Cyborg-Rox Posted November 8, 2016 Share Posted November 8, 2016 I have a weapon with base Electricity damage, and can only fit in one elemental mod into the build. What element do I use against Corpus? Cold? More Electricity? Link to comment Share on other sites More sharing options...
0 Inarticulate Posted November 8, 2016 Share Posted November 8, 2016 Add Cold to fuse it with the innate Electricity for Magnetic damage. That said, why are you in a situation where you only have space for one elemental mod? Link to comment Share on other sites More sharing options...
0 Naftal Posted November 8, 2016 Share Posted November 8, 2016 If this is at high levels where the damage type matters, I'd make room for another mod to get viral+electric. Otherwise use electric, magnetic or radiation. Link to comment Share on other sites More sharing options...
0 Imaru Posted November 8, 2016 Share Posted November 8, 2016 I typically use Magnetic (Cold and Electric) against Corpus to drop their shields quickly if I'm playing a high level mission. If I'm not I just use whatever build happens to be on the weapon I have with me when I start the mission as you need to go for a really long time for it to really matter. If you can find a way, I would always recommend Magnetic and Toxin damage, but if not just Magnetic will probably work well. Link to comment Share on other sites More sharing options...
0 Latiac Posted November 8, 2016 Share Posted November 8, 2016 Magnetic damage is great to get rid of their shields. Toxic goes straight through them. Take your pick. Cold also does well vs shields. Link to comment Share on other sites More sharing options...
0 Cyborg-Rox Posted November 8, 2016 Author Share Posted November 8, 2016 Just now, Inarticulate said: Add Cold to fuse it with the innate Electricity for Magnetic damage. That said, why are you in a situation where you only have space for one elemental mod? Vulklok. Using all 3 firerate mods, along with 2 crit mods. Though I guess I could possibly drop Shred for the Corpus build, as Corrosive will be more than fine against Grineer. Link to comment Share on other sites More sharing options...
0 Cyborg-Rox Posted November 8, 2016 Author Share Posted November 8, 2016 1 minute ago, Latiac said: Magnetic damage is great to get rid of their shields. Toxic goes straight through them. Take your pick. Cold also does well vs shields. I can't put on single elements when the weapon already has innate elements, now can I? Link to comment Share on other sites More sharing options...
0 (PSN)skins0208 Posted November 8, 2016 Share Posted November 8, 2016 I'd go cold for Magnetic Link to comment Share on other sites More sharing options...
0 Inarticulate Posted November 8, 2016 Share Posted November 8, 2016 Just now, Cyborg-Rox said: Vulklok. Using all 3 firerate mods, along with 2 crit mods. Though I guess I could possibly drop Shred for the Corpus build, as Corrosive will be more than fine against Grineer. Ah. I see. Makes sense. Use Cryo Rounds. Link to comment Share on other sites More sharing options...
0 Latiac Posted November 8, 2016 Share Posted November 8, 2016 3 minutes ago, Cyborg-Rox said: I can't put on single elements when the weapon already has innate elements, now can I? You can however put Cold for Magnetic damage for the corpus shielding. You can also put Heat to change the weapon to Radiation to deal with Alloy / Proxies easier. Link to comment Share on other sites More sharing options...
0 Xekrin Posted November 8, 2016 Share Posted November 8, 2016 15 minutes ago, Cyborg-Rox said: I have a weapon with base Electricity damage, and can only fit in one elemental mod into the build. What element do I use against Corpus? Cold? More Electricity? I use gas with electric on amprex on saryn. Is your limited slots due to no potato? That really limits your potential. I know most people don't want to potato every weapon but some weapons are well worth it. Link to comment Share on other sites More sharing options...
0 taiiat Posted November 8, 2016 Share Posted November 8, 2016 yeah for Corpus there's interesting choices. since this is Vulklok (meaning good Status rate), we have even more options. Viral+Elec is nice for the two Status Effects you get as well as dealing more Damage to the more durable Robits (which have lower Shield Capacity than the others). Blast+Elec is useful for CC. Magnetic is okay... but it'll only be effective at reducing the Shields of Enemies, and nothing else. i don't see it being worthwhile without anything to back it up for use aside from reducing Shields. Radiation is okay, decent CC. will do eh Damage until their Shields are broken though. Link to comment Share on other sites More sharing options...
0 FLSH_BNG Posted November 8, 2016 Share Posted November 8, 2016 I would try to re-mod the weapon for magnetic (cold/electric) and toxin damage. Drop shields quickly and deal damage right through them. The only things that won't drop dead immediately will be moas, and since they don't use cover they're hardly a problem to deal with. Link to comment Share on other sites More sharing options...
0 Cyborg-Rox Posted November 8, 2016 Author Share Posted November 8, 2016 (edited) 5 minutes ago, taiiat said: yeah for Corpus there's interesting choices. since this is Vulklok (meaning good Status rate), we have even more options. Viral+Elec is nice for the two Status Effects you get as well as dealing more Damage to the more durable Robits (which have lower Shield Capacity than the others). Blast+Elec is useful for CC. Magnetic is okay... but it'll only be effective at reducing the Shields of Enemies, and nothing else. i don't see it being worthwhile without anything to back it up for use aside from reducing Shields. Radiation is okay, decent CC. will do eh Damage until their Shields are broken though. I don't know, modding for status on a weapon that fires once every 2 seconds seems inefficient. I'd rather put on 90% elements and get as many 1-shot-kills as I can get. Edited November 8, 2016 by Cyborg-Rox Link to comment Share on other sites More sharing options...
0 Inarticulate Posted November 8, 2016 Share Posted November 8, 2016 4 minutes ago, Cyborg-Rox said: I don't know, modding for status on a weapon that fires once every 2 seconds seems inefficient. I'd rather put on 90% elements and get as many 1-shot-kills as I can get. When modding the Vulklok for status (and having only one mod slot), it's entirely viable to use High Voltage (pure Electricity) or Thermite Rounds (Radiation) for the 40% chance to proc the respective crowd control effect. Link to comment Share on other sites More sharing options...
0 AerinSol Posted November 8, 2016 Share Posted November 8, 2016 Gas so it can AOE the smaller units to their health directly. Link to comment Share on other sites More sharing options...
0 taiiat Posted November 9, 2016 Share Posted November 9, 2016 1 hour ago, Cyborg-Rox said: I don't know, modding for status on a weapon that fires once every 2 seconds seems inefficient. I'd rather put on 90% elements and get as many 1-shot-kills as I can get. it would only be poo to try and get Corrosive Status for instance. other Effects which will debuff with one Status Effect, is fine. remember, the Status Chance is very high and it's an Elemental Weapon. so on almost every Shot will you get one of your desired Status Effects. as well as any Damaging Status Effects will get made effective due to being a Crit Weapon. Link to comment Share on other sites More sharing options...
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Cyborg-Rox
I have a weapon with base Electricity damage, and can only fit in one elemental mod into the build. What element do I use against Corpus? Cold? More Electricity?
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