GreyEnneract Posted June 5, 2015 Share Posted June 5, 2015 Damage cap is awful mechanic and should not be used on any good boss or miniboss. I think capping damage for certain types/ weapons is fine. However here it's capped for every weapon. Link to comment Share on other sites More sharing options...
Rodee7 Posted June 5, 2015 Share Posted June 5, 2015 (edited) +1 OP I agree with you its pretty fun. Yeah adjust the damage cap for hard hitting single fire weapons and reward players for striking the weak points a decent chunk of damage dealt . I took my vectis and kept taking pot shots at the juggernauts weak points while I told my teammates to do the same until it died. We need more large bosses that takes cooperation to kill faster like this one and lephantis Edited June 5, 2015 by Rodee7 Link to comment Share on other sites More sharing options...
duhadventure Posted June 5, 2015 Share Posted June 5, 2015 Unless something changed, Juggernaut isn't a boss... Its on the boss tab in the wiki. Link to comment Share on other sites More sharing options...
AoiiToori Posted June 5, 2015 Share Posted June 5, 2015 Weapons with punch through should be able to deal more damage. Make Gas ignore its armor, damage cap is fine for most weapons. Snipers should not be capped though when hitting its weak spot. It should have huge diminishing returns when hit by M Prime. Insert many other suggestions that could make it better. The problem with that is that people would just go for the most efficient way possible, therefore throttling other choices. Link to comment Share on other sites More sharing options...
The_1432_Conspirator Posted June 5, 2015 Share Posted June 5, 2015 Define "boss"b-bi*cho-on s-super s-SANIC MODE Link to comment Share on other sites More sharing options...
GreyEnneract Posted June 5, 2015 Share Posted June 5, 2015 The problem with that is that people would just go for the most efficient way possible, therefore throttling other choices. It would make people use snipers, but gas on their weapons, or use melee. Link to comment Share on other sites More sharing options...
Sapphic-Sandra Posted June 5, 2015 Share Posted June 5, 2015 (edited) This summarizes the entire fight with this utterly boring boss: Edited June 5, 2015 by Tabrunette Link to comment Share on other sites More sharing options...
MrKage Posted June 5, 2015 Share Posted June 5, 2015 Nova slow + Mirage+ Torid = no boss fight, bosses should be able to counter dat S#&$ so this was just a normal mob Link to comment Share on other sites More sharing options...
Archistopheles Posted June 5, 2015 Share Posted June 5, 2015 Its on the boss tab in the wiki. My personal definition of a boss in warframe: 1. Talks to you 2. Has a cut scene 3. Drops something unique 4. Has a story The wiki is not run by warframe staff members, but as long as those points are hit, then I'm fine with it being a boss. (Semantics don't bother me) Link to comment Share on other sites More sharing options...
Djangofett Posted June 5, 2015 Share Posted June 5, 2015 I liked the boss fight. But seeing how it got exploited as well, I had second thoughts. Link to comment Share on other sites More sharing options...
PapaFragolino Posted June 5, 2015 Share Posted June 5, 2015 You know you've done something wrong when everyone thinks that your new enemy type is a boss, when he's supposed to be just a special unit. Good luck implementing that thing in every mission that isn't assassination, DE. Link to comment Share on other sites More sharing options...
AoiiToori Posted June 5, 2015 Share Posted June 5, 2015 Makes me wonder how DE will make Sentients and their "active adaptability". Link to comment Share on other sites More sharing options...
TARINunit9 Posted June 5, 2015 Share Posted June 5, 2015 This summarizes the entire fight with this utterly boring boss: If only it spawned at a more reasonable level where it didn't have 290k health. Then shooting its weakpoints would actually help the fight go faster than ten to fifteen minutes Link to comment Share on other sites More sharing options...
Judgebanks Posted June 5, 2015 Share Posted June 5, 2015 Good boss design Digital Extremes Pick one. Manic Juggernaut when? Link to comment Share on other sites More sharing options...
KarmicRex Posted June 5, 2015 Share Posted June 5, 2015 (edited) I agree with the sticky part. I like that he spawn a lot of infested. Makes the fight more epic. Edit: It is just sad that some people will never be satisfied. I will never understand why they play warframe when what they want is a completely different game with different mechanics and EVERY SINGLE THING they will argue about how cheap it is and other things about human nature and never enjoy what they have. Solution: DE should always give the option press 5 to complete mission or instant kill mode for them to have fun. Edited June 5, 2015 by KarmicRex Link to comment Share on other sites More sharing options...
Firetempest Posted June 5, 2015 Share Posted June 5, 2015 Behemoth, while being the boss version, can still change as well. likely to replace Phorid I hope. And the TA listed itself as an endurance so it was designed to take awhile. And repeating the fight for more parts is totally on you. Link to comment Share on other sites More sharing options...
VoidNomade Posted June 6, 2015 Share Posted June 6, 2015 Not a single Ingame Video, not a single mark from Lotus, nothing in the mission that would hype the Monster.. NOTHING.... Phorid is a better mission. This is poor, just poor poor implementation of a new enemy typ. Can´t even understand the thing is signed by the quality team. And the bad clipping.. Link to comment Share on other sites More sharing options...
AoiiToori Posted June 6, 2015 Share Posted June 6, 2015 (edited) To people saying he's not a boss, you mean to tell me that after this event he'll be a normal spawn in infested missions? lol.. >Running infested mission >Running in hallway >Juggernaut spawns dashing to and fro tight hallway Edited June 6, 2015 by AoiiToori Link to comment Share on other sites More sharing options...
Ishki88 Posted June 6, 2015 Share Posted June 6, 2015 If future bosses are all going to have capped damage, then you mines well throw optimization out the window. Capped damage destroys the purpose of how we level up in Warframe. But I get it, the jugganaut allowed everyone to do fair damage. It's not hard to have a weapon output 200-2000 damage. Link to comment Share on other sites More sharing options...
Dreadwire Posted June 6, 2015 Share Posted June 6, 2015 You seriously think this is a good boss? It has a freaking damage cap on it for gods sake. It has everything that makes it unfun and boring. make it a nightmare mode with no shield or no energy. see who sh1t brick. its a 3rd person (shooter) for god sake. Don't compare it to a standard mmo like the usual. Link to comment Share on other sites More sharing options...
themartinc123 Posted June 6, 2015 Share Posted June 6, 2015 Not sure if this is said, but jugg is not a boss, it is a heavy unit. Prove? Go the simulation, you can spawn him in, just like bombards and techs. It seems like de don't want jugg(s) being lock in boss level. They said they are resizing it, for it to fit into more maps..... Bullet sponge boss is endurable , but a sponge normal heavy unit far too much for me,and I believe,most of us. Link to comment Share on other sites More sharing options...
Matt_328 Posted June 6, 2015 Share Posted June 6, 2015 DE doesn't know that much how to make bosses, if I can take Mesa and defeat the so called "excellent boss" by doing nothing but pressing 4. Link to comment Share on other sites More sharing options...
RedDirtTrooper Posted June 6, 2015 Share Posted June 6, 2015 Just more invulnerability and damage cap. *yawn* Nothing to see here. Because, yes, people polarized weapons 5 or 6 times so we could do 100 damage max per shot. You know what, I'd rather they just be enormous health sponges than have all the weapon choices trivialized by absurd damage caps. Link to comment Share on other sites More sharing options...
Lightsmith Posted June 6, 2015 Share Posted June 6, 2015 Considering he is suppose to be an infested version of the Manic, I really hope DE tones him down a bit. Link to comment Share on other sites More sharing options...
Ishki88 Posted June 6, 2015 Share Posted June 6, 2015 Considering he is suppose to be an infested version of the Manic, I really hope DE tones him down a bit. Why should we consider The Jugg being a infested version of the Manic? Link to comment Share on other sites More sharing options...
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