(PSN)Fac3kick3r_lolz Posted November 12, 2015 Share Posted November 12, 2015 (edited) Eris is larger than Pluto but also fairly similar to pluto. Its a frozen plant with methane and argon and ice. Since the Corpus lost control of Eris to the infestation, It could be a huge breeding ground for the infestation and since nothings really there to contest them It could be home to the most dangerous infested. Eris could be an entryway to the derelict so imagine frozen, abandoned corpus buildings built around orokin ruins that was taken by the infestation. Anyways that would be my idea of what Eris would look like. So what do you think? Edited November 12, 2015 by (PS4)Fac3kick3r_lolz Link to comment Share on other sites More sharing options...
(PSN)KestralSylver Posted November 12, 2015 Share Posted November 12, 2015 (edited) Tileset development team: Soon But yeah, it'd be cool to have an Infested planet with ruins of corpus installations that have been overtaken. Edited November 12, 2015 by (PS4)KestralSylver Link to comment Share on other sites More sharing options...
(XBOX)Lorewalker1022 Posted November 12, 2015 Share Posted November 12, 2015 Well first off it's a frozen planet and not a frozen plant ;) Link to comment Share on other sites More sharing options...
evil_m3nace Posted November 12, 2015 Share Posted November 12, 2015 if they can pull off a Dead Space vibe with that... Link to comment Share on other sites More sharing options...
Cyndocrit Posted November 12, 2015 Share Posted November 12, 2015 Polar infested units? Link to comment Share on other sites More sharing options...
(PSN)Fac3kick3r_lolz Posted November 12, 2015 Author Share Posted November 12, 2015 (edited) if they can pull off a Dead Space vibe with that...All we need to take is the Panthera to fulfill that vibe Edited November 12, 2015 by (PS4)Fac3kick3r_lolz Link to comment Share on other sites More sharing options...
(PSN)Fac3kick3r_lolz Posted November 12, 2015 Author Share Posted November 12, 2015 (edited) We could use frozen infested Edited November 12, 2015 by (PS4)Fac3kick3r_lolz Link to comment Share on other sites More sharing options...
TrinityPrime Posted November 12, 2015 Share Posted November 12, 2015 I always thought pluto's tileset was just placeholder such that I've been expecting it to get reworked at some major update to feature a generally darker surface tileset. I too miss the deadspace series, rest in peace, on EA's dusty shelf. Link to comment Share on other sites More sharing options...
Morec0 Posted November 12, 2015 Share Posted November 12, 2015 I'd rather seen Infestation-overtaken Grineer sites first. Though, personally, I wouldn't really have any issue with NOT getting Eris as a planet tileset. How many more Ice tilesets do we need? What more is there with the theme that can be explored? Link to comment Share on other sites More sharing options...
lightdragon64 Posted November 12, 2015 Share Posted November 12, 2015 I'm still waiting for unique tile sets for each seperate planet. Link to comment Share on other sites More sharing options...
Morec0 Posted November 12, 2015 Share Posted November 12, 2015 I'm still waiting for unique tile sets for each seperate planet. They're working on it. Slowly but surely. Remember when Earth was just a series of Asteroid tilesets? And Jupiter was just the generic Corpus ship with Infested units? Link to comment Share on other sites More sharing options...
(PSN)Fac3kick3r_lolz Posted November 12, 2015 Author Share Posted November 12, 2015 (edited) I'd rather seen Infestation-overtaken Grineer sites first. Though, personally, I wouldn't really have any issue with NOT getting Eris as a planet tileset. How many more Ice tilesets do we need? What more is there with the theme that can be explored? Oy, Morec0. How about complexes that are covered with the derelict vines and plant growth combined with infested growth but on the outside is a sunless dark frozen wastelandOfftopic: So are you always ready to discuss lore and other things 24/7? I've seen you respond from midnight to the middle of the day Edited November 12, 2015 by (PS4)Fac3kick3r_lolz Link to comment Share on other sites More sharing options...
Dawn11715 Posted November 12, 2015 Share Posted November 12, 2015 If Id be an infested hivemind, Id rather breed in the starships surrounding eris than on eris itself. At least they have oxygen and other life support system to just maintain live in any way.... Link to comment Share on other sites More sharing options...
GinKenshin Posted November 12, 2015 Share Posted November 12, 2015 first...I want a corpus city tileset on neptune >.> since it says that it's their home, and the center of their factories and stuff Link to comment Share on other sites More sharing options...
Morec0 Posted November 12, 2015 Share Posted November 12, 2015 (edited) Oy, Morec0. How about complexes that are covered with the derelict vines and plant growth combined with infested growth but on the outside is a sunless dark frozen wasteland It just doesn't feel... fresh enough to me. Just feels like recycling the same old things with a new layer of paint over them. I mean, you can put Infestation on any planet, but that doesn't give it it's own identity. The Installations have covered the arctic tundra and caverns. The crash sites have covered the arctic wastes and glaciers. Trust me, I'm racking my brain trying to figure out something fresh for an Eris terrestrial tileset, but it's just not coming. MAYBE some kind of arctic ocean thing, but that'll just piss the realism peeps off with how the heck there's water on Eris. Remember Uranus? Edited November 12, 2015 by Morec0 Link to comment Share on other sites More sharing options...
Lightsmith Posted November 12, 2015 Share Posted November 12, 2015 Technically we cant be on any idif the planets other than earth. Gravity is to low on Mars, and other astroids. Mercury is to hot. The pressure is to high on Venus. Gravity is to high on Jupiter- Neptune. Pluto and Eris are to cold. Link to comment Share on other sites More sharing options...
(PSN)Fac3kick3r_lolz Posted November 12, 2015 Author Share Posted November 12, 2015 It just doesn't feel... fresh enough to me. Just feels like recycling the same old things with a new layer of paint over them. I mean, you can put Infestation on any planet, but that doesn't give it it's own identity. The Installations have covered the arctic tundra and caverns. The crash sites have covered the arctic wastes and glaciers. Trust me, I'm racking my brain trying to figure out something fresh for an Eris terrestrial tileset, but it's just not coming. MAYBE some kind of arctic ocean thing, but that'll just piss the realism peeps off with how the heck there's water on Eris. Remember Uranus? how about duel enviroments? Warm jungle/infestation inside building s but on the outside its just a mess of ice and methane Link to comment Share on other sites More sharing options...
Morec0 Posted November 12, 2015 Share Posted November 12, 2015 (edited) how about duel enviroments? Warm jungle/infestation inside building s but on the outside its just a mess of ice and methane Now there's a thought (fun fact: did you know I spell "thought" as "though" every single time unless I catch myself?)... again I think we run into trouble with trying to make the ice part of it distinct from Europa and Mars... Pluto... wherever that eventually ends up, but it gives us a definite start... Maybe we could run with just some kind of misty and dark frozen-rock mess? Like the only lighting outside would come from sparse Corpus lamps/Infested bio-luminescence? The terrain itself could just be a one-note frozen rocky mess (not necessarily snow, just ice over stone) and instead of typical walls the light would just get dimmer and dimmer the further off of the lit path you went, until you eventually hit the no-go zones and get teleported back into the light? Can't say I'm a fan of how this might overlap with my Sinope "basically Zerg Hive Cluster" Infested tileset idea for earlier planets, though. Edited November 12, 2015 by Morec0 Link to comment Share on other sites More sharing options...
(PSN)Fac3kick3r_lolz Posted November 12, 2015 Author Share Posted November 12, 2015 (edited) Now there's a thought (fun fact: did you know I spell "thought" as "though" every single time unless I catch myself?)... again I think we run into trouble with trying to make the ice part of it distinct from Europa and Mars... Pluto... wherever that eventually ends up, but it gives us a definite start... Maybe we could run with just some kind of misty and dark frozen-rock mess? Like the only lighting outside would come from sparse Corpus lamps/Infested bio-luminescence? The terrain itself could just be a one-note frozen rocky mess (not necessarily snow, just ice over stone) and instead of typical walls the light would just get dimmer and dimmer the further off of the lit path you went, until you eventually hit the no-go zones and get teleported back into the light? Can't say I'm a fan of how this might overlap with my Sinope "basically Zerg Hive Cluster" Infested tileset idea for earlier planets, though. To summarize. An Aliens vibe? Powerful Infestation that stalks you would be fun and terrifying Edited November 12, 2015 by (PS4)Fac3kick3r_lolz Link to comment Share on other sites More sharing options...
Morec0 Posted November 12, 2015 Share Posted November 12, 2015 (edited) To summarize. An Aliens vibe? Powerful Infestation that stalks you would be fun and terrifying Something like that, I think - been a while since I've seen the movie. The outdoor locations hidden in shadows could also provide a GREAT place for Infestation to spawn in all around the players without them seeing it, a lot of locations to help get them swarmed quickly - the kind of thing the Infestation really needs to be effective. 'Cause I'm talkin' like you can't see ANYTHING outside of those lit pathways. Edited November 12, 2015 by Morec0 Link to comment Share on other sites More sharing options...
(PSN)Fac3kick3r_lolz Posted November 12, 2015 Author Share Posted November 12, 2015 Something like that, I think - been a while since I've seen the movie. The outdoor locations hidden in shadows could also provide a GREAT place for Infestation to spawn in all around the players without them seeing it, a lot of locations to help get them swarmed quickly - the kind of thing the Infestation really needs to be effective. 'Cause I'm talkin' like you can't see ANYTHING outside of those lit pathways. Just imagine the ancients dragging you into the shadows. Both annoying and scary since you don't know how many infested are in there. Link to comment Share on other sites More sharing options...
Morec0 Posted November 12, 2015 Share Posted November 12, 2015 Just imagine the ancients dragging you into the shadows. Both annoying and scary since you don't know how many infested are in there. Personally I think that sounds awesome. Would be a great addition to the game - in terms of making the Infestation more frightening, since you're having control of your character wrenched away from you and that sort of helplessness is what makes horror horror. Link to comment Share on other sites More sharing options...
(PSN)robotwars7 Posted November 12, 2015 Share Posted November 12, 2015 for those worrying about making Eris Unique, here's how I would do it; the planet would have constant Blizzards that hinder visibility, so the Lotus would drop a special device that clears an area of Snow temporarily, allowing you to progress forward. the Infested use a sense of smell to find you, so they could appear out of nowhere, meaning you'd always have to be on your Guard. these devices would be like Life support machines, but in all missions, not just survival. I think the tension and challenge of fighting blind would give Eris a very unique feel to it, and a system like this could also be incorporated into other planets like Phobos, but with Sandstorms instead of Snow. Link to comment Share on other sites More sharing options...
TrinityPrime Posted November 13, 2015 Share Posted November 13, 2015 I would like to play series of levels on maps with absolutely no ambient lighting, especially if the ai is also affected by it. Maybe through in a constant disruption mode keeping your ui non functional other than your basic stats. Link to comment Share on other sites More sharing options...
PrivateRiem Posted November 13, 2015 Share Posted November 13, 2015 How about making the levels vertical instead of horizontal? Link to comment Share on other sites More sharing options...
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