aerosoul1337 Posted October 24, 2016 Share Posted October 24, 2016 (edited) After Specter of the rail, Mutalist Osprey Carrier's fire rate has been greatly increased, it deals very high DPS. But why can this enemy attack when stunned, blinded and sleeping? They can destroy that poor level 1 excavator so fast, and there is no way to stop them? They ignore almost all CC that disables targets, forcing us to use Frost in infested excavation missions. =( Edited October 30, 2016 by aerosoul1337 Link to comment Share on other sites More sharing options...
Yami666 Posted October 24, 2016 Share Posted October 24, 2016 I have tested it yesterday in simalcrum they shoot 1x per second, but during the mission they shoot like with a machinegun. Another thing, blinded them with mirage and i was shooting anywhere but not at them - magic happened they were tracking my position and kept shooting with their homing projectiles. CHilling globe does the " frozen look" on them but they still fly with the same speed, but they shoot 1 projectile per second as in simalcrum. Novas MP slows them down but their insane firerate continues. So in my opinion they should be taken under magnifier and fixed. Small demonstration : http://plays.tv/video/580c98a93cf0b4b54d/mutalist-osprey-soma-carrier Video taken from reddit from user Emitek. Link to comment Share on other sites More sharing options...
BulletsforTeeth Posted October 24, 2016 Share Posted October 24, 2016 Aye, they've been absurdly broken for months now, with no fix. They pretty much force you to either facetank, hide in the globe, or move like a sprint loki on volt's speed Link to comment Share on other sites More sharing options...
aerosoul1337 Posted October 24, 2016 Author Share Posted October 24, 2016 (edited) Yes, I did that test too. In the simulacrum, it shoots a single projectile every 2 seconds, like the pre-buffed version. It only shoots like a soma in excavation missions, but... it only spawn in excavation missions. x.X If you want to buff it, okay. But being able to deal high dps while blinded and sleeping is NOT ok. Edited October 25, 2016 by aerosoul1337 Link to comment Share on other sites More sharing options...
(PSN)dA_BLoK_iS_hOt Posted October 24, 2016 Share Posted October 24, 2016 59 minutes ago, aerosoul1337 said: After Specter of the rail, Mutalist Osprey Carrier fire rate has been greatly increased, it deals very high DPS. But why can this enemy attack while stunned, blinded and sleeping? They can destroy that poor level 1 excavator so fast, and there is no way to stop them? They ignore almost all CC that disables targets, forcing us to use Frost in infested excavation missions. =( +1. Along with this and the reduced amount of endo, I don't play excavation missions that much anymore. When I do I have to use frost, it gets boring using frost after a while, so I will use nova. Other than these two frame, most other frames are don't do too good of a job at stopping these fighter jet like enemies. Because of this, the lack of CC powers that will stop the Ospreys, Hierachon gets boring quick for me. Link to comment Share on other sites More sharing options...
VCaptiion Posted October 24, 2016 Share Posted October 24, 2016 (edited) "Excavation are too rewarding" So DE stealth-buffed them several time after U18, now literally every infested could shoot at you at distance. (yes, charger could spit at you) AFAIK NO ONE ON THE FORUMS TALKING ABOUT THAT. Wow, so much fun at grinding after countless resource sink. Edited October 24, 2016 by VCaptiion Link to comment Share on other sites More sharing options...
MobyTheDuck Posted October 24, 2016 Share Posted October 24, 2016 Pretty sure this problem started when DE added the projectile attack to infested that couldnt reach you to melee. The Osprey Carriers, having no melee attack or closed range attack like the gas cloud, loop this 'response', so they will spam the projectile attack, since they cant 'reach' you. Link to comment Share on other sites More sharing options...
taiiat Posted October 24, 2016 Share Posted October 24, 2016 17 minutes ago, Yami666 said: I have tested it yesterday in simalcrum they shoot 1x per second, but during the mission they shoot like with a machinegun. Another thing, blinded them with mirage and i was shooting anywhere but not at them - magic happened they were tracking my position and kept shooting with their homing projectiles. CHilling globe does the " frozen look" on them but they still fly with the same speed, but they shoot 1 projectile per second as in simalcrum. Novas MP slows them down but their insane firerate continues. So in my opinion they should be taken under magnifier and fixed. very nice information! definitely sounds broken. Link to comment Share on other sites More sharing options...
BulletsforTeeth Posted October 24, 2016 Share Posted October 24, 2016 I can't help but wonder why so few people are talking about this. I mean it's not game breaking, but unless you're protected or moving absurdly fast it gets incredibly annoying. Link to comment Share on other sites More sharing options...
aerosoul1337 Posted October 25, 2016 Author Share Posted October 25, 2016 4 hours ago, MobyTheDuck said: Pretty sure this problem started when DE added the projectile attack to infested that couldnt reach you to melee. The Osprey Carriers, having no melee attack or closed range attack like the gas cloud, loop this 'response', so they will spam the projectile attack, since they cant 'reach' you. Actually, Mutalist Osprey Carrier ignores stun, blind and sleep before DE added the projectile attack to infested that couldnt reach you to melee. Because right after specter of the rail update, I tried all CC abilities, and only 2 things work to disable them: 1.Frozen Solid by Frost. 2.Vauban's Bastille. (This works but it takes a while to catch them, they can charge through Bastille and shoot for a while and then they will be caught.) Nothing else works. Link to comment Share on other sites More sharing options...
Chewarette Posted October 25, 2016 Share Posted October 25, 2016 (edited) 2 hours ago, aerosoul1337 said: Actually, Mutalist Osprey Carrier ignores stun, blind and sleep before DE added the projectile attack to infested that couldnt reach you to melee. Because right after specter of the rail update, I tried all CC abilities, and only 2 things work to disable them: 1.Frozen Solid by Frost. 2.Vauban's Bastille. (This works but it takes a while to catch them, they can charge through Bastille and shoot for a while and then they will be caught.) Nothing else works. 2. Vauban's Bastille but not Bastille's augment. If the Augmented Bastille is full, Osprey will go through without being bumped. That's why I have to play my Vauban with a Trinity to put 50 Bastille on the Excavator each time. I'm nearly sure they don't care about Vortexes as well Edited October 25, 2016 by Chewarette Link to comment Share on other sites More sharing options...
RistN Posted October 25, 2016 Share Posted October 25, 2016 (edited) 10 hours ago, aerosoul1337 said: After Specter of the rail, Mutalist Osprey Carrier's fire rate has been greatly increased, it deals very high DPS. But why can this enemy attack while stunned, blinded and sleeping? They can destroy that poor level 1 excavator so fast, and there is no way to stop them? They ignore almost all CC that disables targets, forcing us to use Frost in infested excavation missions. =( This is a general problem with all flying units not just m osprey.Even flying units in archwing have same behavior.Best example is Itzal's augment where visible frozen units still move and shoot at you.Use Frost Avalanche on any Corpus flying unit and you will see same thing happening. Also I would like to add that powers used on them seem to have lower duration. And they are doing this for long as I can remember even before specters update. Edited October 25, 2016 by RistN Link to comment Share on other sites More sharing options...
aerosoul1337 Posted October 25, 2016 Author Share Posted October 25, 2016 9 hours ago, RistN said: This is a general problem with all flying units not just m osprey.Even flying units in archwing have same behavior.Best example is Itzal's augment where visible frozen units still move and shoot at you.Use Frost Avalanche on any Corpus flying unit and you will see same thing happening. Also I would like to add that powers used on them seem to have lower duration. And they are doing this for long as I can remember even before specters update. This is not correct, simply try blind or sleep ability, all flying units will be disabled, except Mutalist Osprey Carrier. Link to comment Share on other sites More sharing options...
aerosoul1337 Posted October 25, 2016 Author Share Posted October 25, 2016 10 hours ago, Chewarette said: 2. Vauban's Bastille but not Bastille's augment. If the Augmented Bastille is full, Osprey will go through without being bumped. That's why I have to play my Vauban with a Trinity to put 50 Bastille on the Excavator each time. I'm nearly sure they don't care about Vortexes as well Vortex doesn't work, just like I said, only 2 things work. 1.Frozen Solid by Frost. 2.Vauban's Bastille. (This works but it takes a while to catch them, they can charge through Bastille and shoot for a while and then they will be caught.) Nothing else works, but literally only Bastille works because even avalanche's duration will be reduced by 75% from each disruptor nearby after recent update. And Bastille is sustained in place, targets will be re-caught even disruptor aura let them break out faster. Link to comment Share on other sites More sharing options...
SonicSonedit Posted October 25, 2016 Share Posted October 25, 2016 10 hours ago, RistN said: This is a general problem with all flying units not just m osprey.Even flying units in archwing have same behavior.Best example is Itzal's augment where visible frozen units still move and shoot at you.Use Frost Avalanche on any Corpus flying unit and you will see same thing happening. Also I would like to add that powers used on them seem to have lower duration. And they are doing this for long as I can remember even before specters update. I can confirm this. Back in U9 almost three years ago Corpus Attack Drones in the void ignored pretty much all CC. At some points, around U14 I think, it was fixed, but alas - it was broken again sometimes after fissure introducation. Link to comment Share on other sites More sharing options...
RistN Posted October 26, 2016 Share Posted October 26, 2016 11 hours ago, aerosoul1337 said: This is not correct, simply try blind or sleep ability, all flying units will be disabled, except Mutalist Osprey Carrier. I will belive that you tested this more than me but you have to acknowledge that all flying units are a bit broken and behave strange under effect of powers,cc in particular. Link to comment Share on other sites More sharing options...
aerosoul1337 Posted October 26, 2016 Author Share Posted October 26, 2016 (edited) 1 hour ago, RistN said: I will belive that you tested this more than me but you have to acknowledge that all flying units are a bit broken and behave strange under effect of powers,cc in particular. Yep, some flying units are immune to most status effects, or having reduced duration from CC. But Mutalist Osprey Carrier just ignores everything. =( Edited October 26, 2016 by aerosoul1337 Link to comment Share on other sites More sharing options...
Epsik-kun Posted October 26, 2016 Share Posted October 26, 2016 (edited) I've made a thread about them previously (it was ignored). I believe, the only thing DE did to them in Specters Of The Rail was dramatically increasing their damage per shot. They had their inner-Supra thingie prior to the update, but it had a relatively low damage output. Edited October 26, 2016 by Epsik-kun Link to comment Share on other sites More sharing options...
aerosoul1337 Posted October 26, 2016 Author Share Posted October 26, 2016 3 minutes ago, Epsik-kun said: I've made a thread about them previously (it was ignored). I don't know why must DE keep ignoring something obvious wrong, this is disappointing. Such as Disruptors' auras that still stack currently. The energy drain stacks, the ability resistance stacks. Most CC durations become 0 (such as Nyx's Chaos) if there are 2~3 disruptors nearby. Link to comment Share on other sites More sharing options...
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