achromos Posted September 16, 2015 Share Posted September 16, 2015 Anything that increases damage in SOME way. ... So... More elemental damage and even if it isn't the weakness of the faction im against if I have the faction weakness already accounted for. Link to comment Share on other sites More sharing options...
TheBrsrkr Posted September 16, 2015 Share Posted September 16, 2015 Seriously guys, try it out. Replace your multi shot mod with that thing you always wanted on and run a few missions. You'll probably forget you did. Link to comment Share on other sites More sharing options...
theammostore Posted September 16, 2015 Share Posted September 16, 2015 Punch-through. That's basically it. Link to comment Share on other sites More sharing options...
(PSN)FriendSharkey Posted September 16, 2015 Share Posted September 16, 2015 (edited) Punch-through. That's basically it. Three months later. The nerf campaign...De needs to remove "punch through"...too many players are using it because it's mandatory. Edited September 16, 2015 by (PS4)FriendSharkey Link to comment Share on other sites More sharing options...
PookieNumnums Posted September 16, 2015 Share Posted September 16, 2015 Other damage mods. There are eight elemental mods for weapons and eight slots. So yah probably that. I have found the only non damage mods I use are punchthrough, and crit mods. Link to comment Share on other sites More sharing options...
Sh0ck-Wave Posted September 16, 2015 Share Posted September 16, 2015 (edited) Just free's up a slot for the new Primed Hush. +183% sound reduction .. your weapon is now so quiet even you don't know you're firing it. Edited September 16, 2015 by Sh0ck-Wave Link to comment Share on other sites More sharing options...
theammostore Posted September 16, 2015 Share Posted September 16, 2015 Three months later. The nerf campaign...De needs to remove "punch through"...too many players are using it because it's mandatory. Don't even remind me of the days when basic Punch-through mods were 0.1m base and only went up to 0.6m (basically power throw levels of punchthrough) I don't want to go back to that ;-; Link to comment Share on other sites More sharing options...
fatpig84 Posted September 16, 2015 Share Posted September 16, 2015 More DPS mods duh. What are you thinking ? If they remove the 2x mandatory mods, I will simply replace them with other damage mods. Like Hammer shot + 1 dual stat (for crit guns) or 2x Dual stat mods. Because ultimately, damage is still the way to go. I just happen to get a nicceee status boost on top of that. Link to comment Share on other sites More sharing options...
jfhsanseiIII Posted September 16, 2015 Share Posted September 16, 2015 Hopefully required damage mod removal will result in an influx of mods that affect performance in different ways. It could allow more versatility for different play styles. DE would need to take care as they design them, but thevposdibilities could be great. Link to comment Share on other sites More sharing options...
(XBOX)Archibald Jax Posted September 16, 2015 Share Posted September 16, 2015 Based on current mods available? The crit collection for crit build weapons, mag size-ammo reserve-fire rate-recoil comp for some fun bullet hose action, and all the elementals I could squeeze in after that. They fix the broken scaling so I don't need 5 digit dps to go past an hour in a t4 survival and maybe I will consider scaling back the elemental damages. Link to comment Share on other sites More sharing options...
jsnforce Posted September 16, 2015 Share Posted September 16, 2015 (edited) Wel. Assuming that enemies/weapons are balanced to the point that I retail the same efectiveness without having to compensate with other mods, then I'd just use OTHER damage mods. I mean, except in instances where the goal is to be stealthy, the goal is always to deal as much damage as quickly and to as many enemies as you can. There's no reason to play around with it except to maybe tweak it against specific factions/bosses, but at the end of the day it is stl damage optimization. (Sorry for typos its 3:30 am and I'm using a cellphone to type this) Edited September 16, 2015 by jsnforce Link to comment Share on other sites More sharing options...
Oranji Posted September 16, 2015 Share Posted September 16, 2015 Bladestorm & Peacemaker mod. Also probably Exalted Blade mod. Link to comment Share on other sites More sharing options...
Tikka_Qrow Posted September 16, 2015 Share Posted September 16, 2015 (edited) Whatever i can to mitigate the loss in sustained damage per second... I would like to see customizable weapons, like sights, underbarral rocket launchers, and the likes+^_^+ gimme CoDframe Edited September 16, 2015 by ChikTikka Link to comment Share on other sites More sharing options...
(PSN)robonot2 Posted September 16, 2015 Share Posted September 16, 2015 So if we say multishot and base damage increase mods like split chamber and serration were entirely removed from the modding system in a theoretical way that makes it so you dont even have to consider them in your builds. Elemental and physical damage mods remain the same.Will you just put on more elemental and physical mods or try to fit some utility in there?O would make most of my guns critical and elemental builds. Without damage mods u don't need to Forma most of your guns now unless you go element crazy Link to comment Share on other sites More sharing options...
Yezzik Posted September 16, 2015 Share Posted September 16, 2015 Elemental and possibly crit mods, as always. Link to comment Share on other sites More sharing options...
Deshiel Posted September 16, 2015 Share Posted September 16, 2015 cactus mods obviously. Link to comment Share on other sites More sharing options...
WhisperByte Posted September 16, 2015 Share Posted September 16, 2015 This thread highlights one of the biggest (IMHO) problems of the modding system or at least how community perceives it. The community seems to want it to be a (deep~ish) customization system but at the same time they want it to stay a progression system as well. You can't have both unless you want to add a ton more RNG and FCore grind in the form of different types of Serrations and the like with their own unique drawbacks and benefits. Drastic decrease in mod values could also work. Technically. But I doubt the Community would be willing to see their numbers lowered. Link to comment Share on other sites More sharing options...
Scherhardt Posted September 16, 2015 Share Posted September 16, 2015 More punch-through. Link to comment Share on other sites More sharing options...
undernown Posted September 16, 2015 Share Posted September 16, 2015 (edited) Its gonna be a never ending story: Remove damage and multishot: more elemental mods or crit mods. Remove elemental mods and crit mods: Punchthrough and fire rate mods. Remove those and whats actualy left? Damage and multishot are so integral, rrmoving them needs a complete rework. Edited September 16, 2015 by undernown Link to comment Share on other sites More sharing options...
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