SaucyTuckermax Posted September 10, 2016 Share Posted September 10, 2016 (edited) While I won't get into this topic of relic system completely, I will get into the process of relic refinement and In my opinion it isn't fun. Yes, you can run different mission types to get void traces, but overall how you get void traces currently isn't fun in my opinion. I personally would love it if there was a way to get more then 30 void traces per run (yes i know about the smeeta trick, that ability RARELY triggers for me) maybe make some kind of endless mission where you can get a lot of void traces? Also can we please make the amount of void traces you get per mission not based on RNG?? I understand that it should take time to get them to refine a relic, but the way it currently is, it's just really bad. I would rather be able to do a defense/ survival / excavation mission and be able to play it for an hour and get a few hundred traces rather then doing different missions for an hour to get them. Lastly when other players choose your reward instead of their own, it doesn't compensate you with nearly enough traces in my opinion. It should give you like 10 extra traces per person. any thoughts? Edited September 10, 2016 by SaucyTuckermax spelled Link to comment Share on other sites More sharing options...
Kurnuttaja Posted September 10, 2016 Share Posted September 10, 2016 (edited) Agreed, they could make them drop like resources in the void Edited September 10, 2016 by Kurnuttaja Link to comment Share on other sites More sharing options...
ScorpioneITA Posted September 10, 2016 Share Posted September 10, 2016 Farming something is fun? If you think farming Void Traces isn't fun, perhaps go farm less than 2% drop rate mods. Farming prime items that can be traded for a money value such as plat. Shouldn't be fun. Link to comment Share on other sites More sharing options...
SaucyTuckermax Posted September 10, 2016 Author Share Posted September 10, 2016 Just now, ScorpioneITA said: Farming something is fun? If you think farming Void Traces isn't fun, perhaps go farm less than 2% drop rate mods. Farming prime items that can be traded for a money value such as plat. Shouldn't be fun. Yes I have fun when I'm farming something. I will say mods are the worst to farm, but in general farming in my opinion is usually fun. Before the fusion core change would run heiracon and see how long we could stay for and how many cores we could get in the process. I really don't mind farming for anything most of the time, But I do agree if your farming a specific mod it can be tiresome. But I think I have a pretty fatty mod collection, it's been a while before I had to farm for a mod I didn't have and wanted to have. Link to comment Share on other sites More sharing options...
ScorpioneITA Posted September 10, 2016 Share Posted September 10, 2016 Yeah but void traces aren't that bad. Especially since smeeta buff and resource booster work for them. you can get minimum 12in a run 24 if smeeta buff. and thats the absolute case scenario. I'm often getting 50-80traces per run Link to comment Share on other sites More sharing options...
TheSteelRat Posted September 10, 2016 Share Posted September 10, 2016 yep. when farming traces you want the easiest, quickest method to do that. right now a capture mission is the best. at an average of 18 traces a mission it takes 5-6 missions to get enough traces without boosters. no one wants to spend 6-8 minutes doing a mobile defense to get 6 traces earlier today there were 3 lith fissures all spy missions. the next best was a meso exterminate Link to comment Share on other sites More sharing options...
DSpite Posted September 10, 2016 Share Posted September 10, 2016 4 minutes ago, SaucyTuckermax said: While I won't get into this topic of relic system completely, I will get into the process of relic refinement and In my opinion it isn't fun. Yes, you can run different mission types to get void traces, but overall how you get void traces currently isn't fun in my opinion. I personally would love it if there was a way to get more then 30 void traces per run (yes i know about the smeeta trick, that ability RARELY triggers for me) maybe make some kind of endless mission where you can get a lot of void traces? Also can we please make the amount of void traces you get per mission not based on RNG?? I understand that it should take time to get them to refine a relic, but the way it currently is, it's just really bad. I would rather be able to do a defense/ survival / excavation mission and be able to play it for an hour and get a few hundred traces rather then doing different missions for an hour to get them. Lastly when other players choose your reward instead of their own, it doesn't compensate you with nearly enough traces in my opinion. It should give you like 10 extra traces per person. any thoughts? Hold on. First you say it "it's not fun" then you specify that the problem is not the mechanic of getting them, which would make sense, but the fact "you don't get enough, in one run" and would be fine in spending an hour+ doing something mindlessly repetitive ... as long as you got more traces? "a (ONE) def/sur/exc mission and be able to play it for an hour and get a few hundred traces rather then doing different missions for an hour to get them" Hmmm? No? I'd personally want "multiple missions" over a period of time, then ONE mission for an hour for the SAME amount of traces. Please explain why I'd want to be stuck in ONE mission for a long time and put the chance of a disconnection or people leaving or <insert act of god here> and make me lose a whole hour work exactly? DE already knows that if you can farm a Defense map for 10 minutes you can farm it for an hour, unless that mission starts at stupid numbers to start with, that is why the days of Endless are running out and shorter missions that START difficult and RUN difficult and are SHORTER will replace them. Link to comment Share on other sites More sharing options...
SaucyTuckermax Posted September 10, 2016 Author Share Posted September 10, 2016 2 minutes ago, ScorpioneITA said: Yeah but void traces aren't that bad. Especially since smeeta buff and resource booster work for them. you can get minimum 12in a run 24 if smeeta buff. and thats the absolute case scenario. I'm often getting 50-80traces per run Like I said in my original post, for some reason smeeta buff rarely triggers while I'm doing trace farming. I think I've literally had it happen like 2 times at the perfect time to get the double bonus. I've heard some people just stand around by the last reactant until it triggers. which to me sounds not fun and like it might take a while. Link to comment Share on other sites More sharing options...
Trichouette Posted September 10, 2016 Share Posted September 10, 2016 I think the most ridiculous parts are the "minimum of 6 traces" and the "you get '1' trace bonus when someone pick your prime part" Link to comment Share on other sites More sharing options...
SaucyTuckermax Posted September 10, 2016 Author Share Posted September 10, 2016 3 minutes ago, DSpite said: -snip- Well ya the whole process of getting them isn't fun, and the amount you get per mission isn't fun most of the time. I agree that endless missions can be mindless but I would rather have the option to sit in the same mission for an hour then run a capture mission 25 times in a row for 1 hour, that get's just as mindless in my opinion. Link to comment Share on other sites More sharing options...
ScorpioneITA Posted September 10, 2016 Share Posted September 10, 2016 2 minutes ago, SaucyTuckermax said: Like I said in my original post, for some reason smeeta buff rarely triggers while I'm doing trace farming. I think I've literally had it happen like 2 times at the perfect time to get the double bonus. I've heard some people just stand around by the last reactant until it triggers. which to me sounds not fun and like it might take a while. Here's what I do. I do cap solo. I pewpewpew to end. stay 9/10 if no buff. i get 10th and end. repeat. When you are farming you look at time efficiency. Farming VT you should definitely have a resource booster. Just selling 2-6rares gives you 200plat. It also halves your time spent farming. Kavat is a bonus, if it happens it good. If it doesn't too bad. Kavat has a like a 4.18% chance to give you the buff you are seeking I recall. (hence 28% is roll chance then divided by total buff possibilities)[and ofcourse we dont know if the % chance of all buffs are even]. If you were talking about the drop bug which is determined by mission node + relic combination. That's different. The actual mechanic of them could be better, but could be worse. Link to comment Share on other sites More sharing options...
Slaviar Posted September 10, 2016 Share Posted September 10, 2016 (edited) Only issue I have with void traces is difference between maximum and minimum amount of traces. Minimum is eight or so while maximum is almost 30. It should be 10-20 or something Edited September 10, 2016 by Slaviar Link to comment Share on other sites More sharing options...
ScorpioneITA Posted September 10, 2016 Share Posted September 10, 2016 3 minutes ago, Slaviar said: Only issue I have with void traces is difference between maximum and minimum amount of traces. Minimum is eight or so while maximum is almost 30. It should be 10-20 or something its 6 actually. 6min-30max. Link to comment Share on other sites More sharing options...
Slaviar Posted September 10, 2016 Share Posted September 10, 2016 15 minutes ago, ScorpioneITA said: its 6 actually. 6min-30max. Yeah, my bad Link to comment Share on other sites More sharing options...
(PSN)B0XMAN517 Posted September 10, 2016 Share Posted September 10, 2016 The current way we get traces takes the sport out of the whole thing. Link to comment Share on other sites More sharing options...
(PSN)Silverback73 Posted September 10, 2016 Share Posted September 10, 2016 (edited) Honestly, the game is becoming more Syndicate-centric, and here is a solution that I think many would get behind: Allow us to purchase Void traces from Syndicates at 500 rep per trace. It won't affect competitive balance or f2p economy, but it gives players the freedom to spend a resource that you can farm passively (syndicate sigils) in an additional way. You still use it up, but can invest them in whatever high-value relics you have at the time...a nice alternative to making 4 fissure runs using the "20K...pray and pay" method of syndicate gambling for relics. I'll make a quick-reaction thread. Edited September 10, 2016 by (PS4)Silverback73 Link to comment Share on other sites More sharing options...
(PSN)AllOrNothinDays Posted September 11, 2016 Share Posted September 11, 2016 1. Void traces you are rewarded should be consistent. 2. There's just nothing to do with them other than using them for the obvious or making dragon keys? Nothing else to do with them between prime farming. 3. It leads to a sort of grind and grind situation. Grind for the keys. Use up all your traces or didn't farm them beforehand? Time to grind again. Some sort of endless super tough mission to grind traces would at least help you gather more instead of the random 7, 9, 27, 30, 7, 9, traces I get when farming them. Link to comment Share on other sites More sharing options...
MASTERFEAR_NRH Posted September 14, 2016 Share Posted September 14, 2016 i tried every possible way to farm void trace without booster, it still give me 20-25 each run. Is that it ? just 25. it take decade to use radiant keys for me. i just hate this system of void key. Link to comment Share on other sites More sharing options...
MASTERFEAR_NRH Posted September 14, 2016 Share Posted September 14, 2016 On 9/11/2016 at 0:40 AM, ScorpioneITA said: Yeah but void traces aren't that bad. Especially since smeeta buff and resource booster work for them. you can get minimum 12in a run 24 if smeeta buff. and thats the absolute case scenario. I'm often getting 50-80traces per run never got more than 27 trace in a run yet. i have mostly every thing form farming. I just feel too much angry when farming for trace. Link to comment Share on other sites More sharing options...
(PSN)lhbuch Posted September 14, 2016 Share Posted September 14, 2016 I guess it could at least not be random. Link to comment Share on other sites More sharing options...
Duhno Posted September 14, 2016 Share Posted September 14, 2016 Why endless? Because you can get group of buddies together and go chill for a while in ONE session. No bazillion clicks all over crappy interface, failed after failed session, stupid mission type availability, etc. Even if you have no buddies you have reasonable chance of ending up in a good enough group. Maybe even funny group. And then you have fun! Imagine that!! In a video game!!! Mobs aren't easy to the point of absolute and utter boredom, you don't have to deal with new players navigating maps (this isn't a jab at them, we all were lost at some point ... hell, weird OD layout still gets me confused), after a while you need to start paying attention, using frame synergies, aim, dodge, take cover ... you know, stuff that actually makes us space ninjas. And last but certainly not least, you hopefully get away with decent haul. Now before you jump in and start telling me how I can still do all that ... I know. Except that very last part. And right there third dream ends. I could either have fun or ducats/traces but not both. Link to comment Share on other sites More sharing options...
Bachuuu Posted September 14, 2016 Share Posted September 14, 2016 Yea, void trace farming is so unfun atm, I hate it Link to comment Share on other sites More sharing options...
Aristical Posted September 14, 2016 Share Posted September 14, 2016 Lets all look at it this way "its still less grinding than the previous void system"....... Link to comment Share on other sites More sharing options...
DAWGUNITALPHA Posted September 14, 2016 Share Posted September 14, 2016 On 9/10/2016 at 9:05 AM, ScorpioneITA said: Farming prime items that can be traded for a money value such as plat. Shouldn't be fun. Actually it should. The core gameplay of a game should be fun. It shouldn't feel like work. You used farming rare mods as an example, but I find farming mods to be pretty fun because most of the time I can blast through a mission killing everything at my leisure. Void trace farming isn't fun because it gets shoehorned in between relic runs because upgrading a relic is the only way to even have a chance of getting anything decent out of them, most of the time I'm lucky to get more than ten a run and void fissures just aren't that interesting if you're not using a relic. Link to comment Share on other sites More sharing options...
Azrael Posted September 14, 2016 Share Posted September 14, 2016 On 9/10/2016 at 3:05 PM, ScorpioneITA said: Farming something is fun? If you think farming Void Traces isn't fun, perhaps go farm less than 2% drop rate mods. Farming prime items that can be traded for a money value such as plat. Shouldn't be fun. Ridiculous. This is a video game. Nothing in this game should fail to be fun. Farming certain things, especially rare mods, can get very repetitive, but it's still possible to have fun while doing it, unless you're just a boring person. And the idea that a part of this video game shouldn't be fun is absurd. People often talk about "lazy" players, or "working hard." News flash: if you're playing a video game instead of working/cleaning/reading/being productive, then you aren't "working hard," you're being lazy. That's okay, as human beings we are allowed to be lazy when it's appropriate. But you should never mistake playing for working, and you should never play a game you don't enjoy. If someone thinks part of the game is boring, he's right to complain. Putting traces in the more engaging endless missions would be a good step. Link to comment Share on other sites More sharing options...
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