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Feedback Megathread: Saryn Revisited.


[DE]Rebecca
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A work poorly done is not appreciated, unless we are all 12 years old and we did't know what is this.

The KEEP IT SIMPLE is a reminder for other aspects of the game like:

 

damage 2.0

All those changes, all those combination, but still corrosive and fire is the best choice for 3 of 4 type of enemies  on this game.

(there was a great video explaining it, maybe saw while seeing mogamu,, but now I dont remember)

 

movement 2.0

We still dont give a crap about shooting while latched on a wall, or while sliding.

 

Am I wrong ?

wrong

 

is corrosive and heat better on ceres than radiation? no.

is corrosive and heat better on corpus than viral electric or magnetic toxin? no. 

is corrosive and heat better than viral with 4x CP team vs grineer? no 

is corrosive and heat better than viral with 4x Shield disruption vs corpus? no

 

whats corrosive best at? only ferrite and fossilized type of enemy. only 2! not even 3.

 

did you start your research about damage 2.0 yourself rather than watching a video? 

Edited by FitzSimmons
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If you're playing solo, and you can't control the mobs and you're getting torn apart. It's a nerf. If you're solo, and you can have fun, feel powerful, and survive it's a rework. If you're watching Netflix and catching up on the Walking Dead while completing your objective playing solo, then it's a buff.

The only real problem is when all three types of frames join in a mission, where its ending has a score card with stats. Egos can't abide.

Edited by (PS4)FriendSharkey
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Saryn scales now. She didn't before. If you don't understand why that makes her infinitely better than she was before, you're not experienced enough for the rework to matter to you. She can run Tower IV and other lategame missions like the raids without having to use an extremely unusual mod build and spam 4. Now she can be built like a normal caster frame and can do significant damage to Heavy Gunners and Bombards at any point in a Tower IV run. Now she can actually lay down some (temporary) cc for raids, without having to worry about killing too many enemies, since she can just do the same to their higher-level replacements. Don't even get me started on how good she is on Draco. Saryn, Ember, and Nova can basically run it forever. Toss a Valkyr in the mix and it's gg Grineer. 

 

TL;DR

Saryn is better. If you think the rework was a bad thing, you don't understand how this game works.

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miasma still deals the exact same damage, just over time no in one go, and can be buffed by viral/toxin procs, her 3rd is actually something now, and spores have finally found a use, only bad thing is that if target dies from spores, that`s it, they don`t spread anymore, they should spread on death but with less range to avoid people spamming them and killing with guns for infinite loops

You just have to use the syndicate mod on it, dead ennemies will cast a toxic cloud ^^

 

And after some hours of play with her rework, I can say I love it. More synergy, and even more damages. Even the molt can buff the miasma (if you use miasma on it, it will cast spores when disapearing), the 3 + syndicate mod is really cool too. 

 

I love the fact that you should use toxin/viral weapons more than other ones, she becomes specialised

Edited by Xgomme
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No it wasnt a perspective video, as the damage 2.0 system is it now, 3 on 4 types of enemies suffer the highest damage from corrosive and heat (grineers, infested, corrupted). If you have to forma build a weapon to the top, you better be doing it thinking about putting corrosive and fire.

do you even know which enemy weak vs corrosive in corrupted army? heavy gunner and ancient only . thats it. the rest of the enemy? alloy, robotic, shield + flesh. since butchers is so weak that the armor is like armorless any element you use will kill them easily anyway. what if your team go with 4x CP on void? viral. facepalm if you still think corrosive if better than viral on CP team. 

 

so if you think 2 bombard is worse than 2 heavy gunner, why still pick corrosive to deal more damage than radiation on bombard?? bombard use alloy armor. do you even know that. mogamu no.1 fan?

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-snippet-

It might have fell off hard but it served what little purpose it had at the time as a draco spammer

Even with the description you gave, rarely did I see people using those tactics (or Saryn for that matter).

 

Contagion was useless, if you build for miasma. And even if you didnt, it was still meh. Im not even gonna deny it. But it appeals to me more now than before.

 

I just think that she isnt as bad as people have claimed her to be. Yes its overwhelming trying to get the right combinations, using up a lot of energy to do it.

I have always been kinda.. meh when it comes to abilites that are meant to be used together (Limbo is a prime example). But I just feel she is better now than before. That being said, its not without its flaws or done better by other frames (and cheaper).

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You just have to use the syndicate mod on it, dead ennemies will cast a toxic cloud ^^

 

And after some hours of play with her rework, I can say I love it. More synergy, and even more damages. Even the molt can buff the miasma (if you use miasma on it, it will cast spores when disapearing), the 3 + syndicate mod is really cool too. 

 

I love the fact that you should use toxin/viral weapons more than other ones, she becomes specialised

I didn`t think of that augment, i have to try that, thnx!

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Saryn rework is a nerf, end of story. Ony now you need to spam other 3 abilities to kill stuff. Frost rework-you need to cast freeze to deal damage with avalanche? Excal rework-you NEED to blind dudes before slash dash or eb them? You not, but if you do-you dill do more damage. But you HAVE to spam all of saryns skill to do damage, you MUST do this combo. This isn't synergy this is necessity

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Basically all the saryn players I've seen/played/encountered with.

Probably only owns this

 

How could you blame them? Miasma was the only thing good about pre-rework Saryn..

 

Instead of blaming it on players, you should've told DE they did a poor job of making her abilties.

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Saryn rework is a nerf, end of story. Ony now you need to spam other 3 abilities to kill stuff. Frost rework-you need to cast freeze to deal damage with avalanche? Excal rework-you NEED to blind dudes before slash dash or eb them? You not, but if you do-you dill do more damage. But you HAVE to spam all of saryns skill to do damage, you MUST do this combo. This isn't synergy this is necessity

By definition, synergy is were 2 or more things work together to get something done. Not just spamming 4 to win, like you probably used to. Sure, you can still use only her 4, but the benefit of using the others along side it is pretty rewarding and fun to use.

 

If they nerfed or buffed her, that's completely subjective. (I think they buffed her though :3)

 

She feels good to play around with now. This is just my opinion though.

Edited by PUR3K1LL3R
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for me personally the only minus to this revision is toxin proc when shoot with toxin proc on spore. 50% base damage of weapon? thats too low, 6-11 damage per second if my power strength is 100 or less. use total toxin damage on weapon that proc toxin on spore as DoT. i dont focus my build on her miasma because i found press 2 1 2 1 2 1 and 3 is more fun to me. especially when cast spore on molt and shoot the spore on molt. the viral and toxin affect so many enemies around me, combination of both has good range. if the toxin DoT damage is only based on weapon toxin damage, then toxic lash synergy with molt+spore isnt just about inflict toxin proc but boost the damage as well. i only use miasma for CC when im surrounded. so i dont really play with it since i dont really use it. 

 

EDIT : addition, maybe make molt duration power only, no health. it dies easily in t4. explode molt by press 2 once again when it still active or use miasma.

Edited by FitzSimmons
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Saryn rework is a nerf, end of story. Ony now you need to spam other 3 abilities to kill stuff. Frost rework-you need to cast freeze to deal damage with avalanche? Excal rework-you NEED to blind dudes before slash dash or eb them? You not, but if you do-you dill do more damage. But you HAVE to spam all of saryns skill to do damage, you MUST do this combo. This isn't synergy this is necessity

You're forgetting that press 4 to win Saryn didn't scale remotely as well. If having to press more than one button in exchange for better endgame runs is a nerf, then you must be missing a finger or two. Pre-rework there was nothing but complaints about how Saryn didn't scale well for endgame runs. Now she does, and everyone is crying that their press 4 to win Neurodes farming build is dead. 

 

Excalibur is also a horrible example. You either build for blind/slash dash or build for EB. Blind rarely if ever supplements EB because EB does enough damage as-is, even on endgame mobs, and you can build it to go infinitely with rage and QT. The only shared aspect of the two builds is efficiency because Blind needs it to spam 2 and EB needs it to keep killing things. 

 

Frost's rework is also a moot point, a good Frost player would've been laying down freeze anyways, especially lategame where cc usually takes precedence over damage.

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It might have fell off hard but it served what little purpose it had at the time as a draco spammer

Even with the description you gave, rarely did I see people using those tactics (or Saryn for that matter).

 

Contagion was useless, if you build for miasma. And even if you didnt, it was still meh. Im not even gonna deny it. But it appeals to me more now than before.

 

I just think that she isnt as bad as people have claimed her to be. Yes its overwhelming trying to get the right combinations, using up a lot of energy to do it.

I have always been kinda.. meh when it comes to abilites that are meant to be used together (Limbo is a prime example). But I just feel she is better now than before. That being said, its not without its flaws or done better by other frames (and cheaper).

 

 

It might have fell off hard but it served what little purpose it had at the time as a draco spammer

Even with the description you gave, rarely did I see people using those tactics (or Saryn for that matter).

 

Contagion was useless, if you build for miasma. And even if you didnt, it was still meh. Im not even gonna deny it. But it appeals to me more now than before.

 

I just think that she isnt as bad as people have claimed her to be. Yes its overwhelming trying to get the right combinations, using up a lot of energy to do it.

I have always been kinda.. meh when it comes to abilites that are meant to be used together (Limbo is a prime example). But I just feel she is better now than before. That being said, its not without its flaws or done better by other frames (and cheaper).

 

 

 

 

Thus speaks only for those who do not play Saryn

Edited by czdj117
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You're forgetting that press 4 to win Saryn didn't scale remotely as well. If having to press more than one button in exchange for better endgame runs is a nerf, then you must be missing a finger or two. Pre-rework there was nothing but complaints about how Saryn didn't scale well for endgame runs. Now she does, and everyone is crying that their press 4 to win Neurodes farming build is dead. 

 

Excalibur is also a horrible example. You either build for blind/slash dash or build for EB. Blind rarely if ever supplements EB because EB does enough damage as-is, even on endgame mobs, and you can build it to go infinitely with rage and QT. The only shared aspect of the two builds is efficiency because Blind needs it to spam 2 and EB needs it to keep killing things. 

 

Frost's rework is also a moot point, a good Frost player would've been laying down freeze anyways, especially lategame where cc usually takes precedence over damage.

^ This!

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Do you even play the game? You can't even put a dent in a LV40 Bombard without doing the 214 combo at least 3x and spamming spore on it does nothing much even if you pop them and recast and do it a couple of times over, same with Heavies just not as bad. Quite frankly, I'm calling you on your BS that you even play Saryn, show me a screenshot of you doing "significant damage" to something high level that isn't innately weak to corrosive to begin one. I don't buy it one bit, same goes for all the people out there that says its a buff not a nerf. Show us the proof, until then you're all just trolling.

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After playing for awhile with saryn these changes would make her a bit better.

Add a combo like landslide/rip line works with everything besides Miasma. Miasma will end the combo but add damage based on the combo.

Spore)
Energy cost is removed/lowered when cast on Molt.
spore will transfer all toxin base procs from the host.
Any procs on Molt will be transfer when spores are broken.
If targeting nothing and molt is up , spore will be casted on molt.(no range limit)

10~20% slow (affected by power str)



Molt )
Energy cost lowered
 invulnerable for 1 / 2 / 3 / 4 seconds. All incoming damage that is absorbed during the invulnerability period is converted into health and added to the clone's health.
Can be cast when knocked down.
Can be effected by spore broken from enemies.(i.e spores shot off of enemies will give spores back to molt)
Can be shot at and absorb procs from gas/corrosive shots.
Can proc on hit effects for host. (i.e grace arcane)

Toxic Lash)
When user hits molt while toxic lash is up molt will absorb the gas element 

Miasma)
Range increased"
100% more damage if the target is affected by a Gas proc.
50% more damage if the target is affected by a Corrosive proc.



Health buff would be nice , otherwise I feel like these changes would be nice (mainly molt changes)

Edited by Cookedtoast
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By definition, synergy is were 2 or more things work together to get something done. Just just spamming 4 to win, like you probably used to. Sure, you can still use only her 4, but the benefit of using the others along side it is pretty rewarding and fun to use.

 

She feels good to play around with now. This is just my opinion though.

For example-radial blind is good ability, you can pull it out to escape stuff or melee finish dude doing high damage. Eb is a good ability that deal lot's of damage. When you bling and then eb dude-you deal more damage. Frost globe-good defence ability that protect you. Freeze is ok ability to immobilize single target or get small aoe area with slow effect when casting on surface. When you cast freeze on snowglobe it deal damage and ragdoll dudes.THAT'S a sinergy-when 2 or more good abilities combined for greater result, Did any of saryn skill good by itself, outside of molt with aug? They don't

Edited by Hekovashi
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By definition, synergy is were 2 or more things work together to get something done. Not just spamming 4 to win, like you probably used to. Sure, you can still use only her 4, but the benefit of using the others along side it is pretty rewarding and fun to use.

 

If they nerfed or buffed her, that's completely subjective. (I think they buffed her though :3)

 

She feels good to play around with now. This is just my opinion though.

They improved her first 3 abilties but you still need to press 4 to win..

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After playing for awhile with saryn these changes would make her a bit better.

Spore ) Energy cost is removed/lowered when cast on Molt.

spore will transfer all toxin base procs from the host.

Molt ) Energy cost lowered

 invulnerable for 1 / 2 / 3 / 4 seconds. All incoming damage that is absorbed during the invulnerability period is converted into health and added to the clone's health.

Can be cast when knocked down.

Can be effected by spore broken from enemies.(i.e spores shot off of enemies will give spores back to molt)

Can be shot at and absorb procs from gas/corrosive shots.

Can proc on hit effects for host. (i.e grace arcane)

Miasma) Range increased

Health buff would be nice , otherwise I feel like these changes would be nice (mainly molt changes)

Yes to pretty much all that but the invul/health buff to molt. Molt needs to die to be useful.

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