Xardis Posted December 24, 2015 Share Posted December 24, 2015 Snipers are for eliminating high profile targets - eximus and nullifiers are those targets. Snipers should kill them from distance, not make its user to charge into the shield and melee its generator unit. This mod would be mutualy exclusive with other punch through mods. Link to comment Share on other sites More sharing options...
DaftMeat Posted December 24, 2015 Share Posted December 24, 2015 That kind of defeats the purpose of these enemies... Link to comment Share on other sites More sharing options...
RobWasHere Posted December 24, 2015 Share Posted December 24, 2015 That kind of defeats the purpose of these enemies... Maybe, but adds extra utility to weapon designed to kill single targets while we constantly fighting hordes. As extra mod, not a bad idea. Link to comment Share on other sites More sharing options...
(XBOX)BluAina Posted December 24, 2015 Share Posted December 24, 2015 Maybe, but adds extra utility to weapon designed to kill single targets while we constantly fighting hordes. As extra mod, not a bad idea.Why not for other single shot weps Link to comment Share on other sites More sharing options...
Arunafeltz Posted December 24, 2015 Share Posted December 24, 2015 That kind of defeats the purpose of these enemies...Or maybe these enemies would be another purpose of these weapons. Link to comment Share on other sites More sharing options...
Wolfstorm18 Posted December 24, 2015 Share Posted December 24, 2015 I would like it. It would be a nice addition. Link to comment Share on other sites More sharing options...
Maicael Posted December 24, 2015 Share Posted December 24, 2015 I like this idea. Limited enough to not be OP, but useful enough to not be completely ignored either. Gives a Sniper alternative to the Explosive Glaive loadout. +1 Link to comment Share on other sites More sharing options...
DSpite Posted December 24, 2015 Share Posted December 24, 2015 Snipers are for eliminating high profile targets - eximus and nullifiers are those targets. Snipers should kill them from distance, not make its user to charge into the shield and melee its generator unit. This mod would be mutualy exclusive with other punch through mods. Why are you running into the shield when every weapon in the game simply makes the shield drop the by firing into it? Link to comment Share on other sites More sharing options...
Shin Posted December 24, 2015 Share Posted December 24, 2015 What should've been an innate ability of the weapon should not be implemented as a mod. We have enough mods to deal with. Make it innate, it could be like you can only pierce the nullifier or eximus globes if you are fully scoped in. Seriously, this should've been an innate stat for sniper rifles and has been suggested many times. Link to comment Share on other sites More sharing options...
Xardis Posted December 24, 2015 Author Share Posted December 24, 2015 What should've been an innate ability of the weapon should not be implemented as a mod. We have enough mods to deal with. Make it innate, it could be like you can only pierce the nullifier or eximus globes if you are fully scoped in. Seriously, this should've been an innate stat for sniper rifles and has been suggested many times. Yep, it should have been. But if we cant have it innate, at least give us a mod for it. Why are you running into the shield when every weapon in the game simply makes the shield drop the by firing into it? Yep, but there are some weapons that do it way quicker then others, you need about 6-10 sec with them to pop nullies shield when Soma or Braton does it in about 3. Link to comment Share on other sites More sharing options...
NogginMasher Posted December 25, 2015 Share Posted December 25, 2015 That kind of defeats the purpose of these enemies... The enemy defeats the purpose of the weapons. Link to comment Share on other sites More sharing options...
DaftMeat Posted December 25, 2015 Share Posted December 25, 2015 The enemy defeats the purpose of the weapons. Indeed, that's specifically why the enemies were added. Link to comment Share on other sites More sharing options...
Wolfstorm18 Posted December 25, 2015 Share Posted December 25, 2015 (edited) I think that the opposite should also be true. Enemy snipers should also be able to pierce Frost's globe and Volt's shield. Edited December 25, 2015 by Wolfstorm18 Link to comment Share on other sites More sharing options...
Maicael Posted December 25, 2015 Share Posted December 25, 2015 Indeed, that's specifically why the enemies were added. Pretty sure Nullifiers were added to defeat Warframe abilities. Putting Snipers even further behind other weapons was just a side effect. All this mod would do is give Snipers a niche role that they could fulfill and be an alternative to the Explosive Glaive loadout that already goes through Nullifier shields, so it's not like this concept isn't already applied in-game. Link to comment Share on other sites More sharing options...
(PSN)Snowbluff Posted December 25, 2015 Share Posted December 25, 2015 That kind of defeats the purpose of these enemies... For Nullifiers, it wouldn't. They already nullify powers. Nerf Nullifiers! Link to comment Share on other sites More sharing options...
----Fenrir---- Posted December 25, 2015 Share Posted December 25, 2015 As I see it the only way to wake snipers useful would be by means of enemy design. Because WF after all is a horde shooter and snipers are awful at fighting hordes. And there is pretty much no way to change that without turning them into a completely different weapon class altogether. So making them able to pierce nullifier bubbles would be a good idea. Since they can't be made to be better at fighting hordes, the next best thing is to have enemies they are better against than other weapons. Link to comment Share on other sites More sharing options...
DaftMeat Posted December 27, 2015 Share Posted December 27, 2015 (edited) Nullifiers were pretty much added as a direct consequence of people exploiting Corpus on Pluto with Mag built for max range and max power. People would just spam powers for easy rewards. Nullifiers were added to force players to do more than stand in one spot and use powers. They were added specifically to add a unique obstacle and threat to players. The devs seem happy with how Nullifiers are. As much as sniper weapons need work, the answer is not going to be to nerf Nullifiers. Edited December 27, 2015 by DaftMeat Link to comment Share on other sites More sharing options...
MrNyxt Posted February 4, 2016 Share Posted February 4, 2016 The Lanka comes innately with 5m of punch through. YMMV. However my usual tactic of late in dealing with these units is to use my Redeemer. first shot brings down its sheild, second shot brings him down. its silent and usually wipes out the rest of the guys around him if they are hiding with him. come to think of it the Redeemer comes with punch through as well if I remember. as to the 'well that would defeat the purpose of these units" well yeah.. but thats what armor piercing rounds are supposed to do. BYPASS armor. ie tanks have armor, but anti tank round from sniper to specialized rounds pierce that armor and kill the unit inside. and I think this is what most people are thinking of or after. I'd be ok with a mod specifically for this though. you could even call is Anti-Tank (or Anti-X) Round. Allow it to bypass those kinds of shields and add punch through. Hell, you could even make it a nightmare mod and add the above but reduce say reloading time or decrease damage by X percent (I'd say no more than 10-15% total). Link to comment Share on other sites More sharing options...
Licter Posted February 4, 2016 Share Posted February 4, 2016 Alternative: either innate to sniper rifles or as a mod, increase the damage dealt to Arctic Eximus shields and increase the maximum damage dealt per shot to Nullifier shields. Don't make it punch through on the first shot, but make one or two shots all that's needed to take the shield down. Link to comment Share on other sites More sharing options...
Atmos_Tech Posted February 4, 2016 Share Posted February 4, 2016 Maybe, but adds extra utility to weapon designed to kill single targets while we constantly fighting hordes. As extra mod, not a bad idea. But you kill a nullifier just like how you kill any other enemy: shoot it until it's dead. Extra damage if you get real close to him. What should happen to nullifiers is that their shields need to be better normalized because high fire rate weapons drop those shields way faster regardless of damage output. Link to comment Share on other sites More sharing options...
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