TheMugbearer Posted June 19, 2013 Share Posted June 19, 2013 Still no charge-up sound on Cronus. Is it bad or good? Link to comment Share on other sites More sharing options...
greenblazes Posted June 19, 2013 Share Posted June 19, 2013 The pickups fix literally made me shout "hurray!!!". Thanks for taking the time to polish older content and gameplay. Just keep up the great work guys!!! Link to comment Share on other sites More sharing options...
SynisterDoom Posted June 19, 2013 Share Posted June 19, 2013 holy S#&$ i love the Warframe Dev team, you guys are amazingness<3 Link to comment Share on other sites More sharing options...
GoldExile Posted June 19, 2013 Share Posted June 19, 2013 (edited) awesome work guys! Great updates, if possible though please get around the FPS drop bug soon, the performance during any mission with lots of enemies will cause severe (almost unplayable) FPS drops for alot of people. My sincere thanks in advance :) Carry on! good job Tenno Devs! Edited June 19, 2013 by Swakke Link to comment Share on other sites More sharing options...
Haldark Posted June 19, 2013 Share Posted June 19, 2013 Awesome hotfix, not much more I can say other then thanks! Link to comment Share on other sites More sharing options...
RawGritz Posted June 19, 2013 Share Posted June 19, 2013 these are awesome changes!! Thanks DE. But what in the world is in this patch that necessitates a 210MB download. I'm hoping Orokin level peformance and optimization went in. Those levels even make my 4.7Ghz system w/ SLI 2-way GTX 670 cards, chug at times. Link to comment Share on other sites More sharing options...
Alencar Posted June 19, 2013 Share Posted June 19, 2013 - Removed Slide Cooldown Love you, guys. Link to comment Share on other sites More sharing options...
Toom1275 Posted June 19, 2013 Share Posted June 19, 2013 Really love the new FX! But there's an issue. Trinity's energy vampire is somewhat broken now. If an enemy dies when they've been hit with Energy Vampire, it'll say power in use until the time the power is SUPPOSED to end instead of when the enemy dies. I've noticed this too. The new effects seem to sit around where the enemy's corpse is for a while, looking quite out-of-place. Link to comment Share on other sites More sharing options...
Kealena Posted June 19, 2013 Share Posted June 19, 2013 (edited) Edit: typos I am still waiting for fixes for Ash Blade Storm getting stuck when someone wipes out all remaining targets. e.g. Some one uses Radial Javelin and removes all enemies in range. The screen remains in the stretched view, you are stuck to one level, you cannot use melee or powers. The only way to go lower or higher is to bump into a ramp with your head to go down, and feet to go up. You then float in the air. Rhino Charge getting you stuck in gaps and can't get out. Artifacts changing, I assign Energy Siphon and enter a mission, when I exit it is Steel Charge. Screen locking up for 3 or 4 minutes when a session is unavailable. Sessions starting, loading the cinematics, then returning to the multiplayer menu. Grineer Scorps being able to pull you through a wall and occasionally off a cliff. The same scorps taking turns to pull you all over the place. So you can't fight back. Constantly picking up Ferrite in areas that don't have Ferrite listed as pick ups. Example of Venus > Fossa defeat the Jackal and get 10 Ferrite. And please put the old Braton sound back. It was much more Dakka than the new pop-pop Edited June 19, 2013 by Kealena Link to comment Share on other sites More sharing options...
alb3553 Posted June 19, 2013 Share Posted June 19, 2013 game crashes on loading screen every single time after that hotfix Link to comment Share on other sites More sharing options...
nine7114 Posted June 19, 2013 Share Posted June 19, 2013 Also noticed the addition of red after-effects from swinging Hate. Exciting hotfix! Link to comment Share on other sites More sharing options...
winters.prime Posted June 19, 2013 Share Posted June 19, 2013 Epic any word on when the New ancients are coming? Link to comment Share on other sites More sharing options...
yetipicklez Posted June 19, 2013 Share Posted June 19, 2013 dojo costs scaling with clan size i mean really I've been waiting and waiting and then update comes and i'm all happy then i see no clan stuff :( Link to comment Share on other sites More sharing options...
Rezol Posted June 19, 2013 Share Posted June 19, 2013 You forgot one thing! - Replaced the Braton's pew pew with dakkadakkadakka Link to comment Share on other sites More sharing options...
Tendou_Souji Posted June 19, 2013 Share Posted June 19, 2013 I can finally see myself :D Thanks Devs! Link to comment Share on other sites More sharing options...
Qeveren Posted June 19, 2013 Share Posted June 19, 2013 Addendum : But what about Vauban's balls getting stuck on snowglobe...? That sounds seriously painful D: D: D: Link to comment Share on other sites More sharing options...
fiscalmist67 Posted June 19, 2013 Share Posted June 19, 2013 I just love updates. I mean, who doesn't? Besides Stalker of course, because he just wants to kill us. Link to comment Share on other sites More sharing options...
GI-Jockey Posted June 19, 2013 Share Posted June 19, 2013 Slide cooldown was good, dunno why they removed it... It's not so realistic sliding through the whole map... consider it! Link to comment Share on other sites More sharing options...
pity Posted June 19, 2013 Share Posted June 19, 2013 We're not going to stop sliding, ever. what he said... so.. epic.. can't stop sliding! Link to comment Share on other sites More sharing options...
KvotheTheArcane1 Posted June 19, 2013 Share Posted June 19, 2013 Slide cooldown was good, dunno why they removed it... It's not so realistic sliding through the whole map... consider it! Or doing that dumb melee movement thing. Although a cool down on how often a slide melee attack could be done would be just as good imo (~3-4 seconds of CD would fix it) Link to comment Share on other sites More sharing options...
Ultramar Posted June 19, 2013 Share Posted June 19, 2013 braton's new sound is amazing Link to comment Share on other sites More sharing options...
Mutilar Posted June 19, 2013 Share Posted June 19, 2013 (edited) +1 for the login screen & map looking alot sharper & brighter! Edited June 19, 2013 by Joshmaaaaaaan Link to comment Share on other sites More sharing options...
TheaMatticks Posted June 19, 2013 Share Posted June 19, 2013 Slide cooldown was good, dunno why they removed it... It's not so realistic sliding through the whole map... consider it! It's not so realistic that there is a magical cooldown on sliding that is magically faster than running in the first place. Hell, nothing about the game is realistic. Link to comment Share on other sites More sharing options...
Butyllithium Posted June 19, 2013 Share Posted June 19, 2013 I really appreciate the change of slide cooldown being removed. I'm glad that you heard us and evaluated the stance on allowing different gameplay styles to be equally valued. Link to comment Share on other sites More sharing options...
Valrasa Posted June 19, 2013 Share Posted June 19, 2013 Changes: - Removed Slide Cooldown THANK YOU SO MUCH....I can't even explain how excited I feel about this! You guys are so awesome, thank you for listening! Link to comment Share on other sites More sharing options...
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