CataReverb Posted May 28, 2015 Share Posted May 28, 2015 Useless. 100% useless. When I use sonic boom, I'm opening up for a ground finisher or clearing infested off a pod, which bypasses armor anyways, and I rarely even do that since Silence opens up for regular finishers, and savage silence doesn't affect ground finishers. Since heavy armor enemies don't swarm around a point, and only Grineer and Corrupted even have armor most of the time... What could fix it? Couldn't say. Maybe increased stun duration or pin enemies knocked back to walls, I don't know. Link to comment Share on other sites More sharing options...
TheSIlent1 Posted May 28, 2015 Share Posted May 28, 2015 (edited) Its not 100% useless it takes of 70% of Armour off armored targets which doesn't make it useless, its only lie that for anything that doesn't have Armour. Edited May 28, 2015 by TheSIlent1 Link to comment Share on other sites More sharing options...
Naftal Posted May 28, 2015 Share Posted May 28, 2015 Like with Seeking Shuriken, if you have +43% or higher power str, it completely removes enemy armor. This is strong as hell and allows yet another frame to remove armor while solo. I wonder why Banshee gets so good augments. Link to comment Share on other sites More sharing options...
Vulp4 Posted May 28, 2015 Share Posted May 28, 2015 Yep, but at the point where sonar dont boosts your dmg enough, and you require armor striping, people are already running 4 CPs. So not very usefull. Link to comment Share on other sites More sharing options...
letir Posted May 28, 2015 Share Posted May 28, 2015 Yep, but at the point where sonar dont boosts your dmg enough, and you require armor striping, people are already running 4 CPs. So not very usefull. Still good for solo. Link to comment Share on other sites More sharing options...
Naqel Posted May 28, 2015 Share Posted May 28, 2015 (edited) I wonder why Banshee gets so good augments. Reason A is that she is simply very weak overall, so obviously when the "never nerf" pandering strategy is applied to her, the benefits she gains have to be huge compared to other frames. Reason B is that DE are incompetent at game design and have no concept of game health or gameplay balance, so whenever they enact changes, they enact them in a vacuum of "if bad, make stronger", rather than looking at the bigger picture. Reason C is that Augments are horribly executed as an idea, which is an extension of reason B, in that: in it's incompetence, DE decided to make what in a competently designed and maintained game would be a baseline change to improve the balance, into an optional component that has to be earned through lots of hard work. In case it's not clear, reasons B and C mean that DE is gating BALANCE UPDATES, behind grinding one's ! off for the syndicates. Edited May 28, 2015 by Naqel Link to comment Share on other sites More sharing options...
Domaik Posted May 28, 2015 Share Posted May 28, 2015 (edited) I believe it to be useless outside T4 runs. I can hardly fit mods on her for a non-augment build and if I do find the slots of an augment, resonance is the way to go for me...much more useful overall (14x more damage that spams around, C'mon you can't deny it) so this new augment is useless and has no place in any of my builds...and if you ask me personally I'd say a lot of people is not even going to get it or see it while they play. Edited May 28, 2015 by Domaik Link to comment Share on other sites More sharing options...
Monsterwithin Posted May 28, 2015 Share Posted May 28, 2015 I believe it to be useless outside T4 runs. I can hardly fit mods on her for a non-augment build and if I do find the slots of an augment, resonance is the way to go for me...much more useful overall (14x more damage that spams around, C'mon you can't deny it) so this new augment is useless and has no place in any of my builds...and if you ask me personally I'd say a lot of people is not even going to get it or see it while they play. It's not terrible at all, It's greatly useful for 2 factions, and the mod your talking about, resonance only recast a sonar not a dmg buff. How about you combine them. 100% armor gone with sonar = Overkill. Link to comment Share on other sites More sharing options...
HAYABU5A Posted May 28, 2015 Share Posted May 28, 2015 IF we had bonus slots for augments it would be worth a slot but until then there is no reason to take it since banshees best build variants are already super tight as it is Link to comment Share on other sites More sharing options...
CataReverb Posted May 28, 2015 Author Share Posted May 28, 2015 Yet, the problem with it for when it would be useful is that the ability is too short ranged. i get that it's great, but when I mean useless I mean that I can't find a use for it. Link to comment Share on other sites More sharing options...
Sunfaiz Posted May 28, 2015 Share Posted May 28, 2015 Reason A is that she is simply very weak overall, so obviously when the "never nerf" pandering strategy is applied to her, the benefits she gains have to be huge compared to other frames. Reason B is that DE are incompetent at game design and have no concept of game health or gameplay balance, so whenever they enact changes, they enact them in a vacuum of "if bad, make stronger", rather than looking at the bigger picture. Reason C is that Augments are horribly executed as an idea, which is an extension of reason B, in that: in it's incompetence, DE decided to make what in a competently designed and maintained game would be a baseline change to improve the balance, into an optional component that has to be earned through lots of hard work. In case it's not clear, reasons B and C mean that DE is gating BALANCE UPDATES, behind grinding one's ! off for the syndicates. I see myself becoming you with every post I make on this forum. DE have disappointed me aswell...but have faith ? Link to comment Share on other sites More sharing options...
Naqel Posted May 28, 2015 Share Posted May 28, 2015 (edited) Have faith ? The extent of my faith, the sum total of the benefit of the doubt I'm willing to give them, is the Hanlon's Razor: "Never attribute to malice that which is adequately explained by stupidity." Then I look at the plans for the next update, where I see that once again, a problem(kubrows die when you don't log in for a while), is fixed by an OPTIONAL component, you have to GO OUT OF YOUR WAY to obtain(an item that puts near dead kubrows in stasis). It is really <redacted> hard to have even that bare minimum of trust for DE, when they pull stuff like this every damn time. Edited May 28, 2015 by Naqel Link to comment Share on other sites More sharing options...
BloodForTheBloodGods Posted May 28, 2015 Share Posted May 28, 2015 It benefits team play. I'd use it to CC a group of enemies, move on to the next while my team kills them. Like Naftal said, 43% power strength strips 100% armour. Link to comment Share on other sites More sharing options...
CrazyCatLad Posted May 28, 2015 Share Posted May 28, 2015 Haven't tried it yet but it doesn't sound useless in theory. Link to comment Share on other sites More sharing options...
Noble_Cactus Posted May 28, 2015 Share Posted May 28, 2015 (edited) It's a good augment for solo play when you don't want to melee every single enemy that you knocked down (or can't melee finisher every single enemy you knocked down). The armor debuff lasts for the entire time the enemies pick themselves up off the ground, and for a few seconds after that. So basically it's like a localized Corrosive Projection for you and your team. In that sense, it's very similar to Seeking Shuriken or Abating Link. Oh, yeah, and it stacks with sonar since the weakspots will no longer have the armor damage reduction on them. Pretty nifty if I do say so myself. It's definitely not the most exciting mod, but it's definitely not useless. In theory, it could also work well in a team that wants to run something other than Corrosive Projection. Have the Banshee cast Sonar, then have her Sonic Boom a small crowd. Then everyone focuses the crowd and moves onto the next bunch. This sounds like far more work and far more situational than it's worth, though. That's where Abating Link would work better. Plus, there's no reason to bring anything but x4 CP into an endless mission anyway. Edited May 28, 2015 by Noble_Cactus Link to comment Share on other sites More sharing options...
Vulp4 Posted May 29, 2015 Share Posted May 29, 2015 Solo play?? I dont think so... the moment your ~10x boost from sonar isn't enough, you are already getting oneshooted. Those are not enemies you want to solo with banshee, nor enemies you want to keep closer than 30m (boom with overextend). Its 'nice to have' in such situation, but it is situation you don't want to be in. Link to comment Share on other sites More sharing options...
RealPandemonium Posted May 29, 2015 Share Posted May 29, 2015 It's just an exploitable bandaid to deal with broken Grineer armor scaling at later levels. It's definitely useful but we shouldn't need it in the first place. Link to comment Share on other sites More sharing options...
Noble_Cactus Posted May 29, 2015 Share Posted May 29, 2015 (edited) Solo play?? I dont think so... the moment your ~10x boost from sonar isn't enough, you are already getting oneshooted. Those are not enemies you want to solo with banshee, nor enemies you want to keep closer than 30m (boom with overextend). Its 'nice to have' in such situation, but it is situation you don't want to be in. Well you're obviously not waltzing up to a Heavy and Booming in her face. You can SB groups of enemies from oblique angles out of a flip jump or a slide, for example. Also, Silence solves your problem when you're first entering a room or get within range of a group of mobs. The short stagger it provides is more than enough time to Boom the group at hand. It's just an exploitable bandaid to deal with broken Grineer armor scaling at later levels. It's definitely useful but we shouldn't need it in the first place. ^This I'd rather armor be reworked entirely so that 100% armor bypass features are supplements to your offense, rather than necessities. But that's too much to ask for, apparently. Then again, I have no suggestions to improve enemy armor scaling. Edited May 29, 2015 by Noble_Cactus Link to comment Share on other sites More sharing options...
Neogeo Posted May 29, 2015 Share Posted May 29, 2015 I would use it if Sonic Boom didn't ragdoll the enemy so much. Its counter productive to put an aim spot on the enemy only to have this power send them flying all over the screen. Link to comment Share on other sites More sharing options...
Vulp4 Posted May 29, 2015 Share Posted May 29, 2015 (edited) Well you're obviously not waltzing up to a Heavy and Booming in her face. You can SB groups of enemies from oblique angles out of a flip jump or a slide, for example.Yeah, but jumping around mobs that can oneshot you is far from something i wanna do regularly. Sooner or later you will get hit...Thats why im saying, its borderline usefull. But banshee already have one great augment, one good augment, so im not complainig if she gets one that is not that great. Edited May 29, 2015 by Vulp4 Link to comment Share on other sites More sharing options...
TaylorsContraction Posted May 29, 2015 Share Posted May 29, 2015 It's a great augment because it frees banshee's aura slot from cp, or at least adds that option. The problem with the augment is I can't fit it onto my builds :(. Link to comment Share on other sites More sharing options...
Tyreuzs Posted May 29, 2015 Share Posted May 29, 2015 Reason A is that she is simply very weak overall, so obviously when the "never nerf" pandering strategy is applied to her, the benefits she gains have to be huge compared to other frames. Reason B is that DE are incompetent at game design and have no concept of game health or gameplay balance, so whenever they enact changes, they enact them in a vacuum of "if bad, make stronger", rather than looking at the bigger picture. Reason C is that Augments are horribly executed as an idea, which is an extension of reason B, in that: in it's incompetence, DE decided to make what in a competently designed and maintained game would be a baseline change to improve the balance, into an optional component that has to be earned through lots of hard work. In case it's not clear, reasons B and C mean that DE is gating BALANCE UPDATES, behind grinding one's ! off for the syndicates. agree accept to the point of banshee. Well i wouldn't call a 1400%> dmg buff useless. Link to comment Share on other sites More sharing options...
S7ORM Posted May 29, 2015 Share Posted May 29, 2015 Yep, but at the point where sonar dont boosts your dmg enough, and you require armor striping, people are already running 4 CPs. So not very usefull. Somebody doesn't understand why having ways other than CP will allow people to not have to use CP... Link to comment Share on other sites More sharing options...
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