Buzkyl Posted May 30, 2015 Share Posted May 30, 2015 http://strawpoll.me/4497134 With parkour 2.0 coming up on latest devstream (53) the possibility (not guarantee) that stamina as we know i will be removed completely (quoting scott: "I %&$#ing hate that green bar"). So i created this straw poll to gauge the general consensus of the forum on this topic. Link to comment Share on other sites More sharing options...
noveltyhero Posted May 30, 2015 Share Posted May 30, 2015 I like the Witcher way of blocking, say we make it so that it doesn't drain Stamina when you block IF you block at the moment you get hit, that is how you will counter attack as well. Link to comment Share on other sites More sharing options...
Kripnex Posted May 30, 2015 Share Posted May 30, 2015 (edited) We must put an end to stamina's tyranny, eliminate it!! Edited July 11, 2021 by Kripnex Link to comment Share on other sites More sharing options...
Jahadaya Posted May 30, 2015 Share Posted May 30, 2015 Remove it completely. Let's not even waste our time trying to rework it and shoehorn it in in an attempt to make it decent. Link to comment Share on other sites More sharing options...
(PSN)BornThisWay41 Posted May 30, 2015 Share Posted May 30, 2015 Lol even though I voted to keep it but change the drain, I do think stamina should been thrown out. We obviously aren't normal people and we have power so why should we be restricted by stamina? Link to comment Share on other sites More sharing options...
Rakshal Posted May 30, 2015 Share Posted May 30, 2015 Removal would be the only correct thing to do. Link to comment Share on other sites More sharing options...
Eldnacpeek Posted May 30, 2015 Share Posted May 30, 2015 (edited) Death. Edited May 30, 2015 by LazerSkink Link to comment Share on other sites More sharing options...
MrKage Posted May 30, 2015 Share Posted May 30, 2015 (edited) Well maybe like the devs from Dying Light did. theres a stamina bar for running and another for melee , but well in the end when u level to the max level of the skills theres no more stamina bars just infinite stamina, soooo remove it completely Edited May 30, 2015 by MrKage Link to comment Share on other sites More sharing options...
(PSN)MoRockaPDX Posted May 30, 2015 Share Posted May 30, 2015 I like the channel mods for melee that help recover stamina, and stamina builds for my Warframe. I could face tank my way through 35-45 level heavies pretty well. I think with some tweaking, especially with regard to movement it could work pretty well. My biggest issue, was I couldn't really fit all of them into a single build. Link to comment Share on other sites More sharing options...
KingTaro Posted May 30, 2015 Share Posted May 30, 2015 Scott says it all! Down with the greenbar!!! Link to comment Share on other sites More sharing options...
(PSN)MoRockaPDX Posted May 30, 2015 Share Posted May 30, 2015 Scott says it all! Down with the greenbar!!! I think that is too simple. Even Scott would probably agree that there is a place for stamina, its just so terrible in its current implementation. That mostly has to do with how it is tied into the movement system. Link to comment Share on other sites More sharing options...
VoidNomade Posted May 30, 2015 Share Posted May 30, 2015 Get rid of this already. Those 90s game system needs to go. It makes zero sense in a space ninja game. Link to comment Share on other sites More sharing options...
Riot_Inducer Posted May 30, 2015 Share Posted May 30, 2015 I voted to remove it completely but I do admit I would be ok with it remaining as resource for blocking (assuming blocking gets a thorough rework as well) and melee charge attacks. For movement and basic melee attacks stamina is pointless. Link to comment Share on other sites More sharing options...
Blackout751 Posted May 30, 2015 Share Posted May 30, 2015 I like the Witcher way of blocking, say we make it so that it doesn't drain Stamina when you block IF you block at the moment you get hit, that is how you will counter attack as well. This, and I'd also like it to drain when charge attacks are used (with a cap on how much stamina must be had before you can initiate another one). Link to comment Share on other sites More sharing options...
(XBOX)GOAT Spartan Posted May 30, 2015 Share Posted May 30, 2015 get rid of it. its pure crap that have you have to sacrifice benefits to your powers range,efficiency, strength, or duration just to have more stamina when the enemies outclass all abilities without benefits, even at mid level enemies. when S#&$ hits the fan and your team decides to bug out, and since stamina drains way too easily, you run out of stamina and end up getting your &#! made grass in under two seconds and then your team has to risk getting killed just save you. to me, it feels like a cheap tactic to get you killed in order to force to use revives, which forces you spend money. i think what they should do is remove it completely, or add another slot on all war frames so we can throw the stamina increase mod on there. the kubrows and sentinels have 10 mod slots, and are way more powerful than we are at times. so why can't we have ten slots? idk about anyone else, but a lot of the war frames have either completely useless powers or are worthless to begin with, along with over 90% of the weapons that are the market. and thats another thing: why are all of the faction based weapons that we can use, suck dirt. but when the enemies use them, their able to drop us in under three seconds? just curious thought here, and even better, why do they bother adding new weapons that work amazingly when realized….. only for DE to nerf them??? if their gonna do that, why bother adding weapons at all? somethings in this game don't make sense to me, but then again….. destiny tried to be what war frame is….. and there are more weapon nerfs in destiny than I've ever seen in triple A game…. maybe I'm over thinking things. Link to comment Share on other sites More sharing options...
(PSN)Quo_Tee Posted May 30, 2015 Share Posted May 30, 2015 (edited) http://strawpoll.me/4497134 With parkour 2.0 coming up on latest devstream (53) the possibility (not guarantee) that stamina as we know i will be removed completely (quoting scott: "I %&$#ing hate that green bar"). So i created this straw poll to gauge the general consensus of the forum on this topic. Either remove it completely or rework it, as of now the only time I actually keep an eye on my stamina is when I am wall running (which I barely ever do) Edited May 30, 2015 by (PS4)TheRainbowTurt1e Link to comment Share on other sites More sharing options...
Morec0 Posted May 30, 2015 Share Posted May 30, 2015 I like the Witcher way of blocking, say we make it so that it doesn't drain Stamina when you block IF you block at the moment you get hit, that is how you will counter attack as well. This, and I'd also like it to drain when charge attacks are used (with a cap on how much stamina must be had before you can initiate another one). In a game of automatic weapons and continuous fire, that seems horribly unfeasible. Link to comment Share on other sites More sharing options...
Morec0 Posted May 30, 2015 Share Posted May 30, 2015 But I'm of the mind to remove it completely a rework the blocking mechanic - a set time duration of blocking depending on the melee weapon would work, then mods could be introduced to affect it and builds could be designed around that. Link to comment Share on other sites More sharing options...
(PSN)FriendSharkey Posted May 30, 2015 Share Posted May 30, 2015 Get rid of it. Link to comment Share on other sites More sharing options...
Thalahssalyst Posted May 30, 2015 Share Posted May 30, 2015 The only thing that stamina actually do, its a limit in movement and running, so yes, remove and burn it... Link to comment Share on other sites More sharing options...
Deidaku Posted May 30, 2015 Share Posted May 30, 2015 Burn the witch stamina!!!! Link to comment Share on other sites More sharing options...
Ishki88 Posted May 30, 2015 Share Posted May 30, 2015 I think Stamina should only activate once you're taking damage to health....but I'm weird Link to comment Share on other sites More sharing options...
Spoof310 Posted May 30, 2015 Share Posted May 30, 2015 (edited) i'll just C/P from a thread i opened myself a few months ago: https://forums.warframe.com/index.php?/topic/375688-remove-stamina/ The reason that Stamina should be removed is that it does add jackS#&$. Warframe is a game about space ninjas running and gunning everything down, parcouring all over the place, utilizing other awesome ways of fighting through the melee stance system, so, in its core, as i like to call this type of game, a stimulation slot machine. It simply feels good to do all that badassery you would not be able to in real life due to physical rules such as gravity. Many people claim that stamina severely hampers the gameplay, let's go in a little further on this statement; Sprinting, Wallrunning and Melee Fighting rely on stamina. Since our choice in mods is limited, most people go with skill empowering mods such as continuity, intensify or blind rage, or defensive mods such as redirection, vitality, steel fiber, Vigor, Quick Thinking or Rage to ensure they use stuff that lessens their risk to die in the moments they are bound to not doing badass stuff like exploiting the hitscan mechanic to shoot enemies from behind a wall. this limits the slots that are free for mods that give you more possibilites to DO badass stuff such as quick rest or marathon.Instead, players use exploits to the mechanic such as coptering to bypass the stamina-system and to not be bound by the limitation of your sprinting endurance to move faster. Warframe is also not a very hard game if you got the right warframes, the right weapons and the right mod-setups for them. With all of this taken into consideration, Warframe is putting a Death-Sentence upon itself with the stamina-system because it limits the "good feeling" that the game can convey to the player. The same mistake is done by a lot of modern military multiplayer FPS Games where basically the only source of stimulation is levelling up your S#&$. They kill this source by putting unreal timesinks upon you to do exactly this, so you do not feel stimulated but rather annoyed and/or relieved when you finally get that damn level. Edited May 30, 2015 by Spoof310 Link to comment Share on other sites More sharing options...
(PSN)xXJAXATTAKSXx Posted May 30, 2015 Share Posted May 30, 2015 The removal of stamina will help my rush build immensely. 1. Puts up Invisibilty 2. Sprint 3. Get to extraction before the duration ends. GOML Link to comment Share on other sites More sharing options...
DJ_Redwire Posted May 30, 2015 Share Posted May 30, 2015 They are very few good reasons to keep stamina in the system altogether in terms of longevity or even just short term goals. Perhaps there are better solutions out there, but right now removing it seems like it would be worthwhile. Link to comment Share on other sites More sharing options...
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