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Wow~First Time To Know Players Will Be Warned For Afk


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The f*ck.

Inb4 all players who like to use turret mesa get banned.

Srsly DE?

 

 

Hilarious... leechers need to be punished. 

 

I assume you know how ridiculous their afk detection is?

Edited by DitsyPixie
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I assume you know how ridiculous their afk detection is?

it really isn't.

it works well. be active if you don't want to be considered AFK. (or reported by another Player)

it's pretty simple.

people just have huge misconceptions about this detection.

Edited by taiiat
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AFK and leeching are the same thing?

 

 

It seems some people really love their witch hunts O.o

 

Pretty much.

 

No.

 

AFKing is being Away From Keyboard, and generally means sitting around idle, and in this case usually means someone getting into a mission, and standing around at the mission start.

 

Leeching is being present in a mission/game/instance without doing anything to contribute. This can mean running around in a circle [what leeching bots currently do], run around the map, shoot at a wall, things of that nature, but not actually contributing or fighting.

 

Think of if you run a Defense key, and player A is sitting idle in spawn, player B is repeatedly running up a wall, player C is Mesa using her 4 or Banshee using her Sound Quake, and then there's you with your gun shooting guys.

Player A would get marked AFK for obvious reasons and not get any rewards.

Player C would also get marked AFK because they haven't moved in a specific amount of time, and would have all energy gain turned off and not receive any rewards until they kill something or move 3 rooms away. 

Player B however would not be marked AFK, or anything else, dispite not killing anything, and doing nothing but running up a wall, and would get all rewards. 

 

This is the difference between an AFKer and a Leecher. And also how the system currently handles them. This is a bad sign they're now actively punishing people they mark as AFKers; Most people who are marked afk, aren't. 

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it really isn't.

it works well. be active if you don't want to be considered AFK. (or reported by another Player)

it's pretty simple.

people just have huge misconceptions about this detection.

 

Tell that to anyone who runs t4 defense or survival with Mesa. You'll get yelled at badly. 

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Sigh,  I can smell a flame war ont he fourms for this or a lot of yelling at prime time. But heres a question, what if a banshee or mesa use a different skill or abbilty, woulden't that conrdict the afk system since its counts as you moveing or doing something that cause a movement.

 

With this afk system, I can see a lot of players exploiting and finding loop holes to get away with it and do it and gain a benifcal benfit.

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If you want to "leech" (level weapons and such), you simply have to play a supportive role.

 

Few examples:

Trinity infinite energy

Nekros Dessecrate

Nova M.Prime

Frost Snow Globe

Volt Speed and shields all over the place

Vauban CC

 

Those are just a few ways to leech, without people noticing it.

 

 

Bonus: Run around for no reason while spamming those supportive skills. (+25 to stealth-leech).

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Tell that to anyone who runs t4 defense or survival with Mesa. You'll get yelled at badly.

75% Efficiency and 300 Energy gives you 80 seconds of Peacemaker active. AFK Detection is two Minutes of no activity.

75% Efficiency and 425 Energy gives you 113.5 seconds of Peacemaker Active. still not two Minutes.

Energy Vampire or Energy Orbs being pulled to you can supply more Energy, but Peacemaker is incapable of being considered AFK even if you use your entire Energy Pool.

there are a few Abilities which can result in this - but all you need to do is play the game rather than abusing one thing and refusing to do anything else in order to not be considered AFK.

this system works just fine.

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No.

 

AFKing is being Away From Keyboard, and generally means sitting around idle, and in this case usually means someone getting into a mission, and standing around at the mission start.

 

Leeching is being present in a mission/game/instance without doing anything to contribute. This can mean running around in a circle [what leeching bots currently do], run around the map, shoot at a wall, things of that nature, but not actually contributing or fighting.

 

Think of if you run a Defense key, and player A is sitting idle in spawn, player B is repeatedly running up a wall, player C is Mesa using her 4 or Banshee using her Sound Quake, and then there's you with your gun shooting guys.

Player A would get marked AFK for obvious reasons and not get any rewards.

Player C would also get marked AFK because they haven't moved in a specific amount of time, and would have all energy gain turned off and not receive any rewards until they kill something or move 3 rooms away. 

Player B however would not be marked AFK, or anything else, dispite not killing anything, and doing nothing but running up a wall, and would get all rewards. 

 

This is the difference between an AFKer and a Leecher. And also how the system currently handles them. This is a bad sign they're now actively punishing people they mark as AFKers; Most people who are marked afk, aren't. 

 

The problem is that afaik there are no official rules on when being afk turns into leeching and DE need to formulate official rules for it if theyre gonna start banning people for it. It's not that i disagree with your examples but unless this is done there's gonna be problems with many grey area cases.

 

people just have huge misconceptions about this detection.

 

Rather it seems you don't know about the automatic detection in detail

 

They send these out in response to players filing reports with Support, not because of the automated system.

 

As long as they stick to that and don't rely on their automatic system then it's less problematic. Still there should be more transparency and well defined rules when banning comes into play.

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Sigh,  I can smell a flame war ont he fourms for this or a lot of yelling at prime time. But heres a question, what if a banshee or mesa use a different skill or abbilty, woulden't that conrdict the afk system since its counts as you moveing or doing something that cause a movement.

 

With this afk system, I can see a lot of players exploiting and finding loop holes to get away with it and do it and gain a benifcal benfit.

 

It would, however then you lose a big chunk of their draw. It's like saying not to use Rhino's Stomp, or Loki's Invisibility, Or Ash's Blade Storm. The big draw with Mesa is that you can take out high level enemies, at range with pinpoint accuracy, and no wasted ammo. Just energy, which Limbo or a Greed Pull Mag can supply easily. Common tactic is to find a place to bunker down, and just gun away.

 

That said, it doesn't change that the system is bad, and honestly lazy from a programming standpoint. It only looks if you're moving; Not if you're killing anything, using abilities, holding any objective item, or even hacking. All it looks at is if you're moving or not, meaning making bots and automation for this system are exceptionally easy; you just automate the client to keep moving in circles. Large circles, but still. 

 

It also doesn't punish real Leechers. Not 'supports' who don't do a lot of damage or really contribute to killing guys, but people who literally fire no guns, use no damaging powers, hack no consoles, literally do nothing but move. Why? It doesn't check if you haven't done damage to enemies, or did objectives, just if you're moving. To that end, it's fairly common for Leechers to go in with a stealth frame, and just run to the end of the mission where extraction is, and get alll the rewards when all their stats are 0%; No damage taken, dealt, no kills, no headshots, accuracy....

 

As to a flame war, first we already had one when people found out how the system works; It doesn't punish AFKs, first and foremost, and punishes people who employ a specific strategy that the system gets a 'false positive' from. People took it as 'DE is punishing people for playing a specific way in high level, long running missions!' And the forums caught fire for awhile. Honestly, if this starts becoming a thing, where Warframe starts threatening to ban people because they were marked by this system repeatedly, we're going to see high level players abandon the game :/ 

 

edit: Now watch this post get taken down because I said out loud what everyone else is thinking; The AFK system is bad and poorly programmed.

Edited by Gigaus
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All this constant talk of afk people, yet I seem to see it so rarely (in fact I cannot even explicitly recall a game that was ruined by an afk'er)

 

It used to be a massive thing back before they changed the star map, but afterwards they introduced the AFK system and people had to work around it. Turns out just having your character run around is enough to trick it.

 

Oh, also, forgot to mention: If you die and are dead for 2 minutes, you're counted as AFK

 

Meaning, if you die repeatedly, and don't leave the mission before 2 minutes are up, you get marked AFK. Hope you guys that die a lot because your teammates don't revive you or have the Stalker on you enjoy looking forward to being told you're gonna get banned for AFKing. 

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75% Efficiency and 300 Energy gives you 80 seconds of Peacemaker active. AFK Detection is two Minutes of no activity.

75% Efficiency and 425 Energy gives you 113.5 seconds of Peacemaker Active. still not two Minutes.

You can actually gain more energy while in peacemaker with rift walking and energy siphon, that's what my group does, and our mesa usually gains energy faster than he uses it but gets screwed over by the afk system just causing needless complication. So no, it really doesn't work just fine.

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It used to be a massive thing back before they changed the star map, but afterwards they introduced the AFK system and people had to work around it. Turns out just having your character run around is enough to trick it.

 

Oh, also, forgot to mention: If you die and are dead for 2 minutes, you're counted as AFK

 

Meaning, if you die repeatedly, and don't leave the mission before 2 minutes are up, you get marked AFK. Hope you guys that die a lot because your teammates don't revive you or have the Stalker on you enjoy looking forward to being told you're gonna get banned for AFKing. 

 

You know what I have to say to people that die and get marked as afk?

 

c65.jpg

[/sarcasm]

Seriously though, I think that people who die shouldn't get banned and if they are... then they really REALLY should look at the AFK detection system. 

 

People who are marked as AFK keep the rewards they were alive to obtain [unless I'm wrong, feel free to correct] so... I feel like that's balanced in terms of player skill.  Yes there are some situations that can lead to you getting wrecked, but a pound of precaution [bringing 'bullet sponges' or specters and team-heal restores]  and preventative measures [taking cover, sticking close, not falling behind, and utilizing the block mechanic] can be worth a ounce of cure [aka not dying]

Edited by achromos
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