magusat999 Posted April 28, 2016 Share Posted April 28, 2016 (edited) So I am working on my Tonkor, and I put in the mod setup at Warframe-Builder: http://goo.gl/p9iDgx Comparing the stats to the in-game build - they do not match up: As you can see in game I get: 611.8 puncture 7,558.2 blast (+) At Warframe-Builder I get: 2221.219 puncture 3331.828 blast (+) Anybody know why I would get these non-matching numbers??? Edited April 28, 2016 by magusat999 Link to comment Share on other sites More sharing options...
1 TrinityPrime Posted April 28, 2016 Share Posted April 28, 2016 (edited) Looks like the Tonkor stats on warframe builder are just in error. Like if you remove all the mods, there's no innate blast damage. Edit: No wait, you have to click the "primary" on the stats to see the radial damage. The primary stat is actually just the damage from the projectile impacting a target. Edited April 28, 2016 by KnotOfMetal Link to comment Share on other sites More sharing options...
0 Naramor Posted April 28, 2016 Share Posted April 28, 2016 Numbers from warframe builders have crit probability in them already. Link to comment Share on other sites More sharing options...
0 (PSN)IIIDevoidIII Posted April 28, 2016 Share Posted April 28, 2016 Noticed this recently myself. The belief is is that WFBuilder is actually calculating the damage from the impact of the grenade itself. For damage from the explosive, it looks like you'll have to calculate it by hand. Link to comment Share on other sites More sharing options...
0 RagingGrizzly Posted April 28, 2016 Share Posted April 28, 2016 5 minutes ago, Naramor said: Numbers from warframe builders have crit probability in them already. Then why is there less blast damage? Link to comment Share on other sites More sharing options...
0 NinjaZeku Posted April 28, 2016 Share Posted April 28, 2016 (edited) Warframe Builder includes crit chances and thus calculates an average damage with those in mind, it also seperates the actual explosion from the (Mod'd) impact damage, click Primary / Secondary to switch between those. Edited April 28, 2016 by NinjaZeku Link to comment Share on other sites More sharing options...
0 taiiat Posted April 28, 2016 Share Posted April 28, 2016 (edited) please use it. Impact Damage and Explosion Damaged are calculated separately. and dear god, there's checkboxes next to things, like Crits, Muiltishot, situational Multipliers..... use them. Edited April 28, 2016 by taiiat Link to comment Share on other sites More sharing options...
0 magusat999 Posted April 28, 2016 Author Share Posted April 28, 2016 12 hours ago, taiiat said: please use it. Impact Damage and Explosion Damaged are calculated separately. and dear god, there's checkboxes next to things, like Crits, Muiltishot, situational Multipliers..... use them. That's still not it - does not answer the question (and my value was already on Primary). i haven't found any combination of options / checkboxes that give me the equivalent values as the in-game stats, so if you know more - perhaps you can help? Link to comment Share on other sites More sharing options...
0 taiiat Posted April 28, 2016 Share Posted April 28, 2016 8 minutes ago, magusat999 said: That's still not it - does not answer the question (and my value was already on Primary). i haven't found any combination of options / checkboxes that give me the equivalent values as the in-game stats, so if you know more - perhaps you can help? untick Crits... and it should be the same. as both builder and the game estimate how much Damage Bonus you get from Multishot. worse comes to worse, take off Multishot to remove theoretical math, and then it definitely should be identical. Link to comment Share on other sites More sharing options...
0 magusat999 Posted April 28, 2016 Author Share Posted April 28, 2016 Just now, taiiat said: untick Crits... and it should be the same. as both builder and the game estimate how much Damage Bonus you get from Multishot. worse comes to worse, take off Multishot to remove theoretical math, and then it definitely should be identical. I did all that (i am using the check-boxes and stuff like you said), went through all the variations - still the values do not even get close to each other... I'm going to assume the game is right, and Warframe-Builder is broken at this point. Link to comment Share on other sites More sharing options...
0 NinjaZeku Posted April 28, 2016 Share Posted April 28, 2016 29 minutes ago, magusat999 said: I did all that (i am using the check-boxes and stuff like you said), went through all the variations - still the values do not even get close to each other... I'm going to assume the game is right, and Warframe-Builder is broken at this point. If you uncheck the crit box, the Puncture damage is the same. (Well, +/- about 1 damage because rounding and stuff I guess.) If you add the Blast from Primary [where the Mods affect the impact damage] and Secondary [where it's all about the kerboom] tab together, the Blast damage is the same. Seems to work perfectly fine to me. *shrug* Link to comment Share on other sites More sharing options...
0 taiiat Posted April 28, 2016 Share Posted April 28, 2016 (edited) 3 hours ago, magusat999 said: I'm going to assume the game is right, and Warframe-Builder is broken at this point. Warframe Builder is completely accurate. it represents values accurate to the game. infact, double checking - the game is wrong. 325 * 2.65 == 861.25 861.25 * 0.9 == 775.125 775.125 * 2 == 1550.25 the game... is wrong. strange. hm, actually - if i calculate the Impact Damage AND the Explosion Damage, i get 1908 Viral Damage... which is within ~0.1% to what the game shows so is probably correct. seems like the game calculates assuming the shot has a direct impact. Warframe Builder shows Impact and Explosion separately, so what you see on Builder is for only the Explosion. probably. Edited April 28, 2016 by taiiat Link to comment Share on other sites More sharing options...
0 -VV-william Posted April 29, 2016 Share Posted April 29, 2016 (edited) untick critical and leave multishot ticked , primary's at 919.125 blast damage, secondary at 6638.125 add those and you got 7557.25 blast a bit of error but still acceptable difference of 1 point Edited April 29, 2016 by -VV-william Link to comment Share on other sites More sharing options...
Question
magusat999
So I am working on my Tonkor, and I put in the mod setup at Warframe-Builder:
http://goo.gl/p9iDgx
Comparing the stats to the in-game build - they do not match up:
As you can see in game I get:
At Warframe-Builder I get:
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