(PSN)OMGITSNUKERXD Posted January 1, 2016 Share Posted January 1, 2016 That's one interesting helmet. Link to comment Share on other sites More sharing options...
Zdravko Posted January 2, 2016 Share Posted January 2, 2016 MORDOR! i want it! NAOW! Link to comment Share on other sites More sharing options...
(PSN)PillarOfWar Posted January 5, 2016 Share Posted January 5, 2016 Tbh I'd love to make a helmet for every Warframe, but alas, my free time is about to run out. ! Wow really nice. I would use this helm. Looks so good with the mortos Link to comment Share on other sites More sharing options...
Machine_Head Posted January 7, 2016 Share Posted January 7, 2016 love it steam workshop it so I can vote Link to comment Share on other sites More sharing options...
Syncrasis Posted January 10, 2016 Author Share Posted January 10, 2016 Just poking in to let you guys know I'm still working on this. Today I made the little spines that stick out the sides, and started cleaning up the crests. I also made a bunch of minor proportion adjustments, especially on the area where the Mortos syandana attaches to. Here's a little turntable render: https://youtu.be/lgmwxQWe-n0 I know it's hard to see how the segment connecting the Mortos and the helmet together is hard to see... basically it's a ^ shape, connecting at the bottom, and there are two "whiskers" kind of flaring out which I will define more. Link to comment Share on other sites More sharing options...
DJD_Tarn Posted January 10, 2016 Share Posted January 10, 2016 I really really hope this get's approved because i need this in my life O_o. Link to comment Share on other sites More sharing options...
Basilisk1991 Posted January 12, 2016 Share Posted January 12, 2016 (edited) I really love this helmet design, the egyptian styling of the "horns" combine with the Nekros' overall look kinda reminds me of a Necron Cryptek from 40k Edited January 12, 2016 by Basilisk1991 Link to comment Share on other sites More sharing options...
Syncrasis Posted January 12, 2016 Author Share Posted January 12, 2016 I changed a few things: mainly, the pieces coming out the cheek areas. Decided I needed to make it look more like some of the pieces on Nekros' body and also make the front of the helmet flow into the side a little better by connecting it with a big loop. Also added 6 optics and a bunch of details to the everything. More to come! Link to comment Share on other sites More sharing options...
DJD_Tarn Posted January 12, 2016 Share Posted January 12, 2016 I changed a few things: mainly, the pieces coming out the cheek areas. Decided I needed to make it look more like some of the pieces on Nekros' body and also make the front of the helmet flow into the side a little better by connecting it with a big loop. Also added 6 optics and a bunch of details to the everything. More to come! Why did you decide to remove the two big cheek pieces? i thought they looked nice. The helmet still looks fantastic by the way :D Link to comment Share on other sites More sharing options...
raydog Posted January 12, 2016 Share Posted January 12, 2016 Oh man, you can almost pull those whisker looking things on the side of the mouth area and make somewhat like a fu-Manchu shape. I just thought of Lo Phan from Big Trouble in LIttle China. Plus the downward flow would go well with the mortos binds going down from his helmet to the body. Makes me think of the Quintessons or Wreck-Gar from the transformers animated movie. Link to comment Share on other sites More sharing options...
Syncrasis Posted January 13, 2016 Author Share Posted January 13, 2016 (edited) Why did you decide to remove the two big cheek pieces? i thought they looked nice. The helmet still looks fantastic by the way :D The larger ones I was having trouble resolving into anything that looked Tenno-style, they just felt too much like generic sci fi panel treatment. It was also mentioned by someone outside the forums that I didn't have much Nekros body bits iterated into the helmet so I kind of took those two things and felt around. As for the smaller ones... well they clip through the front body ribbon things after many tweaks and adjustments so I trimmed 'em down. Suppose I could experiment with bringing them back with a more forward design tho. I'll have a think on it! Oh man, you can almost pull those whisker looking things on the side of the mouth area and make somewhat like a fu-Manchu shape. I just thought of Lo Phan from Big Trouble in LIttle China. Plus the downward flow would go well with the mortos binds going down from his helmet to the body. Makes me think of the Quintessons or Wreck-Gar from the transformers animated movie. You know it's weird, I was thinking the exact same thing lol. The Fu Manchu is one of my favorite mustaches and I might just do that! When I got rid of the larger pieces I felt a little sad to get rid of the Dr. Robotnik 'stache... Although I gotta say I like the new direction with the side loop things a ton more overall. Thanks for your crits guys! Edited January 13, 2016 by Syncrasis Link to comment Share on other sites More sharing options...
blazingcobalt Posted January 13, 2016 Share Posted January 13, 2016 Great work as always, I totes look forward to prying off the Rankis helmet for this one. Link to comment Share on other sites More sharing options...
hydrogase Posted January 13, 2016 Share Posted January 13, 2016 i dont really know what im looking at Link to comment Share on other sites More sharing options...
_malaya_ Posted January 13, 2016 Share Posted January 13, 2016 i dont really know what im looking at This is the most accurate description of Warframe that I've seen so far Link to comment Share on other sites More sharing options...
Nomicakes Posted January 13, 2016 Share Posted January 13, 2016 Fun fact, Syncrasis: that "generic sci-fi panel treatment" thing actually has name: Greebles. https://en.wikipedia.org/wiki/Greeble Just a random bit of information :P Link to comment Share on other sites More sharing options...
raydog Posted January 13, 2016 Share Posted January 13, 2016 Yeah, I don't like the idea of greebles. Specially on the warframes. The idea of it is to add tech detail and such in a more procedural fashion. I think it would work more for environmental assets. Link to comment Share on other sites More sharing options...
(XBOX)gnashermaster97 Posted January 13, 2016 Share Posted January 13, 2016 it looks like a king, and has sword handles on the horns. i like it! Link to comment Share on other sites More sharing options...
Syncrasis Posted January 14, 2016 Author Share Posted January 14, 2016 (edited) Lol, yeah getting rid of the generic paneling look is definitely what I wanted to do. As for it being greeble, I don't know, just seems like panels the way they were looking. I tend to think of this helmet like a big spaceship and the smaller details that stick up, like the extra optics on the fins and the little edge spines as "greeble". Dunno if that's technically correct or not tho. Front and back views, with and without the mortos (and connecting bracket). I've simplified the lines on the fins a bit, hopefully it reads better and "you can tell what you're looking at" now lol. Back view: Edited January 14, 2016 by Syncrasis Link to comment Share on other sites More sharing options...
arch111 Posted January 14, 2016 Share Posted January 14, 2016 This looks really good, lots of shapes to look at. I was thinking, have you descided on colorable areas and energy-spots? Link to comment Share on other sites More sharing options...
Rain3ternal Posted January 14, 2016 Share Posted January 14, 2016 Give it. Give it now. I need it. This would make Nekros even more sexy with Hunhow's armor combined. Link to comment Share on other sites More sharing options...
Morec0 Posted January 15, 2016 Share Posted January 15, 2016 And I thinking you're adding WAY too many details. Should just take what you have at the bottom there and work with that. Link to comment Share on other sites More sharing options...
Syncrasis Posted January 16, 2016 Author Share Posted January 16, 2016 (edited) Render from earlier today: This looks really good, lots of shapes to look at. I was thinking, have you descided on colorable areas and energy-spots? Not yet, I'll fool around with that stuff on the tintmask instead of polypaint though. Will be large sections of color to group details together. And I thinking you're adding WAY too many details. Should just take what you have at the bottom there and work with that. Thanks, yeah definitely, so today I went through and got rid of a lot of stuff again and redid the connection piece for the Mortos (now it's just a single leg instead of a double with tendrils on it). Current state: Here is where I'd like to call the high poly done, unless anyone else has some thoughts. I'll start retopo tomorrow but can make small-medium changes at any point until I finalize the textures. Color grouping should resolve any further surface noise problems (hopefully). Edited January 16, 2016 by Syncrasis Link to comment Share on other sites More sharing options...
Rain3ternal Posted January 16, 2016 Share Posted January 16, 2016 I have but one question. Why are you still posting pictures of this instead of TAKING MY MONEY already? Link to comment Share on other sites More sharing options...
Raniu Posted January 16, 2016 Share Posted January 16, 2016 Render from earlier today: Dude! This looked amazing when you started working on it. But now... Now it's so damn good that I'm left speechless. I just want to equip and color it already ;__; Link to comment Share on other sites More sharing options...
(XBOX)BURRITO DEVIL Posted January 16, 2016 Share Posted January 16, 2016 WANT Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now