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Why In The World Of Warframe Does Sound Travel At The Same Speed As Light?


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A better question is why do the railguns havr travel time? Today's railguns are already capable of shooting up to speeds of mach 5. Most firearms shoot bullets at mach 1 but sometimes even just past mach 3. So if a railgun today could shoot so fast that if you blinked you would miss it, why is it that in the future of warframe, you could even see the projectile to begin with?

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Because it don't? We're not hearing the actual sound, our brain is.

The warframe suit is a fusion of metal and organic matter. More likely or not, when we “see” something, the suit sends electrical signal to our brain telling us that sound should be accompanied by it. By having it instantenous, it avoids the user from feeling disoriented.

And im not making this completely up. Equip a mod that makes weapon silence. Notice how the weapon still sounds the same, yet enemies suddenly can't hear it. Our sight is trying to compensate for our lack of true hearing.

Theres even more evidence. When we get mag proc, notice how our weapons sound gets muffed, even though it should theoretically sounds the same as the distance between the gun and ourselves haven't change at all.

We are a visual being that are trying to compensate for our lack of hearing.

Or space magic.

A better question is why do the railguns havr travel time? Today's railguns are already capable of shooting up to speeds of mach 5. Most firearms shoot bullets at mach 1 but sometimes even just past mach 3. So if a railgun today could shoot so fast that if you blinked you would miss it, why is it that in the future of warframe, you could even see the projectile to begin with?

An even better question would be why bullets are faster than light. Edited by 321agemo
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Trylobyte, on 15 Jun 2015 - 12:25 PM, said:

Lotus always has an audio connection to us.  So in reality, the 'sounds' you hear are just Lotus making noises with her mouth.  She -was- a champion beatboxer in the Orokin days after all.

 

Headcanon accepted.

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tbh i expected archwing to have no more sounds than the direct impacts on the player´s warframe and warning sounds from the warframe too indicating proximity to enemies, rockets, laser lockons on myself, i felt rather disappointed to have a lucas arts sound in space

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Headcanon: The sound is simulated for the user.

(Shattered Horizon does the same thing)

 

This.  I've seen this handwaved in a few other stories/games in the sci-fi genre: "Pilots have trouble comprehending the silence of space, and the implementation of surround sound in their cockpit helps them mentally, as well as provides another method for feedback and response on the pilot's part." IE: Sound in space is simulated by your systems as a way to utilize your sense of hearing as another input method.

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Everyone seems to forget that Mag has actual headphones on one of her Alt Helms....

Maybe everyone else just has earbuds,and she just went old school...

 

 

 

Or,ya know,that whole " A game with that much silence would suck." thing...

Edited by Chaosyn
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