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Hotfix 8.2: Tenno Reinforcement


[DE]Rebecca
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Fixed torid to work with all mods!! WAHHOOOOOOO finally :D I knew sticking 3 formas in it would be worth it, just tried it and it's AWESOME!!!!!!!!!! People think Acrid is mad, wait to see the video i just got in this bad boy now :D

 

Thank you DE, awesome patch

Edited by AudioRejectz
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- Fix for jump attack now setting velocity

YESSSS.

Now I can plummet down long elevator shafts with a jump melee and land much more dramatically!

This is my favorite part of this update.

Also that kogake thing. That's cool too.

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Additions:

 

E318X1b.jpg

 

 

 

 

Tenno Reinforcement!

 

- The KOGAKE are coverings for your hands and feet which will allow you to engage in hand-to-hand combat. Get up close and personal with these combat wraps and strike down your enemies!

- Love the Kogake? Join our Kogake Kills contest! The 5 Best Kogake Kills win 1000 Platinum: https://forums.warframe.com/index.php?/topic/70878-kogake-kills-contest/

- Want to walk like an Infested? Check out the latest Infested Color Palette!

- Green with envy over the Grineer? Curious about your nemesis’ arsenal? Try out some Grineer weapons as an alternative to your Tenno starting gear!

- Added a “recruitment” channel to Global Chat!

 

Changes:

 

- Changes to Streamline Mod: cost reduction is now linear (further explanation: https://forums.warframe.com/index.php?/topic/70880-hotfix-82-tenno-reinforcement/?p=760062)

- Changes to Scythe hit detection: adjusted timing of first swing, and added appropriate damage once swing is over (people were being murdered long after the Scythe was no longer swinging).

- Lato now has queued fire, and is set up like other semi-auto weapons.

- Fusion Moa hitbox has been adjusted to be larger.

- Changes to IRC commands to be case insensitive and reject unknown commands to avoid embarrassing chat attempts.

 

Edit:

- Updated Prova model   waiting on further positive reports beyond an updated icon. Results of reports: icon has been updated, rest remains to be added.

 

Fixes:

 

- Fix for Team Heal not healing the team.

- Fixing Warframe abilities not notifying in-mission challenges for clients.

- Several Fixes for “In Air” bug when trying to cast certain powers.

- Fix for Trinity’s Well of Life and Energy Vampire being considered “in use” even on dead targets.

- Fix for Vauban’s abilities not working if thrown on Orokin ice trap.

- Fixed Fusion Moa’s from launching themselves into low-earth orbit.

- Fix for Vauban’s Tesla not activating if tossed onto a Grineer Shield Lancer’s shield.

- Fixed Torid gas clouds not receiving damage buffs from mods.

- Fixed shockwave orbs not hitting the player at certain angles.

- Fixed Acrid’s DOT not always working on client.

- Fixed ammo not being consumed on some weapons when shooting Nyx’s absorb.

- Fixed UI issues when resizing window when mod screen is open.

- Fixes for Infested “arm” attacks behaving poorly after death.

- Fix for Wyrm’s crowd dispersion not being able to stun certain enemy types.

- Fix for Wyrm’s crowd dispersion not stunning certain enemies during attack sequences.

- Fixed range damage issues with Wyrm’s crowd dispersion.

- Adjusted crowd dispersion FX to better match damage radius.

- Fix for bosses not dropping resources on clients if they’re killed by the host with a projectile weapon.

- Fix for melee weapon not being usable after host migration.

- Fix for jump attack now setting velocity

FIX THE NAT!!!! THANK YOU!

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YESSSS.

Now I can plummet down long elevator shafts with a jump melee and land much more dramatically!

This is my favorite part of this update.

Also that kogake thing. That's cool too.

And I thought I was the only one who loved jumping down elevators!

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- Fix for Wyrm’s crowd dispersion not being able to stun certain enemy types.


- Fix for Wyrm’s crowd dispersion not stunning certain enemies during attack sequences.


- Fixed range damage issues with Wyrm’s crowd dispersion.


 


Hoping these will make Wyrm viable just before it wasn't as pronounced.

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Why would you do this to me? Do you know how long it took me to figure out all the math behind how Streamline was working?

(In case you don't realise, I am the creator of the Streamline page, the Essence Loki Helmet page, the Scorpion Helmet page, and the Power Efficiency page on the wikia)

 

http://warframe.wikia.com/wiki/Streamline

 

http://warframe.wikia.com/wiki/Power_Efficiency

 

Not that I am super upset, as now my abilities will cost less. But... That is a decent amount of time down the drain for a system that worked perfectly fine.

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