LightstealKnight Posted June 14, 2015 Share Posted June 14, 2015 (edited) Besides the fact that pressure waves (thus sound) cannot propagate in space, we hear distant explosions as we see them while on archwing missions.When asked the question about sound in a vacuum, George Lucas elegantly answered, "in my world sound exists in space".But what about the speed of sound?Obviously warframe breaks a lot of Physics laws, it's a game about space ninjas so how serious can we expect it to be?Would it be that confusing to players to have the sound arrive slightly after observing distant explosions?It was something that was bothering me while playing archwing missions in particular. Edited June 14, 2015 by Enemy1 Link to comment Share on other sites More sharing options...
-Helsing- Posted June 14, 2015 Share Posted June 14, 2015 You smoked too much stuff Link to comment Share on other sites More sharing options...
Nagasadri Posted June 14, 2015 Share Posted June 14, 2015 I would actualy like that touch of realism :D Link to comment Share on other sites More sharing options...
The_1432_Conspirator Posted June 14, 2015 Share Posted June 14, 2015 Dude, you think too much, just play the game. Link to comment Share on other sites More sharing options...
FaintestAura Posted June 14, 2015 Share Posted June 14, 2015 Would be cool though in all honesty it doesn't really improve on the core gameplay of it all in my opinion. Link to comment Share on other sites More sharing options...
TheBrsrkr Posted June 14, 2015 Share Posted June 14, 2015 Because Archwing without sound would be boring. Link to comment Share on other sites More sharing options...
trst Posted June 14, 2015 Share Posted June 14, 2015 That is a good point actually. Although I'd imagine it being a bit disorienting for Archwing to be nearly silent and/or for it to be dalayed (especially considering the distances used in Archwing). Link to comment Share on other sites More sharing options...
Morec0 Posted June 14, 2015 Share Posted June 14, 2015 I think it would, yes. Because Archwing without sound would be boring. Any fight scene without sound is boring. Link to comment Share on other sites More sharing options...
TheVanguardKing Posted June 14, 2015 Share Posted June 14, 2015 In Legacy of 1000 Suns, space pilots have aural implants, that interpret a visual explosion into an audible one. The in game reason for this is that explosions are awesome. Link to comment Share on other sites More sharing options...
[DE]Artarrwen Posted June 14, 2015 Share Posted June 14, 2015 (edited) (basically what the ninja above me said)Sound is synthesized by operator's Warframe based on sensors in both the frame and the wings to improve Tenno's awareness, whilst all actual sounds are suppressed somewhat. Probably.¯\_(ツ)_/¯ Edited June 14, 2015 by Artarrwen Link to comment Share on other sites More sharing options...
Iceheart125 Posted June 14, 2015 Share Posted June 14, 2015 if the ships are filled with air, including compressed air, it would have something like a sound wave in the explosion, wouldnt it? from the air hitting you from it? i dunno. Link to comment Share on other sites More sharing options...
VoidNomade Posted June 14, 2015 Share Posted June 14, 2015 Why does radiation hurt us when we are in a mission on the ground but not the huge even more deadly radiation in space? And what do kittens have all to do with it? Ask your next Cephalon, Tenno. Link to comment Share on other sites More sharing options...
Judgebanks Posted June 14, 2015 Share Posted June 14, 2015 FFT: Why in the world is Carmen San Diego? Mull it over a few times. Link to comment Share on other sites More sharing options...
bl4ckhunter Posted June 14, 2015 Share Posted June 14, 2015 (edited) we've got lotus and various people yapping on communication link continuously from day one out from the cryopod, most probably ordis's mimicking the sounds on comunication link for his own amusement Edited June 14, 2015 by bl4ckhunter Link to comment Share on other sites More sharing options...
Djangofett Posted June 14, 2015 Share Posted June 14, 2015 Cause its just a game and not reality. Link to comment Share on other sites More sharing options...
Ishki88 Posted June 14, 2015 Share Posted June 14, 2015 You smoked too much stuff Don't be scared. You can say what you really meant. Grineer weed is canon. He smoked entirely too much Grineer Weed mon Link to comment Share on other sites More sharing options...
Zeiss17 Posted June 14, 2015 Share Posted June 14, 2015 Besides the fact that pressure waves (thus sound) cannot propagate in space, we hear distant explosions as we see them while on archwing missions. When asked the question about sound in a vacuum, George Lucas elegantly answered, "in my world sound exists in space". But what about the speed of sound? Obviously warframe breaks a lot of Physics laws, it's a game about space ninjas so how serious can we expect it to be? Would it be that confusing to players to have the sound arrive slightly after observing distant explosions? It was something that was bothering me while playing archwing missions in particular. Space Magic. Link to comment Share on other sites More sharing options...
CephalonShy Posted June 14, 2015 Share Posted June 14, 2015 Link to comment Share on other sites More sharing options...
MechNexus Posted June 14, 2015 Share Posted June 14, 2015 Headcanon: The sound is simulated for the user. (Shattered Horizon does the same thing) Link to comment Share on other sites More sharing options...
jwya Posted June 14, 2015 Share Posted June 14, 2015 They could choose to make it feel (sound) like what you'd expect from a sci-fi context or you can hear the first shots fired after you spend all 4 revives/ ragequit back to your liset. Even if you ignore the exaggeration, it'd be murderously confusing for us earthlings to get used to unsynced audio on a realistic scale and somewhat awkward to entirely remove audio for archwing Link to comment Share on other sites More sharing options...
RoboDoge Posted June 14, 2015 Share Posted June 14, 2015 Why there is sound in space in movies and games? Simply because without it you would have one bland space faring or combat. Weapons wouldnt give any immersion, as sound is one of senses that create whole immersion feeling. Link to comment Share on other sites More sharing options...
Altey Posted June 14, 2015 Share Posted June 14, 2015 You know the answer Link to comment Share on other sites More sharing options...
Lightsmith Posted June 14, 2015 Share Posted June 14, 2015 Actually the Orokin slowed the speed of light down so light is traveling at the speed of sound. Or We're magical beings that can pick up sounds at their source (within range) not having to wait until the vibrations reach us. Or Space magic. I'm sure you're also bothered by not being able to play archwing in complete silence. Link to comment Share on other sites More sharing options...
Latronico Posted June 14, 2015 Share Posted June 14, 2015 Actually, that's interesting; the speed of sound in particular. About outer space, I think it would be boring to play without any kind of noise. Link to comment Share on other sites More sharing options...
(PSN)Lun-Sei Posted June 14, 2015 Share Posted June 14, 2015 Dude, you think too much, just play the game. Yeah, why should we learn something when playing a videogame? Link to comment Share on other sites More sharing options...
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