(PSN)IIIDevoidIII Posted May 23, 2015 Share Posted May 23, 2015 The mutations are quite useful for high firerate weapons. Pistols need it more often than the other weapon types, but the Synapse and Amprex can benefit, the Boar, and, sometimes, even explosive weapons when you're solo and sniper ammo refuses to drop. Link to comment Share on other sites More sharing options...
Tuuhea_Takasumu Posted May 23, 2015 Share Posted May 23, 2015 Who here uses intruder?? I use it for solo spy runs. Link to comment Share on other sites More sharing options...
(PSN)Mazda_07_ Posted May 23, 2015 Share Posted May 23, 2015 The pistol one is nice to have. Even the S#&$ gun one is as well Link to comment Share on other sites More sharing options...
dddeath Posted May 23, 2015 Share Posted May 23, 2015 I used ammo mutation for Boltor or Soma if we were going for 30+ minute survivals. Nowadays you just bring a tonkor or opticor or something for those long runs. yeah they're quite useless now. Link to comment Share on other sites More sharing options...
Drifter Posted May 23, 2015 Share Posted May 23, 2015 The pistol one definitely is needed on Dex Furis, Hikou Prime, Twin Vipers The rifle one, anything with really high RoF the shotgun one, that one I don't get. Shotgun one is handy with Boar Prime. Link to comment Share on other sites More sharing options...
MagPrime Posted May 23, 2015 Share Posted May 23, 2015 I use the mutation mods on most of my weapons and I have Restores as well. The main reason for that is because while the pads are awesome, I have to stay in one place to get ammo and depending on the mission, that will get me killed. Link to comment Share on other sites More sharing options...
AoiiToori Posted May 23, 2015 Share Posted May 23, 2015 Wanna talk about useless mods? 3/4 of the Channeling mods. Link to comment Share on other sites More sharing options...
Volume Posted May 23, 2015 Share Posted May 23, 2015 I see their value but they almost never end up in my builds. They are on some of my really high RoF weapons though. Link to comment Share on other sites More sharing options...
Hypernaut1 Posted May 23, 2015 Share Posted May 23, 2015 (edited) For the Amprex the increase in time to kill is negligible compared to the convenience of ammo mutation. It's not always about huge numbers. Not this way with all weapons though Edited May 23, 2015 by Hypernaut1 Link to comment Share on other sites More sharing options...
hawker_mech Posted May 23, 2015 Share Posted May 23, 2015 (edited) My Dex Furis and Boar P are quite happy I'm using ammo mutations Edited May 23, 2015 by hawker_mech Link to comment Share on other sites More sharing options...
Kaotyke Posted May 23, 2015 Share Posted May 23, 2015 (edited) I didnt even read the OP, I just saw the "Am I the Only One..." title and I'm going to say this: Yes, you are the "only one" to do that out of heaps of thousands upon thousands of people. /sarcasm Now, I'm going to post this and read the OP. Edit: Wow, I stand corrected. You are probably the "Only one" to think that Ammo Mutation Mods are useless. Edited May 23, 2015 by Kao-Snake Link to comment Share on other sites More sharing options...
Brandr_ Posted May 23, 2015 Share Posted May 23, 2015 Whenever I use my Boar prime, ammo mutation is a necessity, it just eats ammo too quickly. Even with pads Link to comment Share on other sites More sharing options...
CRAFTTHIS Posted May 23, 2015 Share Posted May 23, 2015 bro do you even use the boar prime a ammo pool of 115 mixed with a fast fire rate means its basicly un usable after 15 minutes without ammo mutator or team ammo restores Link to comment Share on other sites More sharing options...
Tesseract7777 Posted May 23, 2015 Share Posted May 23, 2015 (edited) The ammo mutation mods are really useful, and in some weapons almost compulsory unless you want to spend a fortune constantly dropping ammo restores. I don't like messing with that because it feels like it means I am not playing right if I need to drop restores. It means my gear isn't good enough and my strategy isn't good enough, but that's just how I feel, regardless of the cost/annoyance of always having a bunch of ammo restores around. A good example of this is the Amprex. Tell me you want to increase your theoretical DPS by leaving Ammo Mutation off your build, and see how much effective DPS you get on any slightly long mission because you run out of ammo so often. My Amprex becomes an almost unstoppable, near infinite turret of mobile death with an ammo mutation mod, and can get me through high level content with pretty much any frame using it. Without an ammo mutation mod? You might as well just equip something else. Seriously. It really depends on the weapon though. If your weapon doesn't gobble ammo, it's probably a waste of a slot, but it is certainly not useless. The same fits for pistol/shotgun, it depends on the weapon. Not all mods are useful on all weapons. Tip: The best way to figure out if you need an ammo mutation on a particular weapon is testing. You need to get proper DPS mods on it and take it to high level. If it's DPS performs fine, and takes out the high level stuff fine (as in it's not just too weak and doesn't have decent mods) and you find yourself running out of ammo a lot, it needs a mutation mod. If it rarely ever runs out of ammo, you do not. You just have to try the weapon and you'll see if you need it. Edited May 23, 2015 by Tesseract7777 Link to comment Share on other sites More sharing options...
jandrew Posted May 23, 2015 Share Posted May 23, 2015 I use it on a few weapons, an example would be my Boar Prime, especially with the lolwut fire rate that I use it for. I know people will argue that that's what Team Ammo Restores are for, but sometimes you just don't want to break the flow in a game by stopping in one spot for a few seconds. Link to comment Share on other sites More sharing options...
Latronico Posted May 23, 2015 Share Posted May 23, 2015 I use the to level up new gear on low level survival missions. I also generally use Shotgun ammo mutation mod on almost every shotgun, because they really need it to be played. On rifle rarely, because 540 base ammo is enough for a normal mission, but on some secondaries they're needed too, like for example full auto dual pistols (Cestra, Furis and so on). Launchers need it too, because of their low pool of ammo. I use them rarely only if the weapon really need it. Otherwise, I carry a secondary/primary and a melee. That's the reason why they exist. Link to comment Share on other sites More sharing options...
indaris Posted May 23, 2015 Share Posted May 23, 2015 They are MOSTLY useless.Ammo mods are good on anything that eats up ammo quick. (Dex Furis, I'm looking at you.)Intruder is basically useless.There's a couple of melee mods that just aren't worth the slot. The finisher damage mods spring to mind. Link to comment Share on other sites More sharing options...
CRCGamer Posted May 24, 2015 Share Posted May 24, 2015 There's a couple of melee mods that just aren't worth the slot. The finisher damage mods spring to mind. Ahahaha... oh boy. Loki with invis and Excal with Radiant Finish massively disagree, darn near any player armed with a decent knockdown on their melee disagrees. Heck, my Banshee has it around on a couple toys... 'cause Finishing Touch + Savage Silence = good times. Those particular mods simply require an adjustment in play style and can combo exceedingly well for extremely high damage. You get a SS Banshee and a RF Excal in the same group and things are going to outright explode into giblets. Link to comment Share on other sites More sharing options...
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