[DE]Rebecca Posted June 28, 2013 Share Posted June 28, 2013 (edited) Additions: Tenno Reinforcement! - The KOGAKE are coverings for your hands and feet which will allow you to engage in hand-to-hand combat. Get up close and personal with these combat wraps and strike down your enemies! - Love the Kogake? Join our Kogake Kills contest! The 5 Best Kogake Kills win 1000 Platinum: https://forums.warframe.com/index.php?/topic/70878-kogake-kills-contest/ - Want to walk like an Infested? Check out the latest Infested Color Palette! - Green with envy over the Grineer? Curious about your nemesis’ arsenal? Try out some Grineer weapons as an alternative to your Tenno starting gear! - Added a “recruitment” channel to Global Chat! Changes: - Changes to Streamline Mod: cost reduction is now linear (further explanation: https://forums.warframe.com/index.php?/topic/70880-hotfix-82-tenno-reinforcement/?p=760062) - Changes to Scythe hit detection: adjusted timing of first swing, and added appropriate damage once swing is over (people were being murdered long after the Scythe was no longer swinging). - Lato now has queued fire, and is set up like other semi-auto weapons. - Fusion Moa hitbox has been adjusted to be larger. - Changes to IRC commands to be case insensitive and reject unknown commands to avoid embarrassing chat attempts. Edit:- Updated Prova model waiting on further positive reports beyond an updated icon. Results of reports: icon has been updated, rest remains to be added. Fixes: - Fix for Team Heal not healing the team. - Fixing Warframe abilities not notifying in-mission challenges for clients. - Several Fixes for “In Air” bug when trying to cast certain powers. - Fix for Trinity’s Well of Life and Energy Vampire being considered “in use” even on dead targets. - Fix for Vauban’s abilities not working if thrown on Orokin ice trap. - Fixed Fusion Moa’s from launching themselves into low-earth orbit. - Fix for Vauban’s Tesla not activating if tossed onto a Grineer Shield Lancer’s shield. - Fixed Torid gas clouds not receiving damage buffs from mods. - Fixed shockwave orbs not hitting the player at certain angles. - Fixed Acrid’s DOT not always working on client. - Fixed ammo not being consumed on some weapons when shooting Nyx’s absorb. - Fixed UI issues when resizing window when mod screen is open. - Fixes for Infested “arm” attacks behaving poorly after death. - Fix for Wyrm’s crowd dispersion not being able to stun certain enemy types. - Fix for Wyrm’s crowd dispersion not stunning certain enemies during attack sequences. - Fixed range damage issues with Wyrm’s crowd dispersion. - Adjusted crowd dispersion FX to better match damage radius. - Fix for bosses not dropping resources on clients if they’re killed by the host with a projectile weapon. - Fix for melee weapon not being usable after host migration. - Fix for jump attack now setting velocity Edited June 28, 2013 by DERebecca Various typo edits and additions! Link to comment Share on other sites More sharing options...
dosu Posted June 28, 2013 Share Posted June 28, 2013 Thank you! Link to comment Share on other sites More sharing options...
Arkezuli Posted June 28, 2013 Share Posted June 28, 2013 Yay! :D Link to comment Share on other sites More sharing options...
Jack.Bauer Posted June 28, 2013 Share Posted June 28, 2013 now that's a cool update .. now let's wait for anti-matter and U9 .. thank you DE Link to comment Share on other sites More sharing options...
Kahruvel Posted June 28, 2013 Share Posted June 28, 2013 Link to comment Share on other sites More sharing options...
UberChio Posted June 28, 2013 Share Posted June 28, 2013 heheehehehehehe fist weapons Link to comment Share on other sites More sharing options...
Proteo Posted June 28, 2013 Share Posted June 28, 2013 Nice update ;) Link to comment Share on other sites More sharing options...
ZackyHoang Posted June 28, 2013 Share Posted June 28, 2013 Thank you!!! Link to comment Share on other sites More sharing options...
Mutilar Posted June 28, 2013 Share Posted June 28, 2013 (edited) Streamline mod is now liner? P.S Fusion moas randomly becoming an olympic gold medalist for high jump was hilarious. Edited June 28, 2013 by Joshmaaaaaaan Link to comment Share on other sites More sharing options...
Iapetus Posted June 28, 2013 Share Posted June 28, 2013 - Changes to Streamline Mod: cost reduction is now liner. What does this mean? Link to comment Share on other sites More sharing options...
BraveDude8 Posted June 28, 2013 Share Posted June 28, 2013 Kogake look... amazing. Link to comment Share on other sites More sharing options...
Transmorphic_Wyvern Posted June 28, 2013 Share Posted June 28, 2013 (edited) · Hidden by [DE]Rebecca, July 1, 2013 - No reason given Hidden by [DE]Rebecca, July 1, 2013 - No reason given first! Edit: First page! Edited June 28, 2013 by Transmorphic_Wyvern Link to comment
jsmimi Posted June 28, 2013 Share Posted June 28, 2013 nice update Link to comment Share on other sites More sharing options...
Tulzscha Posted June 28, 2013 Share Posted June 28, 2013 - Fix for Wyrm’s crowd dispersion not being able to stun certain enemy types. - Fix for Wyrm’s crowd dispersion not stunning certain enemies during attack sequences. - Fixed range damage issues with Wyrm’s crowd dispersion. - Adjusted crowd dispersion FX to better match damage radius. It's about time! Can't wait to test it out on my Wyrm! Ohhh those Kogake look quite nice, finally a true martial arts-ish weapon. Hoping to see kickass animations from this. Link to comment Share on other sites More sharing options...
LxLawliet Posted June 28, 2013 Share Posted June 28, 2013 - Fix for Wyrm’s crowd dispersion not being able to stun certain enemy types. - Fix for Wyrm’s crowd dispersion not stunning certain enemies during attack sequences. FI.NA.LLY. Link to comment Share on other sites More sharing options...
Babalenong Posted June 28, 2013 Share Posted June 28, 2013 (edited) nice, new weapon wont hurt Edited June 28, 2013 by Babalenong Link to comment Share on other sites More sharing options...
DhoVakiiN Posted June 28, 2013 Share Posted June 28, 2013 Love this updates!! you are going so far.. Link to comment Share on other sites More sharing options...
Altale Posted June 28, 2013 Share Posted June 28, 2013 Jump attack has increased velocity now? Link to comment Share on other sites More sharing options...
fatpig84 Posted June 28, 2013 Share Posted June 28, 2013 OH YEAAAAAAAAAAAAAAAHHHHHHHHHHHHH Link to comment Share on other sites More sharing options...
iValianT Posted June 28, 2013 Share Posted June 28, 2013 - Fix for jump attack now setting velocity No more feather jump attacks :D Link to comment Share on other sites More sharing options...
BlueSilkMetallic Posted June 28, 2013 Share Posted June 28, 2013 thanks :) you rock Link to comment Share on other sites More sharing options...
Mak_Gohae Posted June 28, 2013 Share Posted June 28, 2013 Since kogake is foot armor.... are all it's hits kicks? Since i see that you can put it on your hands it looks like it isnt. An this means that - Lato now has queued fire, and is set up like other semi-auto weapons. I wont be able to shoot super fast, as fast as i can click, i dont cheat, with the Latron? Link to comment Share on other sites More sharing options...
Dochi. Posted June 28, 2013 Share Posted June 28, 2013 Additions: - Green with envy over the Grineer? Curious about your nemesis’ arsenal? Try out some Grineer weapons as an alternative to your Tenno starting gear! Wait what? Link to comment Share on other sites More sharing options...
Doforcash Posted June 28, 2013 Share Posted June 28, 2013 Nyan cat, wepon version Link to comment Share on other sites More sharing options...
Dat_Ash Posted June 28, 2013 Share Posted June 28, 2013 EXACTLY!! ty for the new weapon >:D Link to comment Share on other sites More sharing options...
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