FatRefrigerator Posted June 28, 2013 Share Posted June 28, 2013 Yeah I am just reviewing that now! Yeah there aren't any new animations from what I've seen. However, the little light at the end of the Prova seems to have a hard time keeping up with the weapon. Link to comment Share on other sites More sharing options...
Gestalt Posted June 28, 2013 Share Posted June 28, 2013 The Added a video! The kicks seems a bit... awkward. But it's a great start and Geoff might tweak the animation to make it more seamless in the future. Overall looks cool regardless :3 Link to comment Share on other sites More sharing options...
kiwicanfly Posted June 28, 2013 Share Posted June 28, 2013 - Changes to Streamline Mod: cost reduction is now linear (further explanation: https://forums.warframe.com/index.php?/topic/70880-hotfix-82-tenno-reinforcement/?p=760062) - Lato now has queued fire, and is set up like other semi-auto weapons. yeah for linear reduction on streamline mod :) but what does queued fire mean? Link to comment Share on other sites More sharing options...
AudioRejectz Posted June 28, 2013 Share Posted June 28, 2013 (edited) Fixed torid to work with all mods!! WAHHOOOOOOO finally :D I knew sticking 3 formas in it would be worth it, just tried it and it's AWESOME!!!!!!!!!! People think Acrid is mad, wait to see the video i just got in this bad boy now :D Thank you DE, awesome patch Edited June 28, 2013 by AudioRejectz Link to comment Share on other sites More sharing options...
Zhoyzu Posted June 28, 2013 Share Posted June 28, 2013 ohhhhhhhhh looking GOOOOOOOOOOD Link to comment Share on other sites More sharing options...
wraith.exe Posted June 28, 2013 Share Posted June 28, 2013 < 3 You folks are amazing. Link to comment Share on other sites More sharing options...
Nicocat Posted June 28, 2013 Share Posted June 28, 2013 Meh, another melee weapon. I still have two or three left to even start using, and I've maxed out... must be over a dozen now. Wake me when they add a new sidearm. Fixes are nice, though. Link to comment Share on other sites More sharing options...
Meenmu Posted June 28, 2013 Share Posted June 28, 2013 - Fix for jump attack now setting velocity YESSSS. Now I can plummet down long elevator shafts with a jump melee and land much more dramatically! This is my favorite part of this update. Also that kogake thing. That's cool too. Link to comment Share on other sites More sharing options...
Elestor Posted June 28, 2013 Share Posted June 28, 2013 Yes yes.... Link to comment Share on other sites More sharing options...
CarboniteIV Posted June 28, 2013 Share Posted June 28, 2013 This is frakking hilarious. Link to comment Share on other sites More sharing options...
Syna91 Posted June 28, 2013 Share Posted June 28, 2013 Additions: Tenno Reinforcement! - The KOGAKE are coverings for your hands and feet which will allow you to engage in hand-to-hand combat. Get up close and personal with these combat wraps and strike down your enemies! - Love the Kogake? Join our Kogake Kills contest! The 5 Best Kogake Kills win 1000 Platinum: https://forums.warframe.com/index.php?/topic/70878-kogake-kills-contest/ - Want to walk like an Infested? Check out the latest Infested Color Palette! - Green with envy over the Grineer? Curious about your nemesis’ arsenal? Try out some Grineer weapons as an alternative to your Tenno starting gear! - Added a “recruitment” channel to Global Chat! Changes: - Changes to Streamline Mod: cost reduction is now linear (further explanation: https://forums.warframe.com/index.php?/topic/70880-hotfix-82-tenno-reinforcement/?p=760062) - Changes to Scythe hit detection: adjusted timing of first swing, and added appropriate damage once swing is over (people were being murdered long after the Scythe was no longer swinging). - Lato now has queued fire, and is set up like other semi-auto weapons. - Fusion Moa hitbox has been adjusted to be larger. - Changes to IRC commands to be case insensitive and reject unknown commands to avoid embarrassing chat attempts. Edit: - Updated Prova model waiting on further positive reports beyond an updated icon. Results of reports: icon has been updated, rest remains to be added. Fixes: - Fix for Team Heal not healing the team. - Fixing Warframe abilities not notifying in-mission challenges for clients. - Several Fixes for “In Air” bug when trying to cast certain powers. - Fix for Trinity’s Well of Life and Energy Vampire being considered “in use” even on dead targets. - Fix for Vauban’s abilities not working if thrown on Orokin ice trap. - Fixed Fusion Moa’s from launching themselves into low-earth orbit. - Fix for Vauban’s Tesla not activating if tossed onto a Grineer Shield Lancer’s shield. - Fixed Torid gas clouds not receiving damage buffs from mods. - Fixed shockwave orbs not hitting the player at certain angles. - Fixed Acrid’s DOT not always working on client. - Fixed ammo not being consumed on some weapons when shooting Nyx’s absorb. - Fixed UI issues when resizing window when mod screen is open. - Fixes for Infested “arm” attacks behaving poorly after death. - Fix for Wyrm’s crowd dispersion not being able to stun certain enemy types. - Fix for Wyrm’s crowd dispersion not stunning certain enemies during attack sequences. - Fixed range damage issues with Wyrm’s crowd dispersion. - Adjusted crowd dispersion FX to better match damage radius. - Fix for bosses not dropping resources on clients if they’re killed by the host with a projectile weapon. - Fix for melee weapon not being usable after host migration. - Fix for jump attack now setting velocity FIX THE NAT!!!! THANK YOU! Link to comment Share on other sites More sharing options...
OGDoubles Posted June 28, 2013 Share Posted June 28, 2013 YESSSS. Now I can plummet down long elevator shafts with a jump melee and land much more dramatically! This is my favorite part of this update. Also that kogake thing. That's cool too. And I thought I was the only one who loved jumping down elevators! Link to comment Share on other sites More sharing options...
Kinjeto Posted June 28, 2013 Share Posted June 28, 2013 - Fix for Wyrm’s crowd dispersion not being able to stun certain enemy types. - Fix for Wyrm’s crowd dispersion not stunning certain enemies during attack sequences. - Fixed range damage issues with Wyrm’s crowd dispersion. Hoping these will make Wyrm viable just before it wasn't as pronounced. Link to comment Share on other sites More sharing options...
evil_m3nace Posted June 28, 2013 Share Posted June 28, 2013 GO CAKE! Link to comment Share on other sites More sharing options...
Feam Posted June 28, 2013 Share Posted June 28, 2013 Geoff must be getting buff out of these crazy weapons. Link to comment Share on other sites More sharing options...
Rahvinox Posted June 28, 2013 Share Posted June 28, 2013 awww he beat me to it Link to comment Share on other sites More sharing options...
djdan1515 Posted June 28, 2013 Share Posted June 28, 2013 Yayyy new cool looking weapon but i do wish they would let us have the colours for free it seems a bit much to ask us to pay for wanting to have a variety of colours to choose from. Who agrees? Link to comment Share on other sites More sharing options...
Aure7 Posted June 28, 2013 Share Posted June 28, 2013 - Fixed Fusion Moa’s from launching themselves into low-earth orbit. I lost it at this xD Link to comment Share on other sites More sharing options...
scope007 Posted June 28, 2013 Share Posted June 28, 2013 Good update team ! What happened to the warframe rebalancing that was check in ? Is it being saved for update 9? Link to comment Share on other sites More sharing options...
Lyker Posted June 28, 2013 Share Posted June 28, 2013 Now i will upgrade my trinity vampire skills beyond lvl 0 :) Link to comment Share on other sites More sharing options...
HolySoul77 Posted June 28, 2013 Share Posted June 28, 2013 yeshhhhhhhhhhhhhhh!!! ive been waiting for a kicking weapon forevaaaaar!! BTW DERebecca, is the kogake related to this post in the fan zone forum? https://forums.warframe.com/index.php?/topic/30742-weapon-idea-bladed-shinguards/#entry760701 or u guys just completely ignored my idea? im sad =( Link to comment Share on other sites More sharing options...
Kreegan Posted June 28, 2013 Share Posted June 28, 2013 inb4 super jump slam spam Link to comment Share on other sites More sharing options...
Mosholon Posted June 28, 2013 Share Posted June 28, 2013 Nice Update. Link to comment Share on other sites More sharing options...
zelklen Posted June 28, 2013 Share Posted June 28, 2013 Why would you do this to me? Do you know how long it took me to figure out all the math behind how Streamline was working? (In case you don't realise, I am the creator of the Streamline page, the Essence Loki Helmet page, the Scorpion Helmet page, and the Power Efficiency page on the wikia) http://warframe.wikia.com/wiki/Streamline http://warframe.wikia.com/wiki/Power_Efficiency Not that I am super upset, as now my abilities will cost less. But... That is a decent amount of time down the drain for a system that worked perfectly fine. Link to comment Share on other sites More sharing options...
g0thv4mp1r3 Posted June 28, 2013 Share Posted June 28, 2013 I just realized that this things bring you one step closer to becoming a CatFrame. You now have claws, you just need some whiskers lol Ash has some whiskers on his alt helm Link to comment Share on other sites More sharing options...
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