-InV-igo95862 Posted October 29, 2015 Share Posted October 29, 2015 Except, capacity doesnt mean a damn thing when it comes to damage. I like the gun but because of its lower damage capability, i dont touch it. Because i can kill faster with my Daikyuu or Hek. I dont like the fact that normal karak outguns you. Their damage statistics should be same, not worse. Karak Wraith sustained DPS is higher then regular Karak. If you are planning on firing in long sequences Karak Wraith outperforms Karak. Link to comment Share on other sites More sharing options...
-FV-Metheria Posted October 30, 2015 Share Posted October 30, 2015 The MK1-Furis/Furis is one of the few weapons the community generally agrees is a bit too powerful. It boasts good accuracy, a decent mag size, and great DPS. There really is no reason not to use it if you enjoy auto weapons. I think the best nerf would be a direct hit to it's mag size, ammo capacity and a much longer reload speed, so that you need to land just about every shot in the mag to kill someone. It would reward those who get very accurate, while preventing just anyone from picking it up and dominating. The reload speed nerf would make it unviable as a weapon to fight groups with alone, and the overall ammo capacity in exchange for a weapon that can kill very fast if you are accurate. Link to comment Share on other sites More sharing options...
Dumfing Posted October 30, 2015 Share Posted October 30, 2015 (edited) So, twin vipers reskin? Edit: (Sorry, didn't realize this was for pvp. don't know enough about pvp 2.0 to say anything :p) Edited October 30, 2015 by Dumfing Link to comment Share on other sites More sharing options...
Pythadragon Posted October 30, 2015 Share Posted October 30, 2015 I think the real issue is puncture damage being overpowered and needing a rework. In the meantime, I'd suggest a straight 20% damage nerf for both pistols. OR Redistribute the damage on all Furis pistols to be more balanced rather than Puncture heavy https://forums.warframe.com/index.php?/topic/551581-analysis-why-the-furis-lack-of-high-rof-puncture-weapons/ Link to comment Share on other sites More sharing options...
Vyrn Posted October 30, 2015 Share Posted October 30, 2015 So far, DE has not tweaked utility stats at all for Conclave. Only damage is altered, as far as I know. Reduce the damage a bit so Furis/Mk1 don't have the same dps as Dex Furis but with more accuracy/control. No, really, they all have roughly 300 dps. That makes no sense for the single variants. Link to comment Share on other sites More sharing options...
stoybot Posted October 30, 2015 Share Posted October 30, 2015 I silently judge people who use Furis/MK1-Furis but I'm not entirely shocked that matches are usually full of these two pistols - they're extremely effective. The biggest cancer are Mags that run around with Furises... If you get hit with Shield Polarize, you're dead on the spot (assuming the Mag has a visual on you). Link to comment Share on other sites More sharing options...
Nighttide77 Posted October 30, 2015 Share Posted October 30, 2015 >_> I think DPS for autos needs to be normalized to 300, burst weapons to about 330. The difference between weapons will be handling via RoF, reload, and recoil. There's nothing wrong with the Furis series...it's just the current easiest-to-use weapon, much like how the MK-1 Braton used to be. I think I see that the OP doesn't want to nerf the DPS, but doing anything else would just make them into another variant of the Vipers...and we don't need that. Link to comment Share on other sites More sharing options...
taiiat Posted October 30, 2015 Share Posted October 30, 2015 (edited) Redistribute the damage on all Furis pistols to be more balanced rather than Puncture heavy which is the best option. could still be Puncture Weighted, but not as extremely so. instead of ~70% Puncture, more around 50%, with 30% to either Impact or Slash, and the remaining 20% to the last. so perhaps 18 Puncture, 11 of either Impact or Slash, and 7.5 of the third. (based off of MK-1 Furis - just what i already had Equipped from comparing stats previously) Edited October 30, 2015 by taiiat Link to comment Share on other sites More sharing options...
Pythadragon Posted October 30, 2015 Share Posted October 30, 2015 (edited) >_> I think DPS for autos needs to be normalized to 300, burst weapons to about 330. The difference between weapons will be handling via RoF, reload, and recoil. There's nothing wrong with the Furis series...it's just the current easiest-to-use weapon, much like how the MK-1 Braton used to be. I think I see that the OP doesn't want to nerf the DPS, but doing anything else would just make them into another variant of the Vipers...and we don't need that. Furis/Mk1 Furis dps is 300. But so is Braton. Even so, Furis is more effective than braton due to puncture bias. DPS is insufficient as a measurement for actual effectiveness. See: --------- VS Ash Prime*** Braton: 35.1@8.8rps = 309 dps Furis: 30@10rps = 300 dps mk1 Furis: 36.5@8.3rps = 303 dps ------ Now let's look at reality: Rounds to kill + Time to kill*. VS Ash Prime at full health + full shields Braton: 9.7 rounds, (9.7-1)/8.8 = 0.99 ttk Furis: 10 rounds, (9.5-1)/10 = 0.85 ttk Mk 1 Furis: 7.7 rounds, (7.7-1)/8.3 = 0.81 ttk When Ash prime has full health/shields, Furis series has a 15-20% advantage even though identical dps to Braton. And what happens when Ash Prime's shields are down? Braton: 5.4 rounds / 0.5 ttk Furis: 4.05 rounds / 0.4 ttk Mk 1 Furis: 4.05 rounds / 0.37 ttk When Ash prime has zero shields, Furis series now has a 25 - 35% advantage even though identical dps to Braton. Edited October 30, 2015 by Pythadragon Link to comment Share on other sites More sharing options...
Nighttide77 Posted October 30, 2015 Share Posted October 30, 2015 -snip- When I said normalized, I meant with puncture and stuff taken into account. My bad. Link to comment Share on other sites More sharing options...
Lordricker Posted October 30, 2015 Share Posted October 30, 2015 The MK1-Furis/Furis is one of the few weapons the community generally agrees is a bit too powerful. It boasts good accuracy, a decent mag size, and great DPS. There really is no reason not to use it if you enjoy auto weapons. I think the best nerf would be a direct hit to it's mag size, ammo capacity and a much longer reload speed, so that you need to land just about every shot in the mag to kill someone. It would reward those who get very accurate, while preventing just anyone from picking it up and dominating. The reload speed nerf would make it unviable as a weapon to fight groups with alone, and the overall ammo capacity in exchange for a weapon that can kill very fast if you are accurate. I would rather it be friendly to the newbies (since its cheep and easily accessed) and nerf dmg that way it is good and easy to use at the start but the higher the lvl of players the more it falls off, there are other weapons that reward being accurate not exactly sure an auto secondary should be that kind Link to comment Share on other sites More sharing options...
atom Posted November 1, 2015 Share Posted November 1, 2015 Karak Wraith sustained DPS is higher then regular Karak. If you are planning on firing in long sequences Karak Wraith outperforms Karak. you can plan that all you want but this would only count for static targets. none of those in PvP Link to comment Share on other sites More sharing options...
rockscl Posted November 1, 2015 Share Posted November 1, 2015 (edited) sustained dps over time is the reason why mk1 furis is used over vastos which completelly destroys furis in the paper, its 80 per shot with a completely balanced IPS, being able to put pressure for an extended time is one of the most valuable assets in furis and the weakness of vasto Edited November 1, 2015 by rockscl Link to comment Share on other sites More sharing options...
Shin Posted November 1, 2015 Share Posted November 1, 2015 Karak Wraith sustained DPS is higher then regular Karak. If you are planning on firing in long sequences Karak Wraith outperforms Karak. Asuming both parties has the same skill level, sustained DPS means nothing. Even if it did, weapon swap mods makes it irrelevant since you can pull out your spray and pray weapon and finish the target easily. Link to comment Share on other sites More sharing options...
Lord_Noctus Posted November 1, 2015 Share Posted November 1, 2015 @shin nope its important i can tell from my experience. ive played many different people in search of members for my clan and depending on the playstyle it can be very important to the point where the karak is outperformed by the good old braton prime. switching weapons still need its time and in that time u will have dmg income from opponent. Link to comment Share on other sites More sharing options...
Shin Posted November 1, 2015 Share Posted November 1, 2015 (edited) @shin nope its important i can tell from my experience. ive played many different people in search of members for my clan and depending on the playstyle it can be very important to the point where the karak is outperformed by the good old braton prime. switching weapons still need its time and in that time u will have dmg income from opponent. We're talking about Karak and Karak Wraith, i havent compared the both but still my point stands. Asuming both ends are good at what they are doing, karak will outperform Karak Wraith. Edit: I mean i havent compared Braton and Karak Edited November 1, 2015 by Shin Link to comment Share on other sites More sharing options...
Lord_Noctus Posted November 2, 2015 Share Posted November 2, 2015 they should be same good. it depends on playstyle thats why its hard to tell. Link to comment Share on other sites More sharing options...
Yannik1 Posted November 2, 2015 Share Posted November 2, 2015 Karak is balanced.Total ammo pool lasts only two-three encounters before you need ammo refill esp. against good opponents.With the Wraith what you lose in burst you gain by staying in the action longer, very important in Warfrane pvp you have to deal with a number of opponents in quick succession.1v1 is a different case but rare in this game though Link to comment Share on other sites More sharing options...
Phasedragon Posted November 2, 2015 Share Posted November 2, 2015 (edited) Karak is balanced.Total ammo pool lasts only two-three encounters before you need ammo refill esp. against good opponents.With the Wraith what you lose in burst you gain by staying in the action longer, very important in Warfrane pvp you have to deal with a number of opponents in quick succession.1v1 is a different case but rare in this game though Ammo capacity is not a good reason for balance in a pvp mode. For one, there are ammo packs everywhere, super easy to refill. Two, once you kill someone, so what if you're low on ammo? You're not forced to fight, you can just run and get more. In a pve game where ammo economy counts, you might prefer something that's more efficient. However in pvp, ammo doesn't matter unless it's like a oneshot ultracannon or something. Edited November 2, 2015 by PhaseShifted Link to comment Share on other sites More sharing options...
Yannik1 Posted November 2, 2015 Share Posted November 2, 2015 (edited) Ammo capacity is not a good reason for balance in a pvp mode. For one, there are ammo packs everywhere, super easy to refill. Two, once you kill someone, so what if you're low on ammo? You're not forced to fight, you can just run and get more. In a pve game where ammo economy counts, you might prefer something that's more efficient. However in pvp, ammo doesn't matter unless it's like a oneshot ultracannon or something. Ammo capacity does matter because when there are a few ppl using Karaks everyone is hunting for ammo lol.If it didnt matter there would not be a need for ammo refills and apparently it is used for balancing in this game since the highest burst DPS guns need continuous refills which like I said means wasted time...btw I rarely use the gun for this reason alone Edited November 2, 2015 by Yannik1 Link to comment Share on other sites More sharing options...
Phasedragon Posted November 2, 2015 Share Posted November 2, 2015 Ammo capacity does matter because when there are a few ppl using Karaks everyone is hunting for ammo lol.If it didnt matter there would not be a need for ammo refills and apparently it is used for balancing in this game since the highest burst DPS guns need continuous refills which like I said means wasted time...btw I rarely use the gun for this reason alone That's just not the case. There are just so many ammo packs that you don't even have to know where they all are to get them. They respawn so fast that unless you're tailing someone and they picked it up just then, it'll be there. I play so often that I know where most are, but even on maps I'm not as sure about, I can still find ammo very easily. That is, of course, not to mention that if you die, you respawn with full ammo. Link to comment Share on other sites More sharing options...
Yannik1 Posted November 2, 2015 Share Posted November 2, 2015 Lets agree to disagree lol.Do you remember when mag size mods increased total ammo pool?They nerfed that for some reason.. Link to comment Share on other sites More sharing options...
rockscl Posted November 2, 2015 Share Posted November 2, 2015 (edited) ammo and magazine matters because it gives constant pressure and thus supression, and that is why mk1 furis is used as a primary weapon instead of vasto, i doubt any one can bring any decent argument against this Edited November 2, 2015 by rockscl Link to comment Share on other sites More sharing options...
Shin Posted November 2, 2015 Share Posted November 2, 2015 ammo and magazine matters because it gives constant pressure and thus supression, and that is why mk1 furis is used as a primary weapon instead of vasto, i doubt any one can bring any decent argument against this Wrong. Take Dex Furis and MK1 Furis for example. If both were to spraying at each other, MK1 Furis would murder instantly supression means nothing in the face of immediate death. I cant really talk for Vasto Prime but Akvasto's are pretty broken when people use macros. I've seen pretty abnormal shooting speeds or maybe im seeing things. Link to comment Share on other sites More sharing options...
(XBOX)Master4733 Posted November 2, 2015 Share Posted November 2, 2015 Wrong. Take Dex Furis and MK1 Furis for example. If both were to spraying at each other, MK1 Furis would murder instantly supression means nothing in the face of immediate death. I cant really talk for Vasto Prime but Akvasto's are pretty broken when people use macros. I've seen pretty abnormal shooting speeds or maybe im seeing things. I've seen ak lato's fire as fast as a soma on Xbox one, some people are legit others arnt Link to comment Share on other sites More sharing options...
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