DakotaStorm Posted March 15, 2016 Share Posted March 15, 2016 Can anyone help with mod suggestions on how to improve my excal? I've currently maxed health, shield and armour mods as much as I can. And still getting one shot on t4 mission. Are there any primed modsI should lookout for? Link to comment Share on other sites More sharing options...
5 AXCrusnik Posted March 15, 2016 Share Posted March 15, 2016 Life Strike works with Exalted Blade... but other than that Excals just not all that tanky. Try using Radial Blind+Life Strike finisher attacks for a break and recovery when things get hot. Link to comment Share on other sites More sharing options...
2 TheFatDrake Posted March 15, 2016 Share Posted March 15, 2016 (edited) Here is how i would build him. You'd need to put 3 Forma on him for this to work. He'd also need a good sword with Life Strike on and added Finisher Damage. http://goo.gl/NBXYfe Excalibur Blind Rage Build i think this is called. This build utilizes Radial Blind over Exalted Blade, low sheilds mean rage helps you build your energy back up and Life Strike will help you keep your health up. Edited March 15, 2016 by TheFatDrake Link to comment Share on other sites More sharing options...
1 rudman88 Posted March 15, 2016 Share Posted March 15, 2016 to be honest, if you fully armor and ful hp and shield, no way u can get 1 off. i think the problem is u a;ways use 2nd and 3rd skill and close in melee. The prob with this built is u need duration for longer blind and it creates lower damage compared to exalted blade. when T4 how long before u get 1 offed. it took me 40 mins to get 1 offed without extra armor Link to comment Share on other sites More sharing options...
1 SquireAngel Posted March 15, 2016 Share Posted March 15, 2016 Excalibur may not be tanky, but he's built with a good amount of grit. What he lacks in supreme armor, he more than makes up with a full kit of abilities. All of his abilities are extremely useful and synergize beautifully, With EB being an excellent back bone to build around. Slash Dash will actually benefit from Body count, meaning you can extend EB's melee counter from engagement to engagement, and simply use it to close ground between targets, Radial blind is a lovely CC, opening up finishers, which ignore target armor, meaning you can focus down and easily pick off the worst offenders before it wears off. EB can benefit from Life strike, making it pretty easy to zap out a blade and completely recover, The only ability without direct synergy is Radial Javelin, and it's a powerful AoE, so it doesn't really need it. Excal's abilities easily lend him to taking down lvl 100 enemies and surviving with proper modding. And don't be afraid to experiment with your build; find what works best for you. But make sure you actually try, before saying something doesn't work ;) Link to comment Share on other sites More sharing options...
0 WhiteMarker Posted March 15, 2016 Share Posted March 15, 2016 Ever heard about abilities? Maybe something called Radial Blind? Ever heard about movement? But for real now: It's not about the mods. If you dgetting killed in one shot in t4, you shouldn't stand still... Link to comment Share on other sites More sharing options...
0 Richtor2415 Posted March 15, 2016 Share Posted March 15, 2016 If you've maxed health shield and armor, I don't see much else you'd need besides maybe Vigor, if you don't already have that. The Armor, however, I doubt is needed when you get more mods like Continuity, Intensify, Flow, and Vault mods for him. So basically, when you're running out of space in your Excal for armor, remove the armor mod. Doesn't really help at all. Also, what level is your excal, and what is your MR? Link to comment Share on other sites More sharing options...
0 (PSN)TheYetiMan22 Posted March 15, 2016 Share Posted March 15, 2016 OP what's your experience level? What's your play style? Maybe letting us know how you play will get you some answers as to how you can improve your Excal as even with all the mods, it may not be sufficient? Link to comment Share on other sites More sharing options...
0 DakotaStorm Posted March 15, 2016 Author Share Posted March 15, 2016 I don't stand still unless I'mm leveling a ranged weapon, and that's usually in lower level missions, not a t4void. I'm the preverbial bull in the China shop, I prefer to run around with melee weapons and I'm constantly spamming 2 and 3. 5 minutes ago, AXCrusnik said: Life Strike works with Exalted Blade... but other than that Excals just not all that tanky. Try using Radial Blind+Life Strike finisher attacks for a break and recovery when things get hot. I'll give it a try, thanks. Link to comment Share on other sites More sharing options...
0 (PSN)TheYetiMan22 Posted March 15, 2016 Share Posted March 15, 2016 T4 is a bit tasty due to the Bombards and the increased damage from the outset. Sounds like you have a grasp of movement and using your abilities. As stated by other posters, Life Strike is your friend. If you are going around melee stylee, maybe consider a build which involves Rage /Quick thinking/Flow? And parry with a weapon that has the best damage reduction. Link to comment Share on other sites More sharing options...
0 DakotaStorm Posted March 15, 2016 Author Share Posted March 15, 2016 (edited) 3 minutes ago, (PS4)TheYetiMan22 said: T4 is a bit tasty due to the Bombards and the increased damage from the outset. Sounds like you have a grasp of movement and using your abilities. As stated by other posters, Life Strike is your friend. If you are going around melee stylee, maybe consider a build which involves Rage /Quick thinking/Flow? And parry with a weapon that has the best damage reduction. Hmm not sure I've got rage, but I do have flow fully maxed. Edit I have parry but it's not maxed yet, my favorite weapon at the moment is orthos prime, that things shreds through everything at the lower levels. I can't even run moon missions right now, those sentients pack a hell of a punch Edited March 15, 2016 by DakotaStorm Link to comment Share on other sites More sharing options...
0 i_Lex Posted March 15, 2016 Share Posted March 15, 2016 20 minutes ago, DakotaStorm said: Can anyone help with mod suggestions on how to improve my excal? I've currently maxed health, shield and armour mods as much as I can. And still getting one shot on t4 mission. Are there any primed modsI should lookout for? Abilities? , if you get one shot in t4 mission i'd rather work more on using your skills more then primed mods atm. Spoiler Excal too squishy Link to comment Share on other sites More sharing options...
0 Bizzaro21 Posted March 15, 2016 Share Posted March 15, 2016 1-move 2-use radial blind 3-finish them 4-repeat 4.1-exalted blade is there for serious S#&$, with its spin attack that also blinds Link to comment Share on other sites More sharing options...
0 EvilKam Posted March 15, 2016 Share Posted March 15, 2016 Ah, Excalibur. He's my my most used frame for a reason. Prior to his god-tier rework to grant him Exalted Blade, I learned to rely upon one power. Radial Blind works against enemies level 1 and enemies level 100. Max out your efficiency and that blindness is your bread and butter. Yes, exalted blade is awesome, but Blindness stops the map. Armor on Excalibur? Forget it. It's useless. I'd rather have max Redirection/Vigor. Shields regen on their own. If you're taking damage, pressing 2 is a great idea. You will suddenly take less damage. My main build is Stretch, and nearly max rank Overextended. Combine with 170% efficiency to make the power cheap, and then admittedly, I bring a melee weapon with 4 forma and TONS of mods. Sure, I only do like 15-30k damage with EB, but seriously, that's enough for darn near anything in the game. Link to comment Share on other sites More sharing options...
0 DakotaStorm Posted March 15, 2016 Author Share Posted March 15, 2016 Usually about 5 to 10 minutes, the main issue I'm having is like someone pointed out above, it's the bombards and the pesky ancients or whatever they are called. By the way excal is level 30 and potatoed, MR is only 6, mainly because I've been lazy when it comes to leveling. Link to comment Share on other sites More sharing options...
0 (PSN)TheYetiMan22 Posted March 15, 2016 Share Posted March 15, 2016 14 minutes ago, DakotaStorm said: Hmm not sure I've got rage, but I do have flow fully maxed. Edit I have parry but it's not maxed yet, my favorite weapon at the moment is orthos prime, that things shreds through everything at the lower levels. I can't even run moon missions right now, those sentients pack a hell of a punch Parry as in blocking, not the mod. If melee, you should be blocking half of the time. Read this about damage reduction from blocking, http://warframe.wikia.com/wiki/Blocking#Parrying You should really be spamming radial blind and as the above poster stated, a bit of duration. Link to comment Share on other sites More sharing options...
0 RealPandemonium Posted March 15, 2016 Share Posted March 15, 2016 T4, in addition to starting out a little higher in levels than T3, also makes enemies do 3x damage as a handicap, similar to NM alerts but you get to keep your shield (not that it ends up mattering much.) T4 actually helped to popularize the "lock down the whole tile" powerspam methods that dominate the current meta, and the x3 enemy damage is why. Thanks, DE! Link to comment Share on other sites More sharing options...
0 i_Lex Posted March 15, 2016 Share Posted March 15, 2016 1 minute ago, RealPandemonium said: T4, in addition to starting out a little higher in levels than T3, also makes enemies do 3x damage as a handicap, similar to NM alerts but you get to keep your shield (not that it ends up mattering much.) T4 actually helped to popularize the "lock down the whole tile" powerspam methods that dominate the current meta, and the x3 enemy damage is why. Thanks, DE! 3x enemy dmg is not a problem. It really depends on the skill of the operator. Link to comment Share on other sites More sharing options...
0 SteelBlade17x Posted March 15, 2016 Share Posted March 15, 2016 Link to comment Share on other sites More sharing options...
0 RealPandemonium Posted March 15, 2016 Share Posted March 15, 2016 Just now, sniperbro-captian-PS said: 3x enemy dmg is not a problem. It really depends on the skill of the operator. It is a problem because it effectively cuts your health pool by 3, which quickly makes it irrelevant. Learning to dodge and roll is a good thing, but making it so that stopping for even a second proves lethal just promotes game-trivialization via powerspam. Things are supposed to get like that after 40mins of an endless mission, but not from the get-go. Link to comment Share on other sites More sharing options...
0 (PSN)Cwellann Posted March 15, 2016 Share Posted March 15, 2016 This is what I use for endurance runs. It's actually annnoyingly non squishy - keeping energy up with rage can be a bit of a pain for the first 20 minutes or so. I should stress that that build is only for going deep into survival, or for when you feel really lazy and don't want to worry about dying at all. Radiant Finish is in there to help with the bombards and gunners, and because for 9 drain there's not a whole lot that's better. This build will work with a RJ build, although the exilus slot has to be left blank, resulting in 235% range and 224% strength. Link to comment Share on other sites More sharing options...
0 i_Lex Posted March 15, 2016 Share Posted March 15, 2016 4 minutes ago, RealPandemonium said: It is a problem because it effectively cuts your health pool by 3, which quickly makes it irrelevant. Learning to dodge and roll is a good thing, but making it so that stopping for even a second proves lethal just promotes game-trivialization via powerspam. Things are supposed to get like that after 40mins of an endless mission, but not from the get-go. it's easily do-able. I don't even notice a change between t3 and t4. Link to comment Share on other sites More sharing options...
0 DakotaStorm Posted March 15, 2016 Author Share Posted March 15, 2016 1 minute ago, (PS4)Cwellann said: This is what I use for endurance runs. It's actually annnoyingly non squishy - keeping energy up with rage can be a bit of a pain for the first 20 minutes or so. I should stress that that build is only for going deep into survival, or for when you feel really lazy and don't want to worry about dying at all. Radiant Finish is in there to help with the bombards and gunners, and because for 9 drain there's not a whole lot that's better. This build will work with a RJ build, although the exilus slot has to be left blank, resulting in 235% range and 224% strength. Only problem is, don't you need to be MR 12 to get the augment mods? Link to comment Share on other sites More sharing options...
0 (PSN)Cwellann Posted March 15, 2016 Share Posted March 15, 2016 No. 12 is just Syndicate Primaries. Though, those are hands down some of the best weapons in the game and absolutely worth striving for. Pretty sure there's no rank restriction on mods. Link to comment Share on other sites More sharing options...
0 ClinkzEastwood Posted March 15, 2016 Share Posted March 15, 2016 Radial blind. Use it. Link to comment Share on other sites More sharing options...
0 taiiat Posted March 15, 2016 Share Posted March 15, 2016 Excalibur's survivability is plenty sufficient. Enemies shooting you too much, dealing Damage? cast Radial Blind. shapow, now they're not shooting you for a long time. oh, you have 12.5% Duration? well, you Modded wrong. you say you're constantly using Blind - clearly you are not if Enemies are able to shoot you. or you have garbage Duration/Range, which means you're not very useful. Link to comment Share on other sites More sharing options...
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DakotaStorm
Can anyone help with mod suggestions on how to improve my excal? I've currently maxed health, shield and armour mods as much as I can. And still getting one shot on t4 mission.
Are there any primed modsI should lookout for?
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