical damage types. If someone wanted to do more slash procs then they could use fanged fusilade so it won't prevent physical status builds.

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Slash damage? really? On a bow? For realism, the bow should have zero slash damage and nothing but impact and puncture. They just need to buff puncture and impact status effects. I think impact should stun for a good couple of seconds. And puncture should reduce movement speed permanently and decease enemy accuracy. Because think about it, i think if you got hit HARD by an arrow, you would stagger quite a bit and then have trouble moving away. It also makes for a better stealth weapon that way.

Not sure why you'd bring up realism as an argument,

in a game that revolves around space ninjas with magical powers and the ability to defy physics and logic altogether.

Slash was a suggestion for balance's sake, rather than realism's sake.

Slash's proc contributes something to status-based builds.

Unlike Puncture and Impact procs.

 

EDIT: But yeah, it might be whole another story if they decided to rework impact and puncture procs.

         As it stands though, I'd prefer the Daikyu to have Slash damage as its only damage type.

Edited by iSmallfry
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I'm saying it should be based off the percentage of damage and that it shouldn't prioritize physical damage types. If someone wanted to do more slash procs then they could use fanged fusilade so it won't prevent physical status builds.

Oh, my bad.

I thought you wanted to explain how procs work, to me.

The chance for a damage type to proc actually is based off the percentage of damage, already.

That's why you usually get Slash procs rather than Impact/Puncute, on weapons like Dread.

However, it's also differentiated between physical and elemental damage types.

 

EDIT: If physical procs didn't take priority over elemental ones, it'd be really hard to proc them, at all.

         Thanks to elemental combos, you have a much higher amount of elemental damage than physical damage, normally.

         I mean, of course you could just decide to not go for any elemental combos, but that'd cripple your damage by a large

         amount.

Edited by iSmallfry
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What if Puncture proc actually made targets get more damage instead of deal less? By 30%.

 

Then make Daikyu Puncture + SLASH  and let it rain poop on everything else. That would be glorious.

Sadly, that's not how it works.

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