ligonare Posted November 14, 2016 Share Posted November 14, 2016 (edited) 13 minutes ago, 00Terror00 said: DE can u do this?? Loki has near unlimited wall cling. As for without raising the alarms, perhaps an adhesive penta in a very large group? Edited November 14, 2016 by ligonare Link to comment Share on other sites More sharing options...
Kavi Posted November 14, 2016 Share Posted November 14, 2016 Well, time to build a Paracyst. And gain several mastery ranks. Link to comment Share on other sites More sharing options...
Hitexh Posted November 14, 2016 Share Posted November 14, 2016 To be honest, Riven Mods is good for us. Making tenno more powerful and more weapon viable. However the cost and grind are indeed extreme. I spend 2 days farming Kuva and 2k plats for these 4 mods: http://imgur.com/6Q5yDr5 I know what you guys felt when seeing these mods. Beautiful isnt it? When you got it, it worth all the tears.. With Riven Mods, those Prime chambers holders who spend 5k plats can only cry. Link to comment Share on other sites More sharing options...
Hithrenluin Posted November 14, 2016 Share Posted November 14, 2016 I hope something new as this gets to a point of consideration not only by DE but also for the community, it's been only a few days and people and reacting a bit too hard on it, I'd like to see this turn into something balanced, (as many suggested) Instead of fearing what will happen or predicting the worse (many know about past events ik), Tennos can also make it for better, not turning it into a cataclysm, "cause HELL if we can! We will break every tiny bit of the game with this"... So i hope for improvements as well. I think the challenges or broken challenges to unveil the mod are frustrating for many, that needs work, good or normal challenges are quite interesting in my opinion. After that having a mod for a weapon you don't use or care about it might be not so welcoming but is part of the dynamic I guess, WF has many weapons... I can see we can always roll the status, but not the weapon (so it seems) RNG is quite something in here. They, DE, either makes pre-established mods for each weapon and possible rolls or... RNG will keep us as we go. Maybe the fact that the possibilities to get the mod you want mixed with the limited space of riven mods is contradicting for many. Is the limited number of 15 riven to hold back the so called Power on these mods? Well uhm let's try to find a way to fix it, make it better instead of erasing it. Let's just try at least. Link to comment Share on other sites More sharing options...
leperkhaun Posted November 14, 2016 Share Posted November 14, 2016 Headshot while aimgliding is easy. Take a weapon like soma. Remove all damage mods. Add in ammo capacity and fire rate mods. Use +90% aim glide mod. Go to a place with high enemy density (not infested). Use something like frost ice wave imedance to CC, jump from someplace high. Shoot a couple in the face. You dont need to kill for that, just hit someone in the face. Link to comment Share on other sites More sharing options...
KaravanaKahini Posted November 14, 2016 Share Posted November 14, 2016 How im gonna kill 4 sentients without raising any alarms? Link to comment Share on other sites More sharing options...
Brynslustafir Posted November 15, 2016 Author Share Posted November 15, 2016 5 hours ago, Ssiki said: I hope something new as this gets to a point of consideration not only by DE but also for the community, it's been only a few days and people and reacting a bit too hard on it, Best bet would be either Loki or Ivara with 3 Silent weapons rocking different elemental combos. But getting the sentients to spawn might be difficult. Link to comment Share on other sites More sharing options...
shiny_pants Posted November 15, 2016 Share Posted November 15, 2016 11 hours ago, 00Terror00 said: DE can u do this?? I've got the same challenge but with 25 kills actually. Wasn't that hard when you actually do it though Link to comment Share on other sites More sharing options...
Neightrix Posted November 15, 2016 Share Posted November 15, 2016 (edited) On 11/12/2016 at 2:28 AM, Plasmaface said: Easily the largest problem with Riven mods is that you must contend with multiple layers of RNG to get one, and then you can only hope that the final layer RNG gives you a mod with good stats that isn't tied to a useless weapon (Gorgon, anyone?). So the most obvious solution is to remove at least 1 layer of RNG. I suggest removing Riven mods from sorties and making them a guaranteed reward from alerts, with identical frequency to Nitain extract. That's still RNG, but it would feel much better than wasting an hour on arduous sorties and getting nothing good in return. I do not agree with this. They seem to be intended as ultra-rare, endgame mods. I think their rarity is acceptable. Here are the things I feel are need to be improved with them: Kuva can only be gotten doing a specific thing. Even with a resource booster you can end up playing a node a dozen times before a Kuva Siphon spawns. It would be different if the resource were simply aquired over time while playing the game for fun. I'm not saying it should necessarily drop from enemies, because then everyone stops having fun playing only Nekros after a while, but I do think it should be more widely available. Diminishing returns for farming Kuva to reroll mods. I understand your chances are better for not getting negative stats at each level, but the fact that the stats are completely random means you could literally play several days doing the same mission type and never get anything worthwhile. Pure RNG stats. This is somewhat redundant from the last point. It would be nice to work towards each stat change, or even be able to LOCK a stat if you get one you want to keep, rather than farming for a reroll that will more than likely take away something very positive. Working torwards something and then having your progress reverted is very frustrating. Sentinel Riven mods. A chance to get "nothing" if you can manage to get one from sortie. Edited November 15, 2016 by Neightrix Link to comment Share on other sites More sharing options...
Brynslustafir Posted November 15, 2016 Author Share Posted November 15, 2016 (edited) 8 minutes ago, Neightrix said: I do not agree with this. They seem to be intended as ultra-rare, endgame mods. I think their rarity is acceptable. Here are the things I feel are need to be improved with them: Kuva can only be gotten doing a specific thing. and even with a resource booster you can end up playing a node a dozen times before a Kuva Siphon spawns. It would be different if the resource were simply aquired over time while playing the game for fun. I'm not saying it should necessarily drop from enemies, because then everyone stops having fun playing only Nekros after a while, but I do think it should be more widely available. Diminishing returns for farming Kuva to reroll mods. I understand your chances are better for not getting negative stats at each level, but the fact that the stats are completely random means you could literally play several days doing the same mission type and never get anything worthwhile. Pure RNG stats. This is somewhat redundant from the last point. It would be nice to work towards each stat change, or even be able to LOCK a stat if you get one you want to keep, rather than farming for a reroll that will more than likely take away something very positive. Working torwards something and then having your progress reverted is very frustrating. Sentinel Riven mods. A chance to get "nothing" if you can manage to get one from sortie. If Riven mods could not have negative stats, and if The cost to re roll a riven mod did not increase, I might begin to agree with you. Even just having the possibility of negative stats on mods that are designed to be crazy rare is a bad idea. If they got rid of that and toned down the RNG by letting us Choose which weapon within the designated class it will work on, I would be willing to accept Riven mods. But until then, I believe that they are one of the most flawed parts of the game. Edited November 15, 2016 by Plasmaface Link to comment Share on other sites More sharing options...
notlamprey Posted November 15, 2016 Share Posted November 15, 2016 1 hour ago, Plasmaface said: If Riven mods could not have negative stats, and if The cost to re roll a riven mod did not increase, I might begin to agree with you. Even just having the possibility of negative stats on mods that are designed to be crazy rare is a bad idea. If they got rid of that and toned down the RNG by letting us Choose which weapon within the designated class it will work on, I would be willing to accept Riven mods. But until then, I believe that they are one of the most flawed parts of the game. I'm still boggling at it - still. Way back in the oldest days of the game, the closed beta days (I think) before my arrival on the scene, a progression system including Random Mods was tried - and then scrapped completely. Why bring it back now? Judging (perhaps prematurely) from the way Riven Mods landed, DE haven't learned anything from the earlier failure of Random Mods. If their ideas and attitudes haven't changed, why did this concept stay out of the game for so long? I just don't get it. We know they can't currently fulfill any of DE's stated goals as mentioned in the Workshop post, so why did they arrive in such a busted state? Link to comment Share on other sites More sharing options...
(XBOX)RAG is NAROK Posted November 15, 2016 Share Posted November 15, 2016 My only issue with the Riven mods is that it chooses a random weapon. Honestly, I think it should bind the weapon to the weapon it was equipped on during the trial. Thus if I equipped the Riven mod to my Prisma Gorgon it will be a Gorgon Riven mod that can only be used on Gorgon weapons. Everything else can still be random, just let us have a little bit of control over which weapon it goes to. Link to comment Share on other sites More sharing options...
WiFiBuddha Posted November 15, 2016 Share Posted November 15, 2016 Im ok with riven mods as long as I will be able to get my hands on a new one from time to time. I have OP gear as it is and dont really care what other players do in their spare time. I just want to revitalize one of my old guns with a fun mod. Knowing DE though Rivens will be sortie only with a drop chance of zeropointsomthing% and I will spend the next 100 sorties getting 2k endo. Link to comment Share on other sites More sharing options...
Terrober Posted November 17, 2016 Share Posted November 17, 2016 On 11/12/2016 at 5:39 AM, terrober15 said: My riven task to unveil it is to get 36 Finishers without setting off any alarms.. Setting them off at any point during the mission, even if after the 36 Finishers, makes me not unveil it. Seven tries later, still no luck. Will update when I finally get what I'm sure will be a ridiculously unnecessary Riven. I figured it out, I was being a dummy and not thinking about possibly putting it onto a weapon. Even after that, I still messed up twice, setting off an alarm right before extracting each time. Will be trying my luck with the five headshots next... Link to comment Share on other sites More sharing options...
Mr.Lube Posted November 17, 2016 Share Posted November 17, 2016 On 11/12/2016 at 2:41 AM, JSharpie said: but you can get multiple, fairly easily too (just do a sortie and you have a good chance at getting one), so I don't see the problem. You really have to stop using this as an argument. I hate to tell you this, but it's not one. Link to comment Share on other sites More sharing options...
Trittium00 Posted November 17, 2016 Share Posted November 17, 2016 On 15/11/2016 at 4:26 AM, leperkhaun said: Headshot while aimgliding is easy. Take a weapon like soma. Remove all damage mods. Add in ammo capacity and fire rate mods. Use +90% aim glide mod. Go to a place with high enemy density (not infested). Use something like frost ice wave imedance to CC, jump from someplace high. Shoot a couple in the face. You dont need to kill for that, just hit someone in the face. FYI they actually changed this condition in a recent hotfix and it wasn't documented that extensively. It now requires headshot kills to complete the 'headshot while aimgliding' challenge. I know this, because I had to do one just yesterday! The rest of your tips are solid though, but I'd recommend a Soma or other high rate of fire weapon but keep a decent amount of damage mods on it, so you can actually get kills. Link to comment Share on other sites More sharing options...
surfingpika Posted November 17, 2016 Share Posted November 17, 2016 I'm glad I only had the Hobbled level 30 interception, but this mod is pretty mind-bogglingly awful. Who thought a pure random system was a good idea? Link to comment Share on other sites More sharing options...
--RV--00TerroR00 Posted November 22, 2016 Share Posted November 22, 2016 On 11/14/2016 at 6:44 PM, ligonare said: Loki has near unlimited wall cling. As for without raising the alarms, perhaps an adhesive penta in a very large group? it's impossible to climb and shoot down , so , u must change aim,then is stopping ... is not counting... Link to comment Share on other sites More sharing options...
Mr_Breeze Posted November 30, 2016 Share Posted November 30, 2016 On 11/12/2016 at 9:14 AM, POSIX said: How ever am I going to do that? /s I don't like the RNG nature of those mods either. Hopefully they rework that system soon. Melee Link to comment Share on other sites More sharing options...
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