Kaokasalis Posted September 15, 2015 Share Posted September 15, 2015 So if we say multishot and base damage increase mods like split chamber and serration were entirely removed from the modding system in a theoretical way that makes it so you dont even have to consider them in your builds. Elemental and physical damage mods remain the same. Will you just put on more elemental and physical mods or try to fit some utility in there? Link to comment Share on other sites More sharing options...
Brandr_ Posted September 15, 2015 Share Posted September 15, 2015 I'd put on mods that I actually want, reload speed, zoom, recoil. Actual modifications rather than damage buffs Link to comment Share on other sites More sharing options...
(PSN)OMGITSNUKERXD Posted September 15, 2015 Share Posted September 15, 2015 Elemental and physical. Link to comment Share on other sites More sharing options...
Mastikator2 Posted September 15, 2015 Share Posted September 15, 2015 Depends on the weapon, but status + speed are good options, as are crit mods for many weapons. Link to comment Share on other sites More sharing options...
7grims Posted September 15, 2015 Share Posted September 15, 2015 (edited) Currently nothing, all the good ideas were put into pvp mods, arcane helmets, and aug mods, so they need to start making real weapon mods. Idk why element & physical mods are not going to change??? They have damage, they will still become mandatory that way :( Lets hope they remove the damage side of them, but keep the effects and procs. Edited September 15, 2015 by 7grims Link to comment Share on other sites More sharing options...
AsahiOka Posted September 15, 2015 Share Posted September 15, 2015 On some weapons, PunchThrough, since some of my weapons already have it. On others maybe more reload speed Link to comment Share on other sites More sharing options...
jjpdn Posted September 15, 2015 Share Posted September 15, 2015 We need more situational mods first. Link to comment Share on other sites More sharing options...
Owlrrex Posted September 15, 2015 Share Posted September 15, 2015 (edited) On my Attica: Recoil. I modded it for high RoF, so this is something I really want. On my Tigris: Hard to say.... I have only started playing Shotguns recently (I love duplex-auto), so I'm not entirely sure. Maybe Reloadspeed. Maybe more punchthrough. Might even settle for silence. Edited September 15, 2015 by ArrexDrandko Link to comment Share on other sites More sharing options...
Hypernaut1 Posted September 15, 2015 Share Posted September 15, 2015 Punch through will become mandatory. Link to comment Share on other sites More sharing options...
Monsterwithin Posted September 15, 2015 Share Posted September 15, 2015 I would put a maxed primed ammo drum on meh weapons. But really, in all matters, I hope the devs don't start a war if they nerf multishot. Link to comment Share on other sites More sharing options...
CrazyCatLad Posted September 15, 2015 Share Posted September 15, 2015 I'd put on mods that I actually want, reload speed, zoom, recoil. Actual modifications rather than damage buffs Would be a strange concept right?? Actually being able to put on a Fast Hands instead of a precious damage mod. I'd love that. Link to comment Share on other sites More sharing options...
Playford Posted September 15, 2015 Share Posted September 15, 2015 If base damage and multishot is taken away, people would just stack elemental mods. I think those need addressing as well. Personally, I would prefer if completely new mods were introduced that provide utility and new features to weapons that have no effect on DPS, or if they do, then the DPS bonus is situational. Here are a few examples: (These are examples just for the sake examples, don't take them too seriously) Melee weapons: - Phantasm: attacks have a chance of creating autonomus holographic decoys that distract enemies (decoys move around and distract enemies on their own, but deal no damage and have no collision hitbox). - Repeated Strikes: gain bonus damage when attacking the same enemy repeatedly, attacking a new enemy resets the bonus. - Crippling Weakness: deal bonus damage the less % hp your enemy has. - Crippling Fear: critical hits that kill causes nearby enemies to become terrified. - Nothing Wasted: overkill damage is stored and used on the next attack. Kinda hard to put this one into words, but here's an example, enemy has 5 hp, you kill it with an attack that deals 20 damage, that extra 15 damage is stored and used on the next attack. - Pickpocket: melee finishers generate extra loot (basically a single target Desecrate). - Essence Theft: after killing an Eximus temporarily gain its aura. - Great Riposte: when resisting a knockdown attack (either by blocking or by knockdown resistance mods) perform a melee strike that hits all enemies in range and does bonus damage. Ranged weapons: - Rigged Magazine: after reloading, drop the used magazine which acts as a stun grenade, dealing little damage but stunning in an area that increases in size the more rounds were in the magazine at the time of reload (unused ammo is lost). - Shock and Awe: while shooting, enemies in a small radius around the shooter are staggered, enemies in a larger radius have their accuracy reduced (not compatible with noise reduction mods, not usable on weapons that are silent by default, such as bows, doesn't work with Hushed Invisibility). - Focus Fire: if you fire a long enough burst, reload faster (only usable on fully automatic weapons). - Headhunter: headshots give a (temporary) stacking buff to damage, bodyshots deal the extra damage but reset stacks to 0. - Shrapnel: physical damage procs affects all enemies in a radius around the primary target. Like I said, some of these add damage, but in their case that extra damage situational or has to be earned. Link to comment Share on other sites More sharing options...
Shimonoki_Ryuji Posted September 15, 2015 Share Posted September 15, 2015 This now depends on the weapon itself: General: 2x elementals, reload, punch thru Crit wep: hammer shot / crit delay Auto: ammo mutator Heavy pistol: reduced recoil Link to comment Share on other sites More sharing options...
Chaosdreamer Posted September 15, 2015 Share Posted September 15, 2015 You guys do understand you can still do it right now , and you do not need a Nerf to change your build , there is nothing in the world except yourself to stop you from using these mods since they annoy you so much There is some people that is just again'st damage mods / strong weapon , please if you do want to screw up the community for your selfish reason just nerf yourself your own mods , you do not need to nerf the whole players for your own good. Link to comment Share on other sites More sharing options...
--MZez-- Posted September 15, 2015 Share Posted September 15, 2015 Depend wich weapons but elemental forsure Link to comment Share on other sites More sharing options...
Husla Posted September 15, 2015 Share Posted September 15, 2015 Next best thing is status.. All the people saying they need reload speed/ flight speed etc Don't really understand, what they're saying. Link to comment Share on other sites More sharing options...
atom Posted September 15, 2015 Share Posted September 15, 2015 we are discussing this to maybe help DE balance this change and as stated it will include enemy scaling as well so don't think it's just going to be a nerf. think about it for a second and realize nobody is trying to nerf the game they love least of all DE. this is progress. Link to comment Share on other sites More sharing options...
VoidNomade Posted September 15, 2015 Share Posted September 15, 2015 If base damage and multishot is taken away, people would just stack elemental mods. I think those need addressing as well. Personally, I would prefer if completely new mods were introduced that provide utility and new features to weapons that have no effect on DPS, or if they do, then the DPS bonus is situational. Here are a few examples: (These are examples just for the sake examples, don't take them too seriously) Melee weapons: - Phantasm: attacks have a chance of creating autonomus holographic decoys that distract enemies (decoys move around and distract enemies on their own, but deal no damage and have no collision hitbox). - Repeated Strikes: gain bonus damage when attacking the same enemy repeatedly, attacking a new enemy resets the bonus. - Crippling Weakness: deal bonus damage the less % hp your enemy has. - Crippling Fear: critical hits that kill causes nearby enemies to become terrified. - Nothing Wasted: overkill damage is stored and used on the next attack. Kinda hard to put this one into words, but here's an example, enemy has 5 hp, you kill it with an attack that deals 20 damage, that extra 15 damage is stored and used on the next attack. - Pickpocket: melee finishers generate extra loot (basically a single target Desecrate). - Essence Theft: after killing an Eximus temporarily gain its aura. - Great Riposte: when resisting a knockdown attack (either by blocking or by knockdown resistance mods) perform a melee strike that hits all enemies in range and does bonus damage. Ranged weapons: - Rigged Magazine: after reloading, drop the used magazine which acts as a stun grenade, dealing little damage but stunning in an area that increases in size the more rounds were in the magazine at the time of reload (unused ammo is lost). - Shock and Awe: while shooting, enemies in a small radius around the shooter are staggered, enemies in a larger radius have their accuracy reduced (not compatible with noise reduction mods, not usable on weapons that are silent by default, such as bows, doesn't work with Hushed Invisibility). - Focus Fire: if you fire a long enough burst, reload faster (only usable on fully automatic weapons). - Headhunter: headshots give a (temporary) stacking buff to damage, bodyshots deal the extra damage but reset stacks to 0. - Shrapnel: physical damage procs affects all enemies in a radius around the primary target. Like I said, some of these add damage, but in their case that extra damage situational or has to be earned. That´s what i would like so see for WF. Some interesting Mods and not the dull, repetitive stat increase mods. Link to comment Share on other sites More sharing options...
reedknoll Posted September 15, 2015 Share Posted September 15, 2015 I wish there was a mod which increases accuracy (not the mod which decreases recoil) Link to comment Share on other sites More sharing options...
Gr33hn Posted September 15, 2015 Share Posted September 15, 2015 Simply other damage mods like I/P/S and dual stat elementals, I dont think I am alone in this line of thinking which is why I am not a believer in the removal of the "mandatory" mods like Serration and Split Chamber. Link to comment Share on other sites More sharing options...
Messor36 Posted September 15, 2015 Share Posted September 15, 2015 (edited) Melee weapons: - Phantasm: attacks have a chance of creating autonomus holographic decoys that distract enemies (decoys move around and distract enemies on their own, but deal no damage and have no collision hitbox). - Repeated Strikes: gain bonus damage when attacking the same enemy repeatedly, attacking a new enemy resets the bonus. - Crippling Weakness: deal bonus damage the less % hp your enemy has. - Crippling Fear: critical hits that kill causes nearby enemies to become terrified. - Nothing Wasted: overkill damage is stored and used on the next attack. Kinda hard to put this one into words, but here's an example, enemy has 5 hp, you kill it with an attack that deals 20 damage, that extra 15 damage is stored and used on the next attack. - Pickpocket: melee finishers generate extra loot (basically a single target Desecrate). - Essence Theft: after killing an Eximus temporarily gain its aura. - Great Riposte: when resisting a knockdown attack (either by blocking or by knockdown resistance mods) perform a melee strike that hits all enemies in range and does bonus damage.   Ranged weapons: - Rigged Magazine: after reloading, drop the used magazine which acts as a stun grenade, dealing little damage but stunning in an area that increases in size the more rounds were in the magazine at the time of reload (unused ammo is lost). - Shock and Awe: while shooting, enemies in a small radius around the shooter are staggered, enemies in a larger radius have their accuracy reduced (not compatible with noise reduction mods, not usable on weapons that are silent by default, such as bows, doesn't work with Hushed Invisibility). - Focus Fire: if you fire a long enough burst, reload faster (only usable on fully automatic weapons). - Headhunter: headshots give a (temporary) stacking buff to damage, bodyshots deal the extra damage but reset stacks to 0. - Shrapnel: physical damage procs affects all enemies in a radius around the primary target.   Like I said, some of these add damage, but in their case that extra damage situational or has to be earned. Good GOD ! some of those ideas are amaizingly good for new mods! You should make a separate post bro Edited September 15, 2015 by Messor36 Link to comment Share on other sites More sharing options...
Runtowin Posted September 15, 2015 Share Posted September 15, 2015 Mod that indirectly increase damage, Ex: magazine, ammo, reload, status. DE needs to do more than that to fix this situation. Link to comment Share on other sites More sharing options...
Melkia Posted September 15, 2015 Share Posted September 15, 2015 Next best thing is status.. All the people saying they need reload speed/ flight speed etc Don't really understand, what they're saying. On weapons with a decent status chance, yeah you should go with that. But weapons that can't reach at least 30% status on automatic weapons, and over 50% on sniper and semi-auto, mag size and reload speed are mandatory to keep a decent sustained DPS. Link to comment Share on other sites More sharing options...
Playford Posted September 15, 2015 Share Posted September 15, 2015 Good GOD ! some of those ideas are amaizingly good for new mods! You should make a separate post bro I actually made an entire topic where I attempted to discuss mandatory mods, pursuit of DPS and the like, shameless self-promoting link. Link to comment Share on other sites More sharing options...
Messor36 Posted September 15, 2015 Share Posted September 15, 2015 I actually made an entire topic where I attempted to discuss mandatory mods, pursuit of DPS and the like, shameless self-promoting link. Nice! Link to comment Share on other sites More sharing options...
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