Cloud Posted December 28, 2015 Share Posted December 28, 2015 What I mean by "cage problem" is the case in which a player who join in a pub survival is forced to continue the game cause the others want to stay or decide it in the course of the game; or he is forced to leave, losing all the progress done till that moment.So here is the question: Should a player be able to exit alone from a public normal survival (not void)? Which solution would you take to fix the problem ? Let's discuss about it in a civil manner. Link to comment Share on other sites More sharing options...
(PSN)SeneschalGrigori Posted December 28, 2015 Share Posted December 28, 2015 (edited) *was thinking wrong mode. My mistake* Edited December 28, 2015 by (PS4)fahlynn Link to comment Share on other sites More sharing options...
IceColdHawk Posted December 28, 2015 Share Posted December 28, 2015 Should a player be able to exit alone from a public normal survival (not void)? Yes they should. Some people like to do longer runs like 40 - 60 mins , some people have to go after 20 minutes. Solution is already present in archwing. You can leave when you fly out too far. Make it happen in survival too. It's just QoL and nothing else. Link to comment Share on other sites More sharing options...
reverb6 Posted December 28, 2015 Share Posted December 28, 2015 Everybody should have the right to extract in any needs, althou the system in the game prefer to choose the option "extract" when more than 1 vote has been made that is through 2 or more player standing at the extraction point. But I don't know, perhaps... maybe there should be a single extraction option BUT NOT by disconnected or "abort mission". Link to comment Share on other sites More sharing options...
crimsonspartan1 Posted December 28, 2015 Share Posted December 28, 2015 What I mean by "cage problem" is the case in which a player who join in a pub survival is forced to continue the game cause the others want to stay or decide it in the course of the game; or he is forced to leave, losing all the progress done till that moment.So here is the question: Should a player be able to exit alone from a public normal survival (not void)? Which solution would you take to fix the problem ? Let's discuss about it in a civil manner. i would like to be able to evac on my own while my team carrys on with the mission as you might have to go right now at some point and your team decides to stay in the mission and not let you evac just to get you to abort and lose all your stuff. i would also like this for excavation aswell. Link to comment Share on other sites More sharing options...
S0V3REiGN Posted December 28, 2015 Share Posted December 28, 2015 Excavation also needs this option. Link to comment Share on other sites More sharing options...
(PSN)Cwellann Posted December 28, 2015 Share Posted December 28, 2015 (edited) Strongly agree. Endless is endless, and you have the option for interception and defense. There's absolutely no reason why this shouldn't exist for survival and excavation. I would include void in this too. Related issue that would need some work though: host migration resetting the instance. Edited December 28, 2015 by (PS4)Cwellann Link to comment Share on other sites More sharing options...
Enno69 Posted December 28, 2015 Share Posted December 28, 2015 I agree. Link to comment Share on other sites More sharing options...
Moghul Posted December 28, 2015 Share Posted December 28, 2015 Agreed. Go to the exit, to the landing craft, press E, get extracted. Link to comment Share on other sites More sharing options...
7Lions Posted December 28, 2015 Share Posted December 28, 2015 +1 Link to comment Share on other sites More sharing options...
(PSN)robotwars7 Posted December 28, 2015 Share Posted December 28, 2015 I think that after 5 mins, going to extraction alone results in a Blue Vortex (or some other thing) appearing, and says "do you wish to Solo extract? You will only keep the items and rewards you've earned so far". if they say yes, it puts you back on your ship with whatever you were rewarded before extraction. Link to comment Share on other sites More sharing options...
JuanPoker Posted December 29, 2015 Share Posted December 29, 2015 We need this feature. Just the other day happened . Team mates don't let me evac , and I was constricted to abort the mission losing 40 mins of surv... Link to comment Share on other sites More sharing options...
(XBOX)Darth Killzn Posted December 29, 2015 Share Posted December 29, 2015 First thing that comes to mind is the issues with host migration. I've been in countless conclave games where the host left the squad, then everyone ends up back in their ships and lobby lost. So, I imagine there would be just as many issues with that in pVe. The idea is nice and I wouldn't be totally against it. Though I will have to add that I have been on the other side equally frustrated. Just passing 5 mins and having someone go to extract can be annoying. especially when there's just you and the one other, and that one other is enough to force the extract. Link to comment Share on other sites More sharing options...
xFrostKnightx Posted December 29, 2015 Share Posted December 29, 2015 (edited) The problem with this is that the game will need to pause to get the data the extract that one person, in exce or survival, this can be problematic as some abilities can be abused or you can die during the pause. Then you have trolling, where the CC frame leaves at the drop-zone and the other 3 die near-instantly, then they make a wild dash to exit, somebody will be left behind and will run short of revives from being 1-hit and lose 40minutes+ progress. Edited December 29, 2015 by xFrostKnightx Link to comment Share on other sites More sharing options...
CrazyCatLad Posted December 29, 2015 Share Posted December 29, 2015 (edited) Ability to "go Solo" while in a party should have been in the game years ago. Edited December 29, 2015 by Lanieu Link to comment Share on other sites More sharing options...
WhisperByte Posted December 29, 2015 Share Posted December 29, 2015 While I agree that individual extraction option would be nice, this game has the lovely thing called "host migration" that from time to time likes to just kick EVERYONE back to their lisets if host leaves. And due to Murphy's Law that usually happens when somebody in a group gets some sort of 0.67% drop. Link to comment Share on other sites More sharing options...
IceColdHawk Posted December 29, 2015 Share Posted December 29, 2015 yes, but my first thought after finishing a defense/interception arent "Man, i hope they dont leave me. Better make sure i can leave quickly because i dont trust them..." Time to change your mind then. Don't expect that you're always playing with lovely players. Link to comment Share on other sites More sharing options...
Gaarashatan Posted December 29, 2015 Share Posted December 29, 2015 this is why i want the option to where if you sit in the middle, not extract or battle. it automatically chooses the majority for you Link to comment Share on other sites More sharing options...
Bloodnyon Posted December 29, 2015 Share Posted December 29, 2015 Nah . If you join a survival mission you have to expect it to go 40-60 minutes . If you only have 20 minutes go ahead and play some Exterminations or simply ask your team if they wanna leave early because you have to leave Link to comment Share on other sites More sharing options...
IceColdHawk Posted December 29, 2015 Share Posted December 29, 2015 Nah . If you join a survival mission you have to expect it to go 40-60 minutes . If you only have 20 minutes go ahead and play some Exterminations or simply ask your team if they wanna leave early because you have to leave No. BS. Why don't let them leave on their own? Why do i have to ask my team to leave earlier? It's a win-win situation if i can leave and the rest can proceed to go to 40 - 60 minutes. And no i can't get certain things in exterminate mission wtf is that for a logic man? Link to comment Share on other sites More sharing options...
Chhkt Posted December 29, 2015 Share Posted December 29, 2015 Survival: Solo extract option would be nice. Interception/Defense: The game provides the normal extract/defend option, but if someone is left on their own, the game (Lotus) asks again if they really want to solo the next wave/5 waves. So either you get at least one teammate to play with or have the option to reconsider your decision (or counteract the troll extract) to stay. Link to comment Share on other sites More sharing options...
Kinetos Posted December 29, 2015 Share Posted December 29, 2015 Survival: Solo extract option would be nice. Interception/Defense: The game provides the normal extract/defend option, but if someone is left on their own, the game (Lotus) asks again if they really want to solo the next wave/5 waves. So either you get at least one teammate to play with or have the option to reconsider your decision (or counteract the troll extract) to stay. I like this solution. Link to comment Share on other sites More sharing options...
Beas7ie Posted December 29, 2015 Share Posted December 29, 2015 Nah . If you join a survival mission you have to expect it to go 40-60 minutes . If you only have 20 minutes go ahead and play some Exterminations or simply ask your team if they wanna leave early because you have to leave In my experience if someone wants to leave and if the other players try to hold him "hostage" then he will go around and spam activate all the life support capsules, thus FORCING everyone else to either try and kill so many people so rapidly(this gets tougher in the later stages of T4) so they can get the little life support drops, head to extract and bail out, or run out of life support and lose everything. Link to comment Share on other sites More sharing options...
(XBOX)Solargeo Posted December 29, 2015 Share Posted December 29, 2015 I have an idea . Instead just make the rewards auto cashed in to say. you auto get them when you recive th thing. prevents trolling, abusers and such like that. Link to comment Share on other sites More sharing options...
fakeBOSHI Posted December 29, 2015 Share Posted December 29, 2015 Here's a new idea, why not...form a squad and discuss it in squad chat before mission. You leaving when other want to keep going and keeping the rewards means: 1. You benefit out of the run (rewards, xp etc.) 2. Your teammates lose (loss of one teammate's damage, cc etc. while still using up that key and/or time) How my idea fixes this: Everyone agrees and understands ahead of time what they are preparing to do and how long they are committed to doing the mission. If they still decide to "hold u hostage", better host on your own, play with friends, play with clanmates. Link to comment Share on other sites More sharing options...
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