Scarachus Posted November 22, 2016 Share Posted November 22, 2016 (edited) I really like the Riven Mod system, and I think it is darn near perfect right now. It really can make a lot of weapons useful again and since there are so many combinations of buffs and debuffs for so many different weapons, it really is a fun system. When you get a Riven for a weapon, it really does make you want to use it again. Stat reductions are also alright, as they balance out the amazing buffs you get on the mods, however... Riven mods should NOT reduce damage and crit damage by over 100%. They should be around half of what it is now, so around maybe 50% (even that's bad), or just removed entirely. They severely hamper the usability of the mods. (Actually crit damage reduction isn't too bad on some weapons, but it shouldn't reduce it to 0 damage) Otherwise, great job on the War Within Update. I loved the quest and all the things that came with it. Miter Manti-argitak mod is from ShinyTyphlosion https://steamcommunity.com/app/230410/discussions/0/224446614467152808/ Edited November 22, 2016 by Scarachus Fixed redundant details Link to comment Share on other sites More sharing options...
(XBOX)FingerFlikenBoy Posted November 22, 2016 Share Posted November 22, 2016 (edited) Does it really matter anyway considering the mod is for the Harpak and the Harpak isn't really a crit viable weapon? Edited November 22, 2016 by (XB1)FingerFlikenBoy Link to comment Share on other sites More sharing options...
Sannidor Posted November 22, 2016 Share Posted November 22, 2016 IMO they should not increase or decrease any stat over 60%. Apparently I'm in minority of players, majority wants power over common sense, even risking rolling broken mod. Link to comment Share on other sites More sharing options...
Scarachus Posted November 22, 2016 Author Share Posted November 22, 2016 Just now, (XB1)FingerFlikenBoy said: Does it really matter anyway considering the mod is for the Harpak and the Harpak has almost no crit chance at all 15% crit chance and 2x crit multiplier isn't that bad. Anyway, I know the Harpak isn't the best example, but say if you got that on the Grakata, that would overall reduce the effectivity of the weapon by a lot. Link to comment Share on other sites More sharing options...
Hixlysss Posted November 22, 2016 Share Posted November 22, 2016 Also, if you DO happen to crit with the harpak, as random as that may be, it will HEAL enemies. It won't do 0 damage, it will HEAL them, which is a thing negative damage can do in warframe, and it is hilarious. Link to comment Share on other sites More sharing options...
(XBOX)FingerFlikenBoy Posted November 22, 2016 Share Posted November 22, 2016 Just now, Scarachus said: 15% crit chance and 2x crit multiplier isn't that bad. Anyway, I know the Harpak isn't the best example, but say if you got that on the Grakata, that would overall reduce the effectivity of the weapon by a lot. Yeah, I guess 15% isn't that bad. But like you said, it would suck if you got a mod like that for the Grakata Link to comment Share on other sites More sharing options...
Scarachus Posted November 22, 2016 Author Share Posted November 22, 2016 Just now, Hixlysss said: Also, if you DO happen to crit with the harpak, as random as that may be, it will HEAL enemies. It won't do 0 damage, it will HEAL them, which is a thing negative damage can do in warframe, and it is hilarious. Does it? Holy crap, I gotta try that out sometime. Link to comment Share on other sites More sharing options...
Hixlysss Posted November 22, 2016 Share Posted November 22, 2016 Just now, Scarachus said: Does it? Holy crap, I gotta try that out sometime. Just find a riven that does -100%+ damage, slap it on gun, and shoot enemies. Link to comment Share on other sites More sharing options...
LazerusKI Posted November 22, 2016 Share Posted November 22, 2016 (edited) pfff, i had a -98% multishot one, wasnt able to test it, but i think that means i had a 2% chance to fire ONE projectile... Edited November 22, 2016 by LazerusKI Link to comment Share on other sites More sharing options...
Hixlysss Posted November 22, 2016 Share Posted November 22, 2016 Just now, LazerusKI said: pfff, i had a -98% multishot one, wasnt able to test it, but i think that means i had a 2% chance to fire ONE projectile... Or maybe you fire 2% of a bullet...either way, sounds horrible D: If you put it on the weapon did it decrease the damage? Link to comment Share on other sites More sharing options...
NekroArts Posted November 22, 2016 Share Posted November 22, 2016 Even though you can pretty much counter that negative 100%+ damage with max Serration and Heavy Caliber it's so not worth the trade off. Link to comment Share on other sites More sharing options...
LazerusKI Posted November 22, 2016 Share Posted November 22, 2016 Just now, Hixlysss said: Or maybe you fire 2% of a bullet...either way, sounds horrible D: If you put it on the weapon did it decrease the damage? rerolled it allready and got a dual-element Link to comment Share on other sites More sharing options...
--F--NerevarCM Posted November 22, 2016 Share Posted November 22, 2016 17 minutes ago, Scarachus said: I really like the Riven Mod system, and I think it is darn near perfect right now. It really can make a lot of weapons useful again and since there are so many combinations of buffs and debuffs for so many different weapons, it really is a fun system. When you get a Riven for a weapon, it really does make you want to use it again. Stat reductions are also alright, as they balance out the amazing buffs you get on the mods, however... Riven mods should NOT reduce damage and crit damage by over 100%. They should be around half of what it is now, so around maybe 50% (even that's bad), or just removed entirely. They severely hamper the usability of the mods. (Actually crit damage reduction isn't too bad on some weapons, but it shouldn't reduce it to 0 damage) Otherwise, great job on the War Within Update. I loved the quest and all the things that came with it. Miter Manti-argitak mod is from ShinyTyphlosion https://steamcommunity.com/app/230410/discussions/0/224446614467152808/ 1-Find a -100% damage to Ogris or any explosive weapon 2- Shoot your foot 3- ?????? 4- Healing Bazooka/Grenades Link to comment Share on other sites More sharing options...
MegpoidBeetle Posted November 22, 2016 Share Posted November 22, 2016 1 minute ago, -SDM-NerevarCM said: 1-Find a -100% damage to Ogris or any explosive weapon 2- Shoot your foot 3- ?????? 4- Healing Bazooka/Grenades Link to comment Share on other sites More sharing options...
Hixlysss Posted November 22, 2016 Share Posted November 22, 2016 5 minutes ago, -SDM-NerevarCM said: 1-Find a -100% damage to Ogris or any explosive weapon 2- Shoot your foot 3- ?????? 4- Healing Bazooka/Grenades Friend got angry with me cause he was all "DE Didn't test this stuff enough or else we wouldn't be getting -100%+ damage on weapons. It's not that hard to code in a -99% cap on riven mods" And I shared this with him. Link to comment Share on other sites More sharing options...
Scarachus Posted November 22, 2016 Author Share Posted November 22, 2016 7 minutes ago, -SDM-NerevarCM said: 1-Find a -100% damage to Ogris or any explosive weapon 2- Shoot your foot 3- ?????? 4- Healing Bazooka/Grenades If that works that would be pretty neat. Link to comment Share on other sites More sharing options...
MGlBlaze Posted November 22, 2016 Share Posted November 22, 2016 For other things like crit chance or crit damage or whatever, it doesn't really matter given some weapons aren't crit viable anyway - so a penalty like that on some weapons is actually fine. That said, for something like damage or multishot, a number large enough to reduce damage to 0 or near 0 should not be a possibility. Link to comment Share on other sites More sharing options...
45neo Posted November 22, 2016 Share Posted November 22, 2016 7 minutes ago, MGlBlaze said: For other things like crit chance or crit damage or whatever, it doesn't really matter given some weapons aren't crit viable anyway - so a penalty like that on some weapons is actually fine. That said, for something like damage or multishot, a number large enough to reduce damage to 0 or near 0 should not be a possibility. when crit damage is reduced that low it does give the weapon a chance to heal enemies rather than deal damage... still not as bad as keyword is chance here but it should not be overlooked. Link to comment Share on other sites More sharing options...
Azyrt Posted November 22, 2016 Share Posted November 22, 2016 Riven mods are just bandaids for the damage system... Instead of they revisiting each weapon or "fixing" damage scaling problems which would put too much effort on something that will still be just MR fodder for majority of the community they've introduced RNG stats to the least used weapons... So don't expect that they've even intended to make your non-crit weapon become one maybe they did but this game obviously does not emphasize hybrid builds on weapons... Your weapon is critable or not... Asking for more power creep crit stats is like asking for more stuff just thrown into the game without extensive tests like someone above said. Link to comment Share on other sites More sharing options...
TheSteelRat Posted November 22, 2016 Share Posted November 22, 2016 The riven mods are set to a certain weapon, and have the whole kit list of modifications. No one bothered to make sure that the Mods used would even match the weapon. Lazy copy and paste coding, and it is RNG grind at it's finest. you can easily say that +damage, +crit chance, +status, +Crit damage, +Reload speed and +multi-shot are the only real mods anyone cares about and the rest is useless chaff Link to comment Share on other sites More sharing options...
HeelSouls Posted November 22, 2016 Share Posted November 22, 2016 1 hour ago, -CM-Kinnison said: The riven mods are set to a certain weapon, and have the whole kit list of modifications. No one bothered to make sure that the Mods used would even match the weapon. Lazy copy and paste coding, and it is RNG grind at it's finest. you can easily say that +damage, +crit chance, +status, +Crit damage, +Reload speed and +multi-shot are the only real mods anyone cares about and the rest is useless chaff Completely agree, things like getting -slash damage on elemental weapons make me question this update even more. Personally I feel TWW is one of DE's worst updates yet, feels rushed yet they spent so much time on it. Average quest + Really short, I would have been fine if it was one or the other, Short and mindblowing + bug free which its not, or a just being a lot longer 1 hour is minuscule considering the year this has taken. Link to comment Share on other sites More sharing options...
LunarEdge7 Posted November 23, 2016 Share Posted November 23, 2016 12 hours ago, Scarachus said: -Snip- So you're telling me this is intentional, I can change my Soma from crit focused to stat builds? Fuqk yeah. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now