0Skyrim0 Posted January 28, 2016 Share Posted January 28, 2016 Next week v18.5 - thanks. Link to comment Share on other sites More sharing options...
Malyg0s Posted January 28, 2016 Share Posted January 28, 2016 (edited) The ferrite in the void will be helpful for me at least, i burned all of mine on clan research a while back, so ive been struggling to hold any on my person, but have 300k+ alloy plates. This actually gives me an idea! make the common resource drops(alloy plates, ferrite, salvage etc, NO NANOSPORES) drop from the void, and cycle them once a week or so players can get the resources they need from the missions they want to go on(if its void) as long as they wait for it to cycle. i think the only things this would effect are alloy plates, ferrite and salvage, but im not sure if poly bundles are considered common or not. Edit : i say no nanospores in the void because they already have their own endgame for that in the derilects. Edited January 28, 2016 by Malyg0s Link to comment Share on other sites More sharing options...
KoboldPrime Posted January 28, 2016 Share Posted January 28, 2016 Fixed various typos THX. Oh megan, can i have that avatar in full resolution =3 ? Link to comment Share on other sites More sharing options...
2Peter3Nine Posted January 28, 2016 Share Posted January 28, 2016 Link to comment Share on other sites More sharing options...
Anixo Posted January 28, 2016 Share Posted January 28, 2016 nice update Link to comment Share on other sites More sharing options...
Aumaan Posted January 28, 2016 Share Posted January 28, 2016 (edited) Apparently the changes to mod displays made it so you can see the revealed acolyte mods mid-mission again. Should probably fix that. Edited January 28, 2016 by Aumaan Link to comment Share on other sites More sharing options...
Harkonnenn Posted January 28, 2016 Share Posted January 28, 2016 Good job DE, now we can inspect the mods right after defeating acolyte again. Link to comment Share on other sites More sharing options...
[DE]Rebecca Posted January 28, 2016 Share Posted January 28, 2016 Hotfix 18.4.4.1 Fixes Fixed an issue where Acolyte Drops were viewable before a mission completed. Potential fix for Cephalon Suda Assassin Squads having particular spawns eating up drops that would have given a Specter Blueprint as per https://forums.warframe.com/index.php?/topic/575465-cephalon-suda-specter-blueprint-not-dropping/. These spawns have been replaced with the non-loot eating variety. Fixed issues with Clients killing Acolytes before they spawn. Link to comment Share on other sites More sharing options...
PeterScarlet Posted January 28, 2016 Share Posted January 28, 2016 why did torment reset after we beat her? wheres malice? why did torment reset after we beat her? wheres malice? Link to comment Share on other sites More sharing options...
KrauserSagaz Posted January 28, 2016 Share Posted January 28, 2016 ty DE <3 Link to comment Share on other sites More sharing options...
----Dante---- Posted January 28, 2016 Share Posted January 28, 2016 would be nice if you fixed redeemer already after you broke it when trying to fix a bug that still exist. Link to comment Share on other sites More sharing options...
Ailith Posted January 28, 2016 Share Posted January 28, 2016 Fixes Potential fix for Cephalon Suda Assassin Squads having particular spawns eating up drops that would have given a Specter Blueprint as per https://forums.warframe.com/index.php?/topic/575465-cephalon-suda-specter-blueprint-not-dropping/. These spawns have been replaced with the non-loot eating variety. C-Can it really be...? Link to comment Share on other sites More sharing options...
VikingSkyrim Posted January 28, 2016 Share Posted January 28, 2016 my emblem wasnt added :c Link to comment Share on other sites More sharing options...
Rhodan Posted January 28, 2016 Share Posted January 28, 2016 Fixes Fixed an issue where Acolyte Drops were viewable before a mission completed. This was not an issue. This was what the multitude of players actually wanted so they dont waste their time on hundreds of runs and still don't get those damn rare mods, and are then forced to pay out the &#! for them on trade chat. You could just have given out the mods as a mod pack as a normal reward, but nope, farmframe it is. Getting these mods, or rather, trying to, isn't fun nor rewarding. Link to comment Share on other sites More sharing options...
MrJxt Posted January 28, 2016 Share Posted January 28, 2016 Potential fix for Cephalon Suda Assassin Squads having particular spawns eating up drops that would have given a Specter Blueprint as per https://forums.warframe.com/index.php?/topic/575465-cephalon-suda-specter-blueprint-not-dropping/. These spawns have been replaced with the non-loot eating variety. So that's why! Link to comment Share on other sites More sharing options...
FLUX_FPS Posted January 28, 2016 Share Posted January 28, 2016 i had problem with the clipping mod list. i cant view the description. when i scroll down and re-hover for description, all mods seems being 'overviewed' instead of 1 mod that i hover my mouse there. Link to comment Share on other sites More sharing options...
Brachion Posted January 28, 2016 Share Posted January 28, 2016 Not sure if anyone's mentioned this, but the Acolytes in the Codex are using Excalibur models for some reason. Link to comment Share on other sites More sharing options...
OLEsenR Posted January 28, 2016 Share Posted January 28, 2016 Thanks for the fixes. Edit: I'm first? o.O well it actually says second Link to comment Share on other sites More sharing options...
RextintorZ Posted January 28, 2016 Share Posted January 28, 2016 (edited) Good, they fixed the instant kill on Acolytes. That thing made the fights so easy. And boring. Edited January 28, 2016 by RextintorZ Link to comment Share on other sites More sharing options...
Hydroxate Posted January 28, 2016 Share Posted January 28, 2016 That was a quick one XD Good work guys! Link to comment Share on other sites More sharing options...
-Temp0- Posted January 28, 2016 Share Posted January 28, 2016 why did torment reset after we beat her? wheres malice? Well cause apparently some people were salty he was dying "too fast" because of those who aborted missions after getting their 100th common mod. So now he's back and we're stuck with this bs system where we can't see the drops till we complete the mission. Link to comment Share on other sites More sharing options...
MaiNeym Posted January 28, 2016 Share Posted January 28, 2016 (edited) This was not an issue. This was what the multitude of players actually wanted so they dont waste their time on hundreds of runs and still don't get those damn rare mods, and are then forced to pay out the ! for them on trade chat. You could just have given out the mods as a mod pack as a normal reward, but nope, farmframe it is. Getting these mods, or rather, trying to, isn't fun nor rewarding. salt much? They doubled the rare/uncommon mod chance. And the reason for the change was cause previousy you just aborted missions all over. Is that your defenition of playing a game? I don't like grinding either. But the new method is more playable then previously. Most annoying thing was always having to wait for a host migration. Or joining a game where the acolyte was already killed but the players left. Edited January 28, 2016 by MaiNeym Link to comment Share on other sites More sharing options...
ziutu01 Posted January 28, 2016 Share Posted January 28, 2016 I have BIIIIG badluck and/or RNG isn't love me :( 100 acolytes killed by me and I got ONLY ONE rare (gold) mod - Nano-Applicator.Sadly... I am crying in the corner :'( Link to comment Share on other sites More sharing options...
DamageInc. Posted January 28, 2016 Share Posted January 28, 2016 (edited) salt much? They doubled the rare/uncommon mod chance. And the reason for the change was cause previousy you just aborted missions all over. Is that your defenition of playing a game? I don't like grinding either. But the new method is more playable then previously. Most annoying thing was always having to wait for a host migration. Or joining a game where the acolyte was already killed but the players left. double the drop rate is nothing. that's also double the uncommon crap LOL Edited January 28, 2016 by DamageInc. Link to comment Share on other sites More sharing options...
-Temp0- Posted January 28, 2016 Share Posted January 28, 2016 (edited) salt much? They doubled the rare/uncommon mod chance. Yeah, from 2 to 4% such an impovement. And it feels more like 0,2 to 0,4 since - funny thing! didn't get a single rare mod since this **** hotfix came out. Not a single rare mod in 120 runs. Happy now? I bet you are, since it's so worth it if you can't just play solo and was too salty with people aborting their games. If you don't like grinding, you shouldn't be praising this. What happened to the normal event system? Remember when we got mods just by playing the mission? Well I personally don't because it's my first event. And it sucks like nothing else so far in the game. Edited January 28, 2016 by Nomen_Nescio Link to comment Share on other sites More sharing options...
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