paperbagdemon Posted September 26, 2016 Share Posted September 26, 2016 It would be nice if the primary elemental mods(heat,electricity,cold,toxin) would only fuse to secondary types(blast,corrosive,radiation,gas,magnetic,viral) if the fusing mods are placed adjacent to each other for instances where you want to preserve the primary elemental effects/damage. Any thoughts on this? Link to comment Share on other sites More sharing options...
DogManDan Posted September 26, 2016 Share Posted September 26, 2016 they will never allow us to return to the old rainbow type setups this is damage 2.0 whether we want it or not! Link to comment Share on other sites More sharing options...
LSG501 Posted September 26, 2016 Share Posted September 26, 2016 It would be nice to have some system in place where we can define our elemental combinations if any although it might get a little complicated when they have built in elements like toxin on dual ichors Link to comment Share on other sites More sharing options...
EothasianBoar Posted September 26, 2016 Share Posted September 26, 2016 (edited) 12 minutes ago, DogManDan said: they will never allow us to return to the old rainbow type setups this is damage 2.0 whether we want it or not! I demand my rainbow. But considering they give us combined element for the purpose of removing a rainbow build, I don't think they will allow it. Edited September 26, 2016 by AhLiu338 Link to comment Share on other sites More sharing options...
taiiat Posted September 26, 2016 Share Posted September 26, 2016 good luck with that. the Damage Types we have are strictly balanced around being able to or not being able to have certain combinations on Equipment. with Weapons that are innately Elemental taking this into account. Link to comment Share on other sites More sharing options...
-CCC-Secret Posted September 26, 2016 Share Posted September 26, 2016 Does this mean I can use Corrosive and Radiation on any weapon? If so too OP. Link to comment Share on other sites More sharing options...
Xekrin Posted September 26, 2016 Share Posted September 26, 2016 4 minutes ago, secret9005 said: Does this mean I can use Corrosive and Radiation on any weapon? If so too OP. No because both of those use Electric and once an element is used in a combo it wouldn't make another combo. You wouldn't be able to split and share elements. Even if two separate mods of the same element were used in two separate locations. It would be more along the lines of Toxin and fire not turning into gas if there is another mod between them. At least that is how I interpreted the OP. It would be nice if we had the mods capable of allowing for a single primary element build though. Its very difficult to increase status chance on a fire or toxin only build because the solitary status chance mods are absolute crap. It would also mean we could use fire and ice at the same same taking advantage of both freezing enemies and then igniting them instead of only getting blast damage. Probably one of the reasons they (no longer?) don't allow these possibilities. Link to comment Share on other sites More sharing options...
-CCC-Secret Posted September 26, 2016 Share Posted September 26, 2016 26 minutes ago, Xekrin said: No because both of those use Electric and once an element is used in a combo it wouldn't make another combo. You wouldn't be able to split and share elements. Even if two separate mods of the same element were used in two separate locations. It would be more along the lines of Toxin and fire not turning into gas if there is another mod between them. At least that is how I interpreted the OP. It would be nice if we had the mods capable of allowing for a single primary element build though. Its very difficult to increase status chance on a fire or toxin only build because the solitary status chance mods are absolute crap. It would also mean we could use fire and ice at the same same taking advantage of both freezing enemies and then igniting them instead of only getting blast damage. Probably one of the reasons they (no longer?) don't allow these possibilities. So I can have Blast and Heat against infested? Link to comment Share on other sites More sharing options...
TaylorsContraction Posted September 26, 2016 Share Posted September 26, 2016 (edited) 2 hours ago, secret9005 said: So I can have Blast and Heat against infested? If what you quoted is how we are to interpet things (and that is how I interpreted it), then no. Blast requires cold + heat, therefore additional heat mods would raise your heat blast damage. What you could have is blast + toxin + electric damage. Esentially OP wants to be able to have 3 elements on his weapons, but that is the strength of elemental weapons that we have now. Albeit perhaps they would go as high as having 4 elements. Since damage 3.0 IS in the work, albeit the works are slow, it's probably best not to mess with the current system as it'll get overhauled anyway and there's no way of knowing how this particular change would impact what's coming (or whether it's necessary / viable). Edited September 26, 2016 by TaylorsContraction edited typo Link to comment Share on other sites More sharing options...
djternan Posted September 27, 2016 Share Posted September 27, 2016 I would love to have corrosive, heat, and cold on a weapon since blast damage is largely useless and the status effect can make shots miss. Link to comment Share on other sites More sharing options...
zehne Posted September 27, 2016 Share Posted September 27, 2016 If I could.... Corrosive/gas Torid. All enemies have 0 armor, gas aoe procs off of aoe procs and watch as 5 procs become 25. Fart clouds of doom. Link to comment Share on other sites More sharing options...
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