Tarudizer Posted January 31, 2013 Share Posted January 31, 2013 Possible contact list fixes! Nope! Haha Link to comment Share on other sites More sharing options...
Kyuzo Posted January 31, 2013 Share Posted January 31, 2013 J3-Golem doesn't want to drop the neural sensors anymore what gives D: we need more planets that drop these things and control moduel Link to comment Share on other sites More sharing options...
Cathulhu Posted January 31, 2013 Share Posted January 31, 2013 Neural Sensors are dropped from two planets. Link to comment Share on other sites More sharing options...
PlusEighteen Posted January 31, 2013 Share Posted January 31, 2013 Still no fix for skills not leveling properly with the new trees Link to comment Share on other sites More sharing options...
BeerDone Posted February 1, 2013 Share Posted February 1, 2013 Dear DE, please make transition points for 2 new planets.Its is quite comfortable to browse through planets using diamond icons, but there are no such things for those two planets. It is impossible to come back to the planet on which your squad on (Ceres, Eris) after checking, for example, alert mission location on Jupiter. Ceres is connected to Neptune, Eris is connected to Uranus. What the hell are you on about? Link to comment Share on other sites More sharing options...
BianSeLong Posted February 1, 2013 Share Posted February 1, 2013 (edited) Hey Tenno! Made something You might appreciate. Here are the base values for the WarFrames (Only the ones I own - No Frost yet, sorry) http://img259.images...valuescolou.png Disclaimer! Those values might not be representative of how the Frames actually play themselves. I got the values from hovering over the skill-slots in the Warframes-tree and mods I have in my inventory. Therefore those values could be wrong because of technical issues or other reasons. In terms of sprint speed I read a lot of different opinions on how fast the Frames feel (as in Rhino very slow and Loki very fast). Still the base value while hovering over a sprint-speed-mod always says "1". So it could be that 1 stands for 100% of the actual value. That's a possibility a friend pointed out to me, at least. I hope this helps you defining your play style from very early on, as well as fine tuning the one you fell in love with ;) Or it might help you decide which Frame to try next. It could be that 1 stands for 100% of the actual value. That's a possibility a friend pointed out to me, at least. Cheers! Update - Either some values changed somehow or I was to stupid to put them in correctly in the first place: Trinity - shield capacity 100 not 150 Excalibiur (Prime) - shield capacity 100 not 150 Ember - shield capacity 100 not 150 Again, this is only how it shows in the skill-trees - btw sprint still shows as "1" throughout all the frames Edited February 3, 2013 by BianSeLong Link to comment Share on other sites More sharing options...
Renan.Ruivo Posted February 1, 2013 Share Posted February 1, 2013 Wow player??? @_@ EVE, actually. Link to comment Share on other sites More sharing options...
Renan.Ruivo Posted February 1, 2013 Share Posted February 1, 2013 Hey Tenno! Made something You might appreciate. Here are the base values for the WarFrames (Only the ones I own - No Frost yet, sorry) http://img259.images...valuescolou.png Disclaimer! Those values might not be representative of how the Frames actually play themselves. I got the values from hovering over the skill-slots in the Warframes-tree and mods I have in my inventory. Therefore those values could be wrong because of technical issues or other reasons. In terms of sprint speed I read a lot of different opinions on how fast the Frames feel (as in Rhino very slow and Loki very fast). Still the base value while hovering over a sprint-speed-mod always says "1". So it could be that 1 stands for 100% of the actual value. That's a possibility a friend pointed out to me, at least. I hope this helps you defining your play style from very early on, as well as fine tuning the one you fell in love with ;) Or it might help you decide which Frame to try next. It could be that 1 stands for 100% of the actual value. That's a possibility a friend pointed out to me, at least. Cheers! Yeah those are the old values, before update 6. Sprint speed was changed across the board. Link to comment Share on other sites More sharing options...
BianSeLong Posted February 1, 2013 Share Posted February 1, 2013 (edited) Yeah those are the old values, before update 6. Sprint speed was changed across the board. Oh, was under the impression that all Frames had same base values before update 6 and only sprint was off. So basically we have wrong values across the board for all Frames?! That makes it pretty hard chose a mod now, since the values could be anything.... I mean if I would put a mod that has 50% armor in a Frame with armor base value of 10 it becomes 15 which quite frankly wouldn't make much of a difference. Used on a Frame with a base value of 50 or in case of Rhino 150 it would make quite the difference. So if the numbers are all off please fix it DEvs ...or confirm if the values are correct/wrong Edited February 1, 2013 by BianSeLong Link to comment Share on other sites More sharing options...
[DE]Rebecca Posted February 1, 2013 Author Share Posted February 1, 2013 Nope! Haha Please visit this thread if you're interested in helping us out https://forums.warframe.com/index.php?/topic/8146-contact-list-problems/ Link to comment Share on other sites More sharing options...
Tarudizer Posted February 1, 2013 Share Posted February 1, 2013 Please visit this thread if you're interested in helping us out https://forums.warfr...-list-problems/ But-but...I already am! WHAT MORE DO YOU WANT FROM MEEE *runs off crying into the rainy streets* Kidding! It's just snow here... But for realz yo, I maaaay have been a slight factor in him making that thread. Have had some talk with the good people at support the last week, hoping this problem gets fixed soon! Link to comment Share on other sites More sharing options...
Gestalt Posted February 1, 2013 Share Posted February 1, 2013 Hey Tenno! Made something You might appreciate. Here are the base values for the WarFrames (Only the ones I own - No Frost yet, sorry) http://img259.images...valuescolou.png Disclaimer! Those values might not be representative of how the Frames actually play themselves. I got the values from hovering over the skill-slots in the Warframes-tree and mods I have in my inventory. Therefore those values could be wrong because of technical issues or other reasons. In terms of sprint speed I read a lot of different opinions on how fast the Frames feel (as in Rhino very slow and Loki very fast). Still the base value while hovering over a sprint-speed-mod always says "1". So it could be that 1 stands for 100% of the actual value. That's a possibility a friend pointed out to me, at least. I hope this helps you defining your play style from very early on, as well as fine tuning the one you fell in love with ;) Or it might help you decide which Frame to try next. It could be that 1 stands for 100% of the actual value. That's a possibility a friend pointed out to me, at least. Cheers! Thanks a lot for the work! That's actually very telling, at least with the starting HP/Shield/Energy values. Makes me weep for my ol' Loki. Such a flimsy straw-lad. Also, what's with the different damage on melee O_o isn't that a bit excessive? We're ALL space ninjas! Let us cut people in half! EVE, actually. Drat! I knew WoW's not the only one using the /me command :3 Link to comment Share on other sites More sharing options...
nEkoz1947547 Posted February 2, 2013 Share Posted February 2, 2013 hi DE, can u tell me if loki will ever be farmable? thx 4 reading :D Link to comment Share on other sites More sharing options...
WildJuice Posted February 2, 2013 Share Posted February 2, 2013 Thanks a lot for the work! That's actually very telling, at least with the starting HP/Shield/Energy values. Makes me weep for my ol' Loki. Such a flimsy straw-lad. Also, what's with the different damage on melee O_o isn't that a bit excessive? We're ALL space ninjas! Let us cut people in half! Yeah, don't know why there's a melee difference. Also, Ash is melee oriented.. dunno why he has such an abysmal melee rating, If you compare Ash to excalibur, you see the main difference is the melee rating with different shield values (which balance each other out). In a way, Ash is straight up inferior to Exalibur. Being a non obtainable frame from the start, you expect much better than this... Balance derp. Link to comment Share on other sites More sharing options...
GenocideWolf Posted February 2, 2013 Share Posted February 2, 2013 Yeah, don't know why there's a melee difference. Also, Ash is melee oriented.. dunno why he has such an abysmal melee rating, If you compare Ash to excalibur, you see the main difference is the melee rating with different shield values (which balance each other out). In a way, Ash is straight up inferior to Exalibur. Being a non obtainable frame from the start, you expect much better than this... Balance derp. Ash has smoke bombs, shuriken, and a teleport designed to bring people to melee range and yet he has less melee damage. How does that make any sense? Link to comment Share on other sites More sharing options...
Depsilon Posted February 2, 2013 Share Posted February 2, 2013 Okay, the melee thing is wrong..... FACT not opinion. It just matters about the dmg of the weapon you have equipped, there are no visible differences in melee damage between warframes that we can see as players. Link to comment Share on other sites More sharing options...
Drakoniak Posted February 3, 2013 Share Posted February 3, 2013 http://www.youtube.c...d&v=t6eaaYqXxZI Was going to say same thing. Video from Russia with love, DE! damn loki has lots of cocaine on the new helmet :)) Link to comment Share on other sites More sharing options...
WildJuice Posted February 3, 2013 Share Posted February 3, 2013 Okay, the melee thing is wrong..... FACT not opinion. It just matters about the dmg of the weapon you have equipped, there are no visible differences in melee damage between warframes that we can see as players. Thinking about it again, yeah you're right. The person who compiled the data probably had different weapons equipped. Link to comment Share on other sites More sharing options...
BianSeLong Posted February 3, 2013 Share Posted February 3, 2013 (edited) Thinking about it again, yeah you're right. The person who compiled the data probably had different weapons equipped. There is something called Meele-Mods for Warframes. They increase the overall meele damage. I compiled the data through hovering over a meele-mod while having the particular Warframe-Skilltree open. Then I could see the base value as well how much it would increase through that mod. Nevertheless Depsilon is right as the base value showed by that mod is dependent on what meele weapon is equipped on that frame. My bad! Just ignore the meele stats. I described how the numbers came about in the original post here: https://forums.warfr...__40#entry63249 and: Update - Either some values changed somehow or I was too stupid to put them in correctly in the first place: Trinity - shield capacity 100 not 150 Excalibiur (Prime) - shield capacity 100 not 150 Ember - shield capacity 100 not 150 Again, this is only how it shows in the skill-trees - btw sprint still shows as "1" throughout all the frames Ok, I'm super confused right now: Sometimes the base values for Ember and Excalibur show health 75 and shield capacity 150. Sometimes the base values for Ember and Excalibur show heath 150 and shield capacity 100. Trinitys shield capacity switches from 100 to 150 and back. I don't know how and I can't reproduce it - it seems totally random to me o_O And noe I can't know for sure for the other numbers/frames. Anyway I'm done with that crap - I was trying to help get some transparency but all I get is a brain tumor. Edited February 3, 2013 by BianSeLong Link to comment Share on other sites More sharing options...
SilverXIV Posted February 3, 2013 Share Posted February 3, 2013 when will be the next update?? Link to comment Share on other sites More sharing options...
Neozgred Posted February 3, 2013 Share Posted February 3, 2013 Sometimes the base armor value for Excalibur show 25 and sometimes 50. I don't get that :D Link to comment Share on other sites More sharing options...
TwilightAsh Posted February 4, 2013 Share Posted February 4, 2013 Seems like there's a hotfix lately? The stun from Chargers were removed and I noticed Mag's base armor got nerfed from 50 to 25. Any patch notes coming out soon to tell us what else was changed? Link to comment Share on other sites More sharing options...
Depsilon Posted February 4, 2013 Share Posted February 4, 2013 Many thanks for the hard work BianSeLong! Link to comment Share on other sites More sharing options...
BianSeLong Posted February 4, 2013 Share Posted February 4, 2013 Many thanks for the hard work BianSeLong! Much appreciated, thanks. Just hope DE will elaborate on that issue. Would be nice to actually have some solid numbers, but then again -> beta Link to comment Share on other sites More sharing options...
Tobivanchik Posted February 4, 2013 Share Posted February 4, 2013 Thanks for the correction of errors today, after entering the game saw a lot of changes with it pleasant. Tell me how you're tracking error? Just goes collecting data when people play? or as something different?But in general I would like to ask about future innovations, and will they do? I mean a new weapon warframe? Link to comment Share on other sites More sharing options...
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