So I thought the original plan with Damage 3.0 was to basically remove the need for the 'mandatory' damage mods such as Serration, Point Blank, etc.
Now I hear on the forums that word on the grapevine is that DE doesn't want to do that anymore because of Grandmasters *@##$ing that it's "too cruel" to remove these mods after they've spent soo much time turning their lvl 0 Serration into a Max Serration. Firstly, I'd like to say that I have nearly maxed damage mods and I would honestly be happy (even with no compensation for resources spent whatsoever) to just f*ckin remove them so I can put something with more utility in it's place. Hell, if weapons only had five mod slots but they were just for utility (while damage type would be altered in a different way) that would be right up my alley too.
I have a feeling, sadly, that DE is going to backpedal so hard on themselves that all they'll do is add mod slots to weapons. Which I think is the lazy copout personally. Honestly, all you ever see on builds are the mods that raise base damage, damage types, and multishot. That's it. That's what it always is unless it's a crit or status weapon.
Personally, I'd like to see a poll who is fine with losing their max rank damage mods in favor of a more streamlined system. I'd rather have mods do something unique and different to a weapon, such as the Thunderbolt mod or the specific weapon mods, than just more damage mods and etc. I'd rather have something else that allows...ya know...actual customization. I can't be alone in this...am I?
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AshenHaze
So I thought the original plan with Damage 3.0 was to basically remove the need for the 'mandatory' damage mods such as Serration, Point Blank, etc.
Now I hear on the forums that word on the grapevine is that DE doesn't want to do that anymore because of Grandmasters *@##$ing that it's "too cruel" to remove these mods after they've spent soo much time turning their lvl 0 Serration into a Max Serration. Firstly, I'd like to say that I have nearly maxed damage mods and I would honestly be happy (even with no compensation for resources spent whatsoever) to just f*ckin remove them so I can put something with more utility in it's place. Hell, if weapons only had five mod slots but they were just for utility (while damage type would be altered in a different way) that would be right up my alley too.
I have a feeling, sadly, that DE is going to backpedal so hard on themselves that all they'll do is add mod slots to weapons. Which I think is the lazy copout personally. Honestly, all you ever see on builds are the mods that raise base damage, damage types, and multishot. That's it. That's what it always is unless it's a crit or status weapon.
Personally, I'd like to see a poll who is fine with losing their max rank damage mods in favor of a more streamlined system. I'd rather have mods do something unique and different to a weapon, such as the Thunderbolt mod or the specific weapon mods, than just more damage mods and etc. I'd rather have something else that allows...ya know...actual customization. I can't be alone in this...am I?
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