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Have Archwing Abilities Change Depending On Loaded Warframe


Greatheart
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As the title says, make it so Archwing abilities are dependant upon the Warframe that's loaded in it.

 

For example: Odonata + Trinity

 

Abilities

Odonata:

1. Energy Shell - Forms a protective energy shell around the Warframe.

2. Disarray - Drops flare beacons confusing incoming guided missiles.

3. Seeking Fire - Fires a large volley of homing missiles.

4. Repel - The Warframe emits a massive pulse of energy, stunning nearby enemies and sending them flying.

 

Trinity:

1. Well of Life - Create a well of life on an enemy. Allies will gain health when damaging the target.

2. Energy Vampire - Allies will gain energy over time when enemies are marked with Energy Vampire.

3. Link - Any damage taken while Link is active will be channeled to a nearby enemy.

4. Blessing - Restores the health and shields of all allies, while simultaneously providing a degree of damage immunity to the team. The greater the healing the greater the immunity.

 

Odonata + Trinity:

1. Shell of Life - Forms a protective energy shell around the Warframe. Enemies hit during the duration will create a well of life on an enemy. Allies will gain health when damaging the target.

2. Disarray Vampire - Drops flare beacons confusing incoming guided missiles. Each missile that is intercepted will grant X energy to all nearby allies.

3. Seeking Link - Fires a large volley of homing missiles. Each missile will link nearby enemies sharing the damage done between them.

4. Repelling Blessing - The Warframe emits a massive pulse of energy, stunning nearby enemies and sending them flying. For each enemy hit, restore X health and shields to nearby allies, while simultaneously providing a degree of damage immunity to the team. The greater the healing the greater the immunity.

 

 

 

As you can see I've just merged the abilities and text but I'm sure DE could come up with some really great ideas. They don't even have to take parts of the original abilities.

 

Hopefully this'll spice up Archwings and mean those Warframes you've grinded to attain actually have a point in Archwing content.

 

 

Can you guys think of any awesome combos? (You have to be quite creative for some combos!)

 

E.g. Odonata + Frost: (http://warframe.wikia.com/wiki/Frost_(Warframe))

1. Freezing Shell - Forms a protective energy shell around the Warframe. Enemies hit during the duration will take x ice damage and be affected by an ice proc slowing or in some cases freezing them.

2. Iced Disarray - Drops flare beacons confusing incoming guided missiles. Each missile that is intercepted will send a freezing feedback to the attacker inflicting an ice proc and dealing damage.

3. Seeking Globe - Fires a large volley of homing missiles. Each missile will create a frost shield around enemies hit absorbing x damage from them and slowing. Friendly fire can still penetrate the shield.

4. Repelling Avalanche - The Warframe emits a massive pulse of energy, stunning nearby enemies and sending them flying. Each enemy hit will take X damage and be inflicted with an ice proc slowing or in some cases freezing them.

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Aside from the horrendous amount of work required, this would lead to a similar problem with the original deal of Warframe stats and mods carrying over; there will be a tiny handful of frames worth using, and the rest will be a waste of time and power.

 

So no.

Probably less work involved coming up with (24 (warframes) X 3 (Archwings)) X 4 abilities = 288 total abilities than introducing a single new Archwing. Also the abilities could be community based taking out the conception phase of development and give DE a good PR event.

 

Definitely no carrying over of Warframe stats, as you said it would just mean the frames with the most hp/shields would be used.

 

 

 

That's basically having more Archwing frames........just wait then!

Doesn't solve the problem of Archwing content being generally disliked. The biggest factors I've seen is levelling up new mods sets (fair enough but it's not going to change) and the fact there's no correlation between the frames you enjoy using and Archwings.

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Probably less work involved coming up with (24 (warframes) X 3 (Archwings)) X 4 abilities = 288 total abilities than introducing a single new Archwing. Also the abilities could be community based taking out the conception phase of development and give DE a good PR event.

 

Definitely no carrying over of Warframe stats, as you said it would just mean the frames with the most hp/shields would be used.

 

 

 

Doesn't solve the problem of Archwing content being generally disliked. The biggest factors I've seen is levelling up new mods sets (fair enough but it's not going to change) and the fact there's no correlation between the frames you enjoy using and Archwings.

Less work in design, yes. However, in terms of coding, probably so, so much more time. 

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to topic: number of such ability = (number of Archwing) x (number of Frames) = what tedious work with little return.

 

I prefer Archwing' Health, Shield, Energy to be added on top of Frame' health, Shield, Energy. Archwing' Armor be add as a bonus to frame' Armor.

So, Stats of Loki + Odonata =

Health = Loki' health + Odonatao' health.

Shield = Loki' Shield + Odonatao' Shield.

Energy = Loki' Energy + Odonata' Energy.

Speed = Loki' Sprint Speed + Odonata' Flight Speed

Abilitiy-wise: in Archwing, able to use both Archwing' ability and Frame' Ability.

Button 1 to 4 = frame's ability, Button 5 to 8 = Archwing' ability.

Frame' ability in Space will suffer some damage, range penalty.

 

And IF DE allow us to bring Archwing Stuff to normal game-play, Archwing' ability & weapon will suffer accuracy penalty.

Buttons to switch between Normal Primary & Seconary weapon to Archwing Guns = Press & Hold F. (there's a switch to melee button)

To switch from Normal melee to Archwing Melee = *insert assigned button here* 

Edited by low1991
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Odonata + Loki #1 = Decoy... shield...??
Itzal + Loki #1 = Tele Decoy? #2 Blink Invi? #3 Switch Tele Invi??

Elytron + Loki #1 = Decoy.... missle? #2 = Invi Core venting?? #3 = Switching Thumper? w0t lol #4 = I. Don't. Even.

lol, Let's not even start with other frames. oh Ash would be so OP. well, throwing blade storm into any ability would render everything null and very dead. What other frames would do that... hmm, say Saryn. oh mesa would be ridiculous. i imagine valkyr would be awkward ._. oh dear, what about mag and nekros.

So sorry, but really, No. It just sounds really messy ._.

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@low1991
DE originally just made archwings effectively increase a frames health/shields/armor by a certain percentage and it sucked so badly.

Wanted to jump into archwing as anything other than a Rhino or Valkyr?  Well you were SOL because enemies as low as Saturn would 1 or 2 shot you because of how squishy you were if you were a caster frame.
The biggest problem with it is that unless you're playing a tankier frame you're just horribly gimping yourself with that model as it limits the selection of frames that are good for archwing down to two, maybe 3 depending on the mission.

There is a very good reason why archwing stats are completely separate than warframe stats and don't include them in any calculation.

@OP
Few problems with this:

-It would be a tremendous amount of work for little gain.
Trying to figure out combinations for each warframes abilities with each archwing ability would get messy really fast and would face the same problem that DE had when warframe stats affected archwing stats: you would be limiting the number of frames that are "good" for archwing down to a very small handful and if you weren't using that handful, or didn't have them, then you were horribly gimping yourself.

-It would be so horrifically unbalanced.
Abilities such as Peacemaker or Bladestorm mixed into anything would be so OP it wouldn't be funny.
Meanwhile other abilities such as Exalted Blade would be completely pointless and redundant as we have the Fluctus that works exactly as EB does.
Then you have Loki's ultimate which permanently disarms enemies and odonatas repel which does exactly the same thing.

In short this would just be a lot of busy work for little to no return and would just horribly unbalance archwing again.

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That is WAY too much work.

 

However, it might be possible for frames add a fifth ability to your Archwing inspired by the frame. So Trinity using ANY Archwing would probably have some sort of heal, Nyx would have a version of Chaos, Rhino would have Iron Skin, etcetera. Just one ability per frame that would be independently balanced for Archwing.

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