(PSN)SentientSickness Posted February 26, 2017 Author Share Posted February 26, 2017 Just now, -Amaterasu- said: I mean actually use the synthesis scanners since standard helios can only use the regular ones I figured it could make a nice sort of "Passive" if its ability to scan could be upgraded which would be nice because then not only could you get standing for your scans but you wouldn't need to keep buying scanners because of the widget for synthesis scanners that gives you an infinite ammount and I wouldn't need to dedicate 2 of my gear slots to scanners if I want to bring helios along. Helios can use synth scanners since update 18 iic not to seem rude I only know cause thats what I do Link to comment Share on other sites More sharing options...
-Amaterasu- Posted February 26, 2017 Share Posted February 26, 2017 (edited) 2 minutes ago, (PS4)SentientSickness said: Helios can use synth scanners since update 18 iic not to seem rude I only know cause thats what I do Guess I missed that part then... now I'm annoyed that mine chooses to use regular ones over synthesis scanners thanks for that though, guess rep could still be a feature for it Edited February 26, 2017 by -Amaterasu- Link to comment Share on other sites More sharing options...
ChuckMaverick Posted February 26, 2017 Share Posted February 26, 2017 4 minutes ago, -Amaterasu- said: I mean actually use the synthesis scanners since standard helios can only use the regular ones I figured it could make a nice sort of "Passive" if its ability to scan could be upgraded which would be nice because then not only could you get standing for your scans but you wouldn't need to keep buying scanners because of the widget for synthesis scanners that gives you an infinite ammount and I wouldn't need to dedicate 2 of my gear slots to scanners if I want to bring helios along. Helios uses synthesis scanners, you just don't get rep from the scans. Link to comment Share on other sites More sharing options...
(PSN)SentientSickness Posted February 26, 2017 Author Share Posted February 26, 2017 1 minute ago, -Amaterasu- said: Guess I missed that part then... now I'm annoyed that mine chooses to use regular ones over synthesis scanners thanks for that though, guess rep could still be a feature for it yeah ide kinda weird but if you have normal scanners it will use them first. Ive gone to a pure synth set up at this point Maybe if it gave like 1/4th normal rep oer scan and worked on killed foes or something like that could be quite cool Link to comment Share on other sites More sharing options...
Sziklamester Posted February 26, 2017 Share Posted February 26, 2017 Make the sentinels more durable and pls make for them a lot more weapons for weapon variety because the lack of options these little guys cannot be useful companions beyond the vacuuming. Also that new prime secondary shotgun needs a non prime variant and revisit the damage a little bit. Link to comment Share on other sites More sharing options...
Jackviator Posted February 26, 2017 Share Posted February 26, 2017 1 hour ago, (PS4)GR13V4NC3 said: Make Helios and all future prime sentinels equal to Carrier Prime in terms of survivability. This. Also fix Wyrm Prime's health already I'd even be happy with it being the same/equal to the base version, but not LESS. It feels like my poor little pet dragon explodes as soon as it hits any given toxin cloud on Eris. Link to comment Share on other sites More sharing options...
NightmareT12 Posted February 26, 2017 Share Posted February 26, 2017 Just a few notes: -DE didn't specifically ask for Feedback -The news post went up on Friday. -The stats for Alt Fire Euphona are missing -The final piece of text is a disclaimer of "we could hit it with the nerf hammer whenever you wish ¯\_(ツ)_/¯" Link to comment Share on other sites More sharing options...
Eldnacpeek Posted February 26, 2017 Share Posted February 26, 2017 Doesn't at all seem like they're asking for feedback, more like they're saying these items are coming soon and may very well change before release. Link to comment Share on other sites More sharing options...
SnuggleBuckets Posted February 26, 2017 Share Posted February 26, 2017 Helios Prime needs equal stats to Carrier Prime, simple as that. Give it similar Armor/Health/Shields values. Maybe, give Helios a primed Investigator that takes pictures almost instantly from further away, could be limited to the Prime variant. Link to comment Share on other sites More sharing options...
(PSN)SentientSickness Posted February 26, 2017 Author Share Posted February 26, 2017 1 minute ago, NightmareT12 said: Just a few notes: -DE didn't specifically ask for Feedback -The news post went up on Friday. -The stats for Alt Fire Euphona are missing -The final piece of text is a disclaimer of "we could hit it with the nerf hammer whenever you wish ¯\_(ツ)_/¯" -The posted a page on the two ideas people are wishy washy about seems like the want opinions to me -its very possible i missed it till now, either way there were no post -people have figured it out -or buff hammer Link to comment Share on other sites More sharing options...
(PSN)SentientSickness Posted February 26, 2017 Author Share Posted February 26, 2017 3 minutes ago, LazerSkink said: Doesn't at all seem like they're asking for feedback, more like they're saying these items are coming soon and may very well change before release. to me it seems like they have, but even if not we should still voice how we the community see these items Link to comment Share on other sites More sharing options...
(XBOX)Vaktalor Posted February 26, 2017 Share Posted February 26, 2017 (edited) first thing for sure is that i think the status chance on the euphona prime should be at least 20% maybe make it a slash or puncture based weapon as well?? Edited February 26, 2017 by (XB1)falconpwnch0234 Link to comment Share on other sites More sharing options...
Eldnacpeek Posted February 26, 2017 Share Posted February 26, 2017 Just now, (PS4)SentientSickness said: -The posted a page on the two ideas people are wishy washy about seems like the want opinions to me What exactly are you referring to here? You mentioned it twice, but I'm not getting this entire "posted a page" and "two things". Link to comment Share on other sites More sharing options...
NightmareT12 Posted February 26, 2017 Share Posted February 26, 2017 (edited) 3 minutes ago, (PS4)SentientSickness said: -The posted a page on the two ideas people are wishy washy about seems like the want opinions to me -its very possible i missed it till now, either way there were no post -people have figured it out -or buff hammer Nah, they were just showing out the items because the whole thing leaked. Also I know people datamined it, but I guess this one was written by Taylor or Danielle and they forgot it was an Alt Fire weapon :P On the other hand it could prove a better marketing tactic. Honestly better than waiting two extra weeks. Also you can see the time the news are posted on EST :P (Posted On 2017-02-24 05:09:00) 1 minute ago, (Xbox One)falconpwnch0234 said: first thing for sure is that i think the status chance on the euphona prime should be at least 20% maybe make it a slash or puncture based weapon as well?? Supposedly, the shottie mode is 30% Status Slash mode (but loses the crit) Edited February 26, 2017 by NightmareT12 Link to comment Share on other sites More sharing options...
(PSN)SentientSickness Posted February 26, 2017 Author Share Posted February 26, 2017 6 minutes ago, LazerSkink said: What exactly are you referring to here? You mentioned it twice, but I'm not getting this entire "posted a page" and "two things". DE posted a page on Friday talking about the stats on Helios and Euphona both ideas have received mixed reviews from the community Link to comment Share on other sites More sharing options...
(PSN)SentientSickness Posted February 26, 2017 Author Share Posted February 26, 2017 7 minutes ago, NightmareT12 said: Nah, they were just showing out the items because the whole thing leaked. Also I know people datamined it, but I guess this one was written by Taylor or Danielle and they forgot it was an Alt Fire weapon :P On the other hand it could prove a better marketing tactic. Honestly better than waiting two extra weeks. Also you can see the time the news are posted on EST :P (Posted On 2017-02-24 05:09:00) Supposedly, the shottie mode is 30% Status Slash mode (but loses the crit) Possibly, but either way they opened the door for us to voice so lets tell them what we think Link to comment Share on other sites More sharing options...
(XBOX)TheMadCash Posted February 26, 2017 Share Posted February 26, 2017 (edited) My opinion without copying others is make helios scan faster and a bit more often with his prime. Before Helios can scan and enemy. I done already killed him. Heck I'll even be up for a new mod for helios that's makes him scan everything in a 10m range Edited February 26, 2017 by (XB1)Cash201293 Link to comment Share on other sites More sharing options...
(XBOX)SweatyPick3L Posted February 26, 2017 Share Posted February 26, 2017 1 hour ago, (PS4)SentientSickness said: Today DE posted this https://www.warframe.com/news/helios-prime-and-euphona-prime to show off the stats of each and asked for our ideas/suggestion, if any, on how to change/improve them Please let your voice be heard. Nope, everything is fine. Link to comment Share on other sites More sharing options...
Xaero Posted February 26, 2017 Share Posted February 26, 2017 2 hours ago, HerpDerpy said: I just want Helios to have something special about it. the only reason anyone uses Helios is for scanning, so unless it does something special theres no reason to use it/ farm for it Visuals? Link to comment Share on other sites More sharing options...
Xarian Posted February 26, 2017 Share Posted February 26, 2017 2 hours ago, (PS4)SentientSickness said: As for Euphona i think its alt fire should switch modes, not just do a shotgun blast. Can't disagree strongly enough. Switching between modes is slow and clunky. I'd rather just push the secondary fire button to fire. Link to comment Share on other sites More sharing options...
(PSN)SentientSickness Posted February 26, 2017 Author Share Posted February 26, 2017 2 minutes ago, nairaX said: Can't disagree strongly enough. Switching between modes is slow and clunky. I'd rather just push the secondary fire button to fire. I will respectfully disagree with you here i feel like on a proper two mode weapon like this benefits more from the Stratavar's mechanics than the Quanta's Link to comment Share on other sites More sharing options...
18tyweslow Posted February 26, 2017 Share Posted February 26, 2017 Please for the love of lotus, fix Helios' aiming/acquiring a target bug. Link to comment Share on other sites More sharing options...
Soulden Posted February 26, 2017 Share Posted February 26, 2017 (edited) 20 minutes ago, 18tyweslow said: Please for the love of lotus, fix Helios' aiming/acquiring a target bug. Tried flight speed and minus bounce mods on Deconstructor? Cuz My Helios does have a 1-2 delay, but before modding he would take what it felt like 3 days to re target other enemies. I'll take him out and see how he acts. Havent really done much with him besides scanning last few days. Edited February 26, 2017 by Souldend78 Link to comment Share on other sites More sharing options...
18tyweslow Posted February 26, 2017 Share Posted February 26, 2017 6 minutes ago, Souldend78 said: Tried flight speed and minus bounce mods on Deconstructor? Cuz My Helios does have a 1-2 delay, but before modding he would take what it felt like 3 days to re target other enemies. I'll take him out and see how he acts. Havent really done much with him besides scanning last few days. I've tried it all, unfortunately it's still apparent. :( It seems like its completely random; sometimes its perfectly fine, some times its really bad and he only shoots every 15-30 seconds, lol. Really strange. Link to comment Share on other sites More sharing options...
Soulden Posted February 26, 2017 Share Posted February 26, 2017 (edited) Just tested for 3 waves on akkad: normal variant fury, whirlwind at 120% speed and quick return maxed: 2 seconds to "reload". Doesn't help much that because of sound/visual clutter if he isnt attacking a fairly distanced enemy (to see energy from glaives), you cannot tell if he is even attacking. I had to constantly rotate camera while taking beating....lol Going to try w/o speed mods and see how he acts. Edited February 26, 2017 by Souldend78 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now